
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 36
Undisclosed AI use in all of the voice acting. Incredibly hard to ignore. Also crashed 3 times in my 4 hours of playing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could be a great game. once the bugs get worked out then I will come back to it. I dont have a ton of time playing it but twice already I have loaded one of my saves to discover that missions I had previously completed have to be redone, and now I have lost all of the stations I took over as well as the sectors or whatever they are called.
Very good game. Since the latest updates most crashes and bugs are gone. Think no man's sky, but none of the boring parts. Imagine the action being more responsive and far more fun. Inteerstellar travel- far easier. Add rpg elements to it, and that makes the game even better. Tons of loot for equipment and your ship. i have not progressed to the point where you form your own faction. Will give an update when i do. So far, i have only good things to say.
Left Early Access way too early. Game breaking bug ruined my progress, and hasn't received a fix. Don't try to conquer the galaxy despite the temptation and 100 system achievements - you'll start generating negative profits and your Faction will go broke. "Full Release" my ass.
Update as of 1/12/25: played a bit more figuring I could deal with the jank, but upon starting the mission, "Operation Vengeance", I had to bring and informant to a bandit location via the hoverbike. Besides having to look up how to spawn the hoverbike, which the game never tells you, I got to the bandit location and no one was there, including the informant who rode with me. I've decided to delete this game and take the $ loss that I spent on the game. Hey dev, enjoy the money I gave you. I wish there was a "maybe" recommendation vote between Yes and No. That's what I would choose for this game. I suppose it has potential, and I do support indie devs, but as it is now, I don't consider this as 1.0 quality. It's clearly a labor of love for the dev and I've been in early access for a while playing and waiting for the full release (heh). I love the idea of the game, but every aspect of it falls short of "polished" and "professional". - Clunky UI (that has seen improvements), - blurry textures, - awful voice acting and AI voices, - spelling and grammar errors, - incomplete tutorial(s), - lifeless towns and NPCs, etc. I don't understand why the dev(s) would work on expansion content when there is still so much to do with the base game to get it into a solid, professional state.
dont get me wrong, the passion behind this is there, and its great in its own way. however, the bugs and the ungodly cringy dialog made me stop playing. the voice acting is ABSYMAL. honestly, it wouldve been better just to give us text to read instead of this voice acting were left with. Controls to fight is pretty arcady and nothing overly complex, its confusing though once you get upgrades on to how you're supposed to change them. meaning, theres alot to do, but not alot to show you how to do it. the pacing is.. ok. almost 5 hours and i feel like ive really done the black and white of the game. go here, do this. kill this, grab this, etc. return back for reward. rinse and repeat. its a great idea and i think with what is there can be flushed out and fixed in time. but for now. i would stay away.
I wanted to like this game, but it is nothing more than a failed ambitious project. The gameplay is nothing more than a janky old mess, most structures are ready-to-use assets and the story is laughable at best. Although the concept is something that i thought that i could enjoy, it is not executed well.
I've had this game sit in library for a while and I decide to try it. Premise seems fine. I like sandbox games, space games, you got a faction, you have capital ships, what's not to love... Now I've seen many people write they get rampant crashing, which I didn't get. There are definitely bugs, though none gamebreaking. But I didn't really get too far into the story I think. Just before you get capital ships I think? The game offers a big variety of content. And most of it is honestly very underbaked. Non-story missions are very bare, repetitive and extremely basic. Land missions are basically drop down and shoot enemies, which just walk straight to you while firing. They tend to spawn behind you only so you just keep spinning around to kill one enemy and as you do another spawns behind you. The missions where you get a 'kill this dude' task is just a bullet sponge slog. The guy with the turrets just keeps setting turrets and then freezing allowing you to shoot him freely, the guys with rockets just keep firing rockets constantly and the whole screen shakes when they hit so you can't really fire at him, the ones that teleport leave their body behind, which is.. I guess could be a hologram of some sort, but every enemy has a locator above them so the moment they teleport you know it's not them. The mission where you have to rescue someone from a town is impossible, since they can't leave the house they spawn in. Space missions are the same. Enemy fighters all have 360 turrets on them, just keep flying around and hitting you. Having allies in both ground and space is basically just them being an extra turret since enemies never try to attack them. Grind becomes unbearable since you don't have multiple missions in one system. Sometimes you get two missions per system which is lucky, but in between every mission you have to go to the starport to go to next system, then travel again to mission, then back. It's even worse on ground missions since you have to travel to the planet, then travel into the planet, then again out of the planet and i swear i spend more time just travelling than actually doing the missions. The voice acting and writing. Oh. My. God. I cannot stomach anyone speaking. At this point, i understand there's a discord, there'd probably be dozens if not at least hundreds of people offering to give their voice for a certain character and it'd probably sound 100x better. And i bet people would do it for free as well, just to help. I don't understand the obsession with ai voices. It just grates on every neuron in my brain. Writing is extremely basic and full of syntax and gramatical errors as well... Bugs and missing features. When you wanna travel in your ship if you select a location with middle mouse button you can't disengage anymore. Only way I found was pressing T for the system map then selecting another destination and that seems to free you up. The switching weapons on fighters. What's the point of the stupid delay? I dunno. Also on some fighters cockpit view is unbearable since laser flashes just cause seizures, they're way too bright, fire quickly and too close to the camera. It just gives me headaches. Sometimes when leveling up skills you press learn and nothing happens, you have to select another tab and return for it to appear correctly. Comparing weapon or modification stats is difficult because base damage, fire rate, and whatever other stat there is is on a different spot for every single ♥♥♥♥♥♥♥ weapon, so you compare weapons and you have fire rate next to the bullet speed of the other rifle. And speaking of bullet speed.. you have to actually fire slightly in front of enemies even if you're running side by side 10 meters apart because bullet speed is in no way accurate to what is in the stats, nor how a real bullet would be fast. The perk where you can place a turret. If you're firing with an assault rifle and place a turret sometimes it dies because you kill your own turret in one hit for some reason. Of course the only way the turret dies is via yourself because enemies only ever fire at you. Disabled jetpack in caves and big stations. I get the in lore reason, but navigating large stations is a pain in the ass, just let us fly up and down if there's multiple levels who tf cares. Training troops is pointless since they level up almost instantly up to your level anyways. There's more but I don't feel like writing. The premise is okay. And if the game ever gets the polish it deserves it'll be a kickass game, but as it is right now... sorry, but no. Even with the 20 dollar price tag. You get a couple hours of fun and that's about it. If that at all.
Refund requested. It's not terrible, and clearly the developer has put a ton of work into it. But the junkiness still shows. The ship flies like a weightless camera spinning around, the shooting feels unsatisfactory, the landing wasn't clear how it's done, and the first half hour of playing was a tutorial that got boring. Yes, voices are AI, but that's understandable. My biggest problem was how shooting and flying felt. I admit I didn't give this game enough time to see if it gets better later, but that's because I don't have much time in my life anymore, and if something doesn't work within the first hour, then it's not for me. I wish the best to the developer, and I may get back to this game in a year to see how it's going.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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