
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian +2 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just a super easy, normal clicker... or kinda normal. Lots of fun dialogue. It definitely has a killer sountrack... I was surprised. But more than anything... the ENDING was really great! I haven't seen a great game end / ending scenes / credits for years! Great work on that guys!
流程短,趣味性不错,而且音乐很好听
我在宇宙种土豆 音乐超赞!
es un juego clicker relativamente corto pero bueno y para matar el tiempo sirve , además que igual plantea una buena historia ,tiene potencial para más , es inmersivo y minimalista en pocas palabras
I completed this game. A good idea that could have been executed much better. An incremental game that relies too heavily on clicks, where progress is very slow—so slow and lacking in variety that it becomes tedious. It doesn’t give you that sense of satisfaction you need in an incremental game, where you feel like you’re going faster and faster; instead, it just gets more and more frustrating and slower. The story is funny and interesting, but it could have been done much better. It’s not terrible, but I think there are much better incremental games out there, like Scritchy Scratchy.
i hate clicker games
A lovely clicker that doesn't overstay it's welcome. It's a fine piece of art/music for the price. Headphones on if you're a lo-fi and/or ambient fan.
I feel like a diehard punk music fan from the 1980s listening to Green Day for the first time. I play a heck of a lot of incremental games, most of them scrappy, ugly, held together with bubblegum and tape, but the best ones are unique and engaging mechanical experiences. By contrast, Spaceplan is glossy, pretty, and I can't imagine it crashes very often. But this game gives you no verbs, no novel modes of interacting with an extremely linear and limited series of progress bars which sequentially unlock a series of potato jokes. Those potato jokes were a little funny at first. But only at first. The finale sequence is inventive and playful and, meaningfully, has no interactive elements. I really wish the means of engaging with the virtual world of Spaceplan were as creative and fun as the final cutscene. Alternately, this whole thing could have been a really fun animated video on YouTube. But specifically as an idle incremental game, it falls short.
It's a clicker game with an ending. 10/10
惊人的好游戏 打开连点器体验最佳
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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