
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite the fact that the game has been developed by one person with almost no budget, the game feels polished enough and feels good enough to play at this point. Like in all games, it still needs some more time to be tested and requires lots of feedback for whatever issues there to be solved. Overall, this is the only space sim game so far that made me feel as free as possible. Almost nothing is hidden behind a loading screen, and if you are patient enough, you can reach anywhere with your manual flight options. Giving you the options to choose your own route and progress at your own pace RPG wise, the game feels pretty solid. You will most probably like this game if you played and liked any mount and blade games and also like space sim style. This is the exact combination of the two. As a bonus factor, if you go and check the discord channel, the dev and the mods are actually responding and dealing with stuff daily, and not just ignoring every single message you post over there for whatever reason.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've always liked open world exploration/combat games, so i wanted to check it out, but before you read further, know that it while it's playable, it's VERY POORLY MADE. i do suggest it to those who also like similar type of games, but just be aware that if you're easily annoyed by poorly made things (sounds, visual glitches, no hitboxes ..etc) then you'll get a headache. otherwise it's quite nice. i'll do a quick PROS, CONS and IDEAS. PROS: + open world + you can land on planets + you can take over settlements + lot of various ships and ship classes + on-foot and ship combat + exploration + mmo-style scaling, which can be pro, but also a con + quite cool levelling system with perks + character and ship are upgradeable + character is fully customizable when you start game (probably you can change it later aswell) + runs smooth as better, i have RTX 3080 and i5-14600KF, my GPU usage is almost non existing, it only uses 100w (most games use 150-350w depending on settings) and i have it maxed out in 1440p 75fps, GPU is taking a breather. CPU usage is basically non existing, below 1%. + played about 10 hours, not a single crash or gamebreaking bug + smooth controls (no jerky/yanky stuff) + you can take over settlements and planets (probably even systems), i have only taken over a village and seen option to take over a planet. + you can have your own crew CONS: - poor sound effects: random sounds, like some "market noises" from people in a settlement that is outside in rain, sounds are not distance based, sometimes character next to you is so quiet that you can barely hear him/her, while sometimes it's super loud from further away, sounds are cheap in general, lot of visual glitching, like ground has basic textures (some join spot) ..etc - translated by 10yo kid who don't even read what they write. in SAME small sentence you have "missile launcher" and "missile luncher", then there's "route setter" .. here's what it means: "A route setter is a professional who designs and creates climbing routes (routes) or boulder problems on indoor climbing walls by placing holds in specific sequences", i think they're trying to say "route planner" or "plot route". I AM NOT OVER-REACTING when i say that this game has MORE typos and nonsense words/sentences than any other game i have ever played, even the "all your base are belong to us" wasn't as bad as this. 10 mins in the game, and i already found several typos and language issues. I MEAN WHAT THE EFF? we're living in era of AI, is it so hard to just drop the language files to AI and ask it to correct typos and nonsense words? .. seriously .. wtf devs? AI can do it for you within seconds, there's NO excuse, it's just PURE LAZYNESS. - interface and missions are quirky, you're in middle of doing something and then screen goes black and you don't know if it crashed or wtf. it says "walk to here or there" and then screen goes black and it throws you across the area to some other place. in one mission it says "hijack ship" ... but NO instructions. i thought it's just like hijacking a car in petrol station, jump in and go .. but nope, you have to just randomly slaughter the crew that is standing outside the ship, it won't even let you interact with ship til you kill the crew, so you have to GUESS what to do. in other mission "destroy enemy fighters", even tho i'm winning and there's only like 1 enemy and 5 allies, it's like "REGROUP WE CANT WIN THIS" and it FORCES you to go away ... it's so dumb, why? let me play how i want to play! - generally game just feels cheap and quirky, even tho there are no game-breaking bugs (so far), it's just CHEAP, they need a major overhaul. there are no advanced graphics at all, it looks like game from around 2013. sometimes UI just stops responding and you can't activate cursor to click on things on HUD, sometimes navigation buttons don't work, i think some missions lock them, but there' NO indication to what is going on, it almost made me hit ALT + F4 cuz it wouldn't let me press anything and i thought it was broken, but instead it FORCED me to go to 1 place without being able to enable anything else. - space travel is CRINGE -- there's some "white hole" appearing when you leave planet's surface, wtf is that? at first i thought it's the sun, but it's not, it's just some white hole and you fly towards it .. like wtf is that even? - it's suppose to be randomly generated, but everything is repeatitive, caves, surface, creatures ... they're all same old same old. cave layouts are basically same, they only have couple different rooms, every room has some weird winch/crane in it, every cave has same exact bridge .. it's just BORING. exploration side seems very poor and this could EASILY be randomized to add hundreds of variations. - no coop / online (solo only). IDEAS / SUGGESTIONS: + add ground vehicles + add base building + make UI better, sometimes it ran + fix sounds and make them realistic (not some pot and pan beating sounds -- pew pew paw paw..like wtf?) + graphics overhaul + improve random generation (add variation to creatures, caves, planets ...etc) + let us cruise in atmosphere, don't throw players back at orbit if they barely break cloud cover, wtf is this? i wanna cruise and enjoy the view! what is the point of exploration if you can't do sightseeing. + tap-to-go is not a way to go, merge actions. i can see you've tried copying other popular space games, but you've copied them poorly. nothing wrong with copying if you do it correctly, so you need to greatly improve how it works. IN SHORT: this game has potential like many others, but it needs overhaul in many areas. i think the discount price (11gbp) is what the base price should be, this game is not ready to be full release. i'll probably play it a bit more til i get to try all aspects, like big ships and taking over planets and stuff, but i can already tell that general feel of game is poor.
Spacebourne 2 is one of those rare games that mixes ideas you wouldn’t expect to coexist and somehow makes them work. Think of Mount & Blade’s diplomacy, territory control, and steady rise-to-power structure; combine that with Elite’s combat, trading, and mining loop; then add a touch of Starfield’s story-driven quests and light RPG progression. It sounds chaotic on paper, but Spacebourne actually pulls it off. After a few hours, the scope becomes obvious: fluid ship battles, grounded on-foot action, and a set of career paths—trader, mercenary, miner, explorer—that feel familiar yet surprisingly deep. Some parts of the game show their limits—small rough spots, pacing that isn’t always steady, and a few systems that feel like they could use more polish. Some mechanics seem only partly developed, and the balance can shift from very good to a bit confusing. But then you remember one guy made it, and those issues start to look less like big problems and more like the natural result of a very ambitious project. It doesn’t fix everything, but it does change how you see the whole game.
Well, to be blunt, it's buggy as hell. Sometimes the GUI just refuses to correspond, the game conks out with error message due to bad memory management all the time, and well after 2 hours of gameplay and 4 crashes, it's just sloppy management. (the review says 3.5 hours, but it was less than that gameplay.) So, if ur in for a cheap thrill, do NOT buy this, since it will be more frustration than thrilling. Kinda wastefull really, it showed potential though. I'll check back in a few months to see if anything has been fixed, but really, memory leaks ? that's really bad.
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Curious if this will get controller support. This is a very promising game, however I can see people will need to have patience as it progresses. I found the space flight to be janky but endearing. I'm looking forward to seeing this game improve over time. For the developer there is an obvious spelling mistake in character creation. Ill let you find it as its glaringly obvious lol. No complaints about the game and ill contribute to the bug finds as ive only played like 30 min so far. Cheers
Absolute fun! You can call this game StarCitizen Minor - but it actually works and playing it is FUN - unlike SC! Yes it is jenky at certain places, but it adds to its charm really. The game comes with a main narrative mission works like a really long tutorial and it slowly uncovers the true depth of the game. Lots of side activities, anything a space nerd can want from a space game. I loved and played the hell out of SpaceBourne 1 - fortunately the second installment does not disappoint either.
Less janky than star citizen, and made by a single developer. Focus on the bug fixes and UI polish before adding more content, and this can be a legendary game.
Very good space sim! I am thrilled as game contains both space, ground combat, trade, mining, exploration. SpaceBourne 2 is also strategy where you manage a faction with all underlying mechanics. Looking forward to SpaceBourne 3. Thank you developers!
This game has come a long way since early access started. Still rough around the edges but a fun game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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