
Fast paced 3D action platformer.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit hard to recommend this game, as Spark the Electric Jester 3 outclasses it in nearly every possible way, and Spark 3 includes Spark 2's levels (akin to Left 4 Dead 1 campaigns in Left 4 Dead 2). It's still a neat game, but the story isn't conveyed the best, and the combat is a slap fight with the only challenge being that parrying is difficult in some fights because so many flashy effects are happening at once. I wish steam would allow for mixed reviews rather than recommending for or recommending against. Can only recommend this on a sale or if you traveled back to the time between 2019 and 2023. Also it runs well on steamdeck OLED, aside from needing to add in a launch command, otherwise proton will force HDR on a game that never supported HDR, resulting in heavy underexposure without the launch command.
Disclaimer, a 5/10 for me is a critics 7. 6.8/10 great but so short that i beat it on hard jester within refund time and felt like i just held forward to win a lot(i refunded it and rebought it for the bit tho) (I played 3 first this retreads a lot of positives lol)This game is what 3d sonic shouldve been. Momentum based, no scripted routes, getting hit wont stop u in tracks if ur skilled. rewards quick thinking w/ faster routes. no gimmicks and if there are u can skip em w/ skill. Bridges 1 and 3 perfectly. Sadly, its got 3 big flaws. The sonic sequalitis problem of hold forward to win. (Sonic 2, advance 2, adventure 2) causing it to be shorter than it should. The megaman x7 problem of adding a z axis making the intuitive combat philosophy of fight it or tank it reduntant by walking around(spark 3 fixes it w/ combat walls) But honestly the shortness makes it way more replayable compared to 3 despite 3 having the better overall level philosphy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольно было но крайне мало, вполне можно скипнуть и перейти к третьей части
it's aight
During the drought of good Sonic games, there emerged many indie substitutes that captured that same feeling, more or less, but while also bringing its own identity to the table. Spark the Electric Jester is probably one of the best Sonic-like speed platformers out there and I got to see what made it so great, even on its own. Starting with the game feel and the world design, it evokes a combination of Classic-era art style on top of Dreamcast-era cities and tech-scapes. The game has in-depth combat mechanics on top of the speedy movement and level traversal, so when you're running through levels you can feel great about zipping along the speedways and carefully skipping past tricky platforms using your momentum to fly through the air after each jump. I had a few gripes about the way I run up walls and have difficulty staying on the winding road while sprinting until I reached Titanic Tower. That's when I realized that it was meant to be a challenge to balance and "steer" your little robot so he stays on the road until the end. After that level, it really delivers the point home about this challenging mechanic to stay on the road through speed sections. Don't take Sonic's automatic loop-de-loops for granted. Next, the combat is something that speed platformers like Sonic haven't seen much of since Heroes or Unleashed, but even better. You feel the full potential of it when you step into a Boss Battle. The game will even give you tips about using your shield to parry boss attacks and gain energy to use for a powerful blast move. It's important that you find power-up capsules scattered around the stages so you can power up with unique movesets to fit your style of combat. I personally used the Edgy Jester power-up because I enjoy a fast-paced hack-n-slash experience along with the nod to Shadow the Hedgehog in its visual design and skating animation. Finally, the story is nothing major to write home about, but I feel like Fark in particular is almost a perfect fusion between Shadow the Hedgehog and Metal Sonic, mostly for his uncanny resemblance to the series protagonist Spark and how Fark seems to have this rougher personality in comparison, but still fights against the main antagonist for his own personal reasons. Where Spark stands out is that the characters can often take a very morally-grey side, so many of them end up entangled in each other's business for various reasons and not just "good vs. evil". (Then again, I am remembering several occasions where this was exactly the case in a Sonic game) Oh don't let me forget about the music. I have never felt the need before to just stop what I'm doing and LOOK UP THE OST mid-game. The boss themes with vocals are so amazing, even rivalling Sonic's Crush 40 songs. Even the stage themes are amazing enough for me to add to my favorite playlists. Andy Tunstall is AMAZING as both a musician AND an artist! Overall a really good experience out of the box. I highly recommend it if you enjoyed the Dreamcast-Era Sonic. There's just one buggy issue and that's when I try to exit the Store or Gallery and sometimes my game gets stuck on the "Saving..." screen. Yeah, that might need some fixing.
Excellent
Overhated as HELL, this was actually kind of a blast- Physics and combat feel great, and there were only 2 bosses that felt too easy, and the level design is very decent outside of 1 or 2 bad apples. Plus, my first playthrough was on hard mode. The weapons also feel good, though I DO wish there was a bigger variety. Also, the story does fall SLIGHTLY flat, though it doesn't appear to be the main focus across the series. In all, VERY good game, had fun, have a good one.
Moins marquant que le premier du nom et beaucoup plus court également mais reste très sympa. Le jeu est surtout un avant goût du 3
great; highly recommend the entire series
I'm crap at this game and it's awesome.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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