
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game but planets are lacking graphicaly
I heard about the big full release that included many improvements and bug fixes, so it was about time to try SpaceBourne 2. I went into buying this knowing it might be quite buggy and I might be let down, but my experience has been the exact opposite. Other reviews I read and seeing other people talk about it, many conclusions I've seen people say is that "it's just FUN". They were right, it's not some crazy space sim that takes hours just to learn basics and get out of the first planet. You can get right into the story and action pretty fast. I ran into a few small bugs, but nothing bad. A quick reboot of the game fixed them, no big deal as I understand every game has bugs. I guess the big update fixed a lot of bigger issues other reviews were mentioning. It doesn't take much time to feel like you are actually making a difference in progression. This was/is refreshing. The progression feels natural with the story missions and the story absolutely helps out building up your character levels and overall knowledge of the game. The guided tutorials and access to the tutorials through the menu is a really nice touch if you are feeling a little lost and helped me. Ah yes the things you can do... I was surprised you can do down to planets, fly around in the atmosphere and land anywhere. Then to my next surprise, there are monsters and little side quests you can find find while roaming around planets. Very neat touch. Before I bought this, I heard this game kind of runs in to the "features are as wide as an ocean, but deep as a pond". While I slightly agree and see why people are saying this, there is definitely some depth to it that I can appreciate. There have been multiple moments that made me stop and say "wow that's pretty neat" more than some AAA games. Only after 24 hours of play time, I can say that even if I bought this game for the $20 base price, I already feel like it was worth it so that's saying something. I hope this review helps someone that's been on the fence because I was and I don't regret my purchase at all.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developer has been releasing a ton of hot fixes. I've no longer run into any progression blockers and have not crashed in 2 days. It's a seriously ambitious game - space combat in fighters and commanding from the deck of a capital ship, on foot encounters planetside as well as on stations. Trade, exploration and mining. Lots to do. There's even empire management, build up and expand your territory and forces. Very RPG progression with 3 skill trees, each with 3 stats that affect your ship and on-foot performance in different ways and each of the 3 stats in each tree have their own perks to pick and choose from to further tune your play style. RPG-style loot for your personal equipment and starships. Well worth a look for the asking price if you're a fan of these types of games.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
I have been playing this game for more than 2 years. Especially I have been waiting for diplomacy but as I see, you deleted some diplomacy selections(for example being military alliance) that's so sad for me. Diplomacy must be more complexer than this.
Version 1.0 is plagued with bugs. I encountered multiple issues within the first ten minutes of starting a new game, and I will not spend time modifying configuration files or attempting to fix problems that should have been resolved before release. I recommend waiting several months or more until the developers have properly polished the game to a point where it is stable, playable, and not frustrating to experience.
Неиграбельно из-за багов на данный момент :(
Very impressive as acomplishment, but as a game it's too janky to enjoy. It's like the Alpha of Star Citizen, but everything is janky.
Just a poorly made game, with poor controls, just poor everything
With a heavy hearth, I must put a very negative review for this game, despite the fact that there are legit great ideas, moments and concepts inside. Unfortunately, they are hindered by too many bugs, terrible GUI and horrible design choices that makes game not fun. In short - this game is like a child of Freelancer, X4:Foundations and Mass Effect...but with a few pairs of extra chromosomes and dose of autism. What is good in this game: - space gameplay is solid and looking good (despite using mostly Unity Store Assets) - it actually makes Starfield space gameplay look horrible and rudimentary. - Galaxy iswell made and good looking, with gates, warp travel and jumps. - Galactic affairs, diplomacy, war, running the faction and houses. - Exploration and navigation. - nice soundtrack. - story, while not amazing, is good for the setting (from nobody to Galactic Overlord) - space combat (especially when you get to faction battles where you have your own squads). Now is the part that makes this game BAD: - everything above looks great at first, but at closer scrutiny, it's very shallow and bare bone mechanics, that are poorly described and often barelly work. - the "walking" part is really bad, but ground combat and exploration is absolutely horrible. It is like a school project bashed together with asset flip in a weekend. The ground part actually is so bad, that you want to apologize to Todd Howard, because Starfield ground gameplay actually looks polished in comparison. - GUI is absolutely horrible, often lack any description or logic (e.g. star systems in dropdown list not sorted alphabetically...actually many other lists lack alphabetical order as well). - when you want to compare two items, parameters between the two are NOT inthe same line, e.g. ship component 1 shield value might be in line 1, but in component 2 it's line 3...and all those lines seems to randomly jump places between items as well, so when item has liek 10 parameters you never know where to look for what. - worse of GUI is not scaling well with your faction progress, e.g. Faction screen can handle you having a few squads, fes star systems and few stations, but once you go above 10 items, it becomes a chore to navigate. - many GUI functions are fragmented and all over the place in several different menus (e.g. global map is flashy, like in Mass Effect, but lack multiple functions of a map that are insted handle in othe menus that are even less functional - e.g. you have map of star systems in form of a "dots", except that there is like 1000+ dots and they lack eny visible diftinction and are not sorted in any logical way...so you have to search the system name (which are mostly randomly genereated giberish words) in a terrible dropdown list...or you can type them in search box, but as all the systems are gibersh and similary named good luck finding proper star system...so you have to juggle bak and forth between this list and contract menu to double check if the system you want to pick is "zyyghtfdfs" or is it actualy "zyyrgjdgd". - worse of, many GUI function are locked behind story progression...but neither the game, or GUI itself tells you that - the buttons seems active, they open the action menus, beeps that the action got accepted, but NOTHING happend, which makes you think it's a bug...until a random dude on the game Discord tells you this is story related. - same is with ship equipment - you would think you land on the landing pad and remotely call all the vendors from your ship like a civilised person? NOOOOOOO, you have access to like 1/4 of equipment from terrible menu from your ship, but to access the rest 3/4 you have to get out of ship, walk through landing pad, get to first station floor (which BTW is randomly generated from propably a dozen differnt sets), there you have to navigate and find randomly placed consoles and good job, you access another 1/4 of equipment you need...and the remaining 2/4 are on different floor that is random as well. Then you have to walk/teleport back again through 3 loading screens back to your ship. Rinse and repeait EVERY time you have something to buy or sell. - now this is extra stupid - there s a ponit if story where you have to buy the most expensive Mothership for your story to progress. However, the ship level and ship price is dynamically scaled to your combat rank. The more space combat you do, the more your rank increase...the more expensive ships become. So you are force to either do the space combat and race to the finish line that run away from you...or you should do the ground combat only (which is absolutely terrible). - speaking of ground combat it's either very rudimentary dungeons (that looks like weekend school project levels) or generic outpost/vilages that looks like this: combat starts where enemies spawn ONE-BY-ONE at 4 different spawn points (that are in simple terms left-right-front-back configuration) where you one-shot snipe them from the center. Then after you finish like 50 enemies boss is spawned that is basically super fast bullet sponge that also teleport behind your field of view every 5 seconds. - somehow you ground team (GAMMA TEAM) have super terrible pathfinding to the point they don't walk, just teleport in front your firing arc every 10 seconds (weirdly, enemies doesn't seems to have same problems, their pathfinding and walking are actually really good, so they are quite good at chasing you, especially the bosses).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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