
A light strategy-puzzle game about building an interplanetary industrial rail network. Discover new planets, assign them planet-wide projects, and watch as trains miraculously ferry the fruits of their labor around... through space!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I'm torn about this one. The core game play is fun and satisfying, soundtrack is awesome and there is a lot of replay value. Overall I'm enjoying the game. That said, it lacks some surprisingly basic features: - There is no save game option; - There is no quit game option / ability to pick up where you left off. - No zoom, camera control, keyboard navigation, etc. - It records score but it doesn't keep track of high scores. This is actually very surprising, as it would be super easy to implement and arguably the sole real objective of the game is getting a high score/achieving things. - No leader boards either - At the later stages when things get busy on the screen, game gets a little choppy. - To run it on Linux you have to add the --no-sandbox startup flag. I'm recommending this game despite its many flaws as it is seriously fun/addictive and the core game is well designed. I just hope it won't get abandoned in this state, as that would be a real shame.
I like trains, I like space. 10/10 game, no notes.
It takes a bit to get comfortable with a lot of information being thrown at you at once but the base game is quite interesting once you get it, and it is really satisfying to watch your universe explode once you set of a chain of resources. The big problem I have with the game currently is that there isn't any kind of story or objective mode, and I am worried that after playing the 'sand box' mode a handful of times, there won't be much left to discover. I hope the developers continue to add to the game. Right now, I would say its good fun for a few hours, but not sure I'd say its worth the price yet.
Interesting and addictive. I really enjoy the absurdity of the premise and the way the author has woven together science fiction, theoretical physics, and whimsy. Every turn you find yourself weighing the pros and cons of things like orbital hydroponics, philosophical chemical plants, and unobtainium mines. Choose wisely and you set off crazy chain reactions throughout your planetary rail-system. The game play is strategic, yet full of surprises. When you level up you are rewarded with three choices of upgrades, which introduce you to some bizarre technologies, I suspect some work better in combination than others. I'm looking forward to trying different power-ups, I already have a few favorites.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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