
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Started as a clicker game, ended up with an amazing soundtrack and stunning 3D visuals. Totally worth my time.
大震撼,结尾的演出质量真的是一个增量游戏可以有的吗?宽屏上看好爽。
A lovely clicker that doesn't overstay it's welcome. It's a fine piece of art/music for the price. Headphones on if you're a lo-fi and/or ambient fan.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i hate clicker games
一个短流程剧情向的挂机/增量游戏,剧情很新奇独特,价格合理,推荐给增量/挂机游戏新玩家尝试。
极其震撼的演出
许多年前在TapTap上花12R玩过,很有趣,很酷的一款挂机流游戏,剧情虽短但是却很有意思,整体设定很有科技感,完整通关大概需要1天左右,间断的玩大概是要2-3天,整体体验也不错,挂机收入让这个游戏更轻松养老,值得一试(๑•̀ㅂ•́)و✧
One of the most unexpectedly great games I've ever played. it's a little slow at the beginning but the moment it picks up its hard to turn away from. The colors and shapes and most of all music are crazy and they all fit together to create a really wonderful experience. By far the greatest clicker I've ever seen.
I feel like a diehard punk music fan from the 1980s listening to Green Day for the first time. I play a heck of a lot of incremental games, most of them scrappy, ugly, held together with bubblegum and tape, but the best ones are unique and engaging mechanical experiences. By contrast, Spaceplan is glossy, pretty, and I can't imagine it crashes very often. But this game gives you no verbs, no novel modes of interacting with an extremely linear and limited series of progress bars which sequentially unlock a series of potato jokes. Those potato jokes were a little funny at first. But only at first. The finale sequence is inventive and playful and, meaningfully, has no interactive elements. I really wish the means of engaging with the virtual world of Spaceplan were as creative and fun as the final cutscene. Alternately, this whole thing could have been a really fun animated video on YouTube. But specifically as an idle incremental game, it falls short.
no complaints, good fun for 1 euro
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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