Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Play authentic Spades anytime, with smart opponents and a polished card-table experience designed for mobile. TEAM UP AND TAKE EVERY TRICK Play the classic four-player partnership game. Read the table, work with your partner, make your bid, and avoid collecting too many bags. CHALLENGE SMART OPPONENTS Face responsive computer players across multiple difficulty levels. Every hand rewards accurate bidding, careful timing, and strong strategy. MASTER SPADES Bid confidently, break Spades at the right moment, attempt Nil, and learn when to lead, follow, cut, or hold back your strongest cards. COMPETE AND PROGRESS Earn points, climb weekly leagues, improve your ranking, and follow your progress from one match to the next. MAKE THE TABLE YOURS Unlock avatars, card backs, and table styles to create your own playing experience. PLAY ANYWHERE Enjoy complete matches against computer opponents whenever you want. No live opponent is required. Whether you are learning the rules or already counting every trick, Spades Classic delivers a clear, fast, and satisfying way to play.
Estimated range $220 – $3.5K. Not checked against reported figures.
Spades Classic: Card Game has grossed an estimated approximately $880 on Google Play.
About approximately $880 gross, estimated range approximately $220 to approximately $3.5K — roughly approximately $647 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1K | 55 | 95% | Free | |
| approximately $625 | 67 | 99% | Free | |
| approximately $572 | 69 | 100% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |