
Space Tales is a sci-fi RTS where you build fortified bases, manage resources, and command retro-futuristic armies. Adapt to deadly alien factions, capture huge monsters and turn them into powerful allies as humanity fights to survive among the stars.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Space Tales is a story-driven sci-fi real-time strategy game where humanity’s expansion into the stars has awakened ancient races and universe-ending threats far beyond its control.
You play as Xander Falcon, a young commander shaped by family tragedy and thrown into a war no one fully understands. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, you will build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the truth behind a conflict that reaches far deeper than the battlefield.

Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.
Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.
If you love RTS games where choices matter, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and a complex tech tree for your unit and the defense HUB system.

Face three enemy factions with very different combat styles.
The Kill Bots bring relentless mechanized pressure, forcing you to rethink your unit composition and push beyond the safety of your base. The Necroborg escalate the conflict even further, challenging everything you have learned with fortified defenses, perfectly timed attacks, and a threat that grows stronger the longer you leave it unchecked.
What works against one faction may fail completely against another. To survive, you will need to adapt your defenses, unit composition, and battlefield decisions from one mission to the next.
Massive boss encounters test your timing, positioning, and unit control. Study their attack patterns, choose your moment to engage, and strike carefully: these enemies are too dangerous to brute-force, and they cannot be captured.
Beyond boss fights, the battlefield is also home to powerful neutral monsters. Defeat and capture them, then summon them as battlefield allies to break enemy lines, defend your colony, and change the course of battle.

Space Tales blends tactical warfare with a character-driven sci-fi story where personal loyalty, propaganda, imperial ambition, and cosmic horror collide.
As Xander fights alongside Vespera, a sharp mission coordinator, and Desmond, a loyal recruit, each mission uncovers new questions about humanity’s place among the stars. Every battle draws them deeper into the mystery, revealing more about the war, their allies, and the future they are fighting for.
From fragile first outposts to full-scale planetary assaults, the campaign pushes Xander and his forces through desperate defenses, hostile frontlines, and tactical turning points where every decision can change the course of the mission.
The galaxy is hostile. Your resources are limited. Your enemies do not fight fair. This is Space Tales!
Story-driven RTS campaign - Lead Xander Falcon through a full sci-fi RTS campaign shaped by family tragedy, ancient races, hostile worlds, and universe-ending threats.
Replayable survival challenges - Survival maps throw you into escalating battles where the goal is simple: endure, adapt, and see how far your colony can hold before the enemy overwhelms you.
Modular HUB-based base building - Expand your colony through the HUB system, secure energy lines, connect key structures, and turn fragile outposts into fortified war machines.
Deep tech tree - Upgrade your HUB system and units through branching tech paths, customizing your army to match your strategy from one mission to the next.
Three enemy factions to outthink - Face distinct enemy factions with different combat behaviors, forcing you to adapt your defenses, attack tactics, unit choices, and timing from one battle to the next.
Boss fights and monster allies - Study the attack patterns of colossal bosses, engage carefully, and capture powerful neutral monsters that can be summoned to break enemy lines and support your army.
RTS depth and player control - Manage resources, unlock upgrades, command retro-futuristic units, and master the balance between expansion, defense, and decisive counterattacks
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very promising game with "back to childhood" elements
完成度根本不像抢先体验的即时战略!除了没中文,没啥缺点!
The game so far is fun, the gameplay is fun, I like the UI they created for unit groups abilities and their upgrades. I dislike the game art style, but I think the gameplay is worth it. The worst part about the game so far is the sound overall, the character voice lines are so repetitive and annoying, the music always the same on loop and it is annoying. I play with music disabled, otherwise the game so far is great
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is just goofy, silly 90s RTS fun. With Boss Battles! Yes you heard that right. RTS with Boss Battles. How can you not love it! It doen't want to be the next Starcraft. It doesn't want to be the next tryhard 1v1 ladder experience. It has got a entertaining campaign with some interesting units and characters. What else do you need
- Viele Bugs - Fehlende absolute standard RTS Bedienfunktionen - Viele Missionen mit Timer !!! Deathclock - Riesen Interface, bedeckt fasst die Hälfte des Sichtfelds - Kaum Einstellmöglichkeiten - Beim Widescreen wird die Anzeige einfach nur gestreckt - Sehr simples RTS, kaum Einheitenvielfalt - KEIN speichern in den Missionen - Letzte Mission total unbalanced und bugged => deinstalliert Geld- und Zeitverschwendung
If you're looking for another StarCraft or Warcraft RTS clone, this isn't it, and that's a good thing. Space Tales has some genuinely great RTS mechanics, but it goes in a very different direction. It's more chill, quirky, and fun, with a fantastic retro-futuristic sci-fi aesthetic. You build up colonies, manage resources, defend your bases, explore hostile alien worlds, and take the fight to some wonderfully strange creatures. The whole thing feels like a lost 1950s or 60s sci-fi show or an old Twilight Zone style adventure, complete with colorful aliens and that wonderfully campy retro vibe. I've been having a blast with it, and I'm really excited to see where the developers take Space Tales next. If you're into RTS games but want something that feels a little different, give this one a look. Spread the word! Support them getting a Patreon up ;)
A lot of fun! I thought it was a simple cute game at first but when the enemy waves hit, man, they really HIT. Meaning: it looks goofy, but it delivers some real challenge. The Hub upgrade system really did surprise me with its depth. I like the banter between Xander and Desmond. But I think the story is a bit predictable.
Нормальная Стратегическая(стратежка) игра. НО нужен перевод, без него не погрузиться в игру, её лор, сюжет и атмосферу игры. Взял не глядя, что перевода то нету. Хотя говорят сейчас люди через нейронку делают легко субтитры на любой язык.) Но у меня нету подписок и тд.) Так, что было бы здорова, получить перевод, появиться, дайте знать.) Оптимизация есть в игре.) Спасибо разработчики за ключик.)
Not a good game, art is ok, story is just filler, but gameplay... Gameplay is crap, someone designed he campaign to be as anoying as posible just to squeeze as many hours as they can from they very short missions, i could have finished this in 3 hours or less if this wasnt designed this way, idc if campaign is short or long i just care that i can enjoy it, and i didnt enjoy this
Short and sweet. Definitely a good value for money if you like RTS, and a solid base for a potential Space Tales 2. The plus: the units and their movements were fun, the enemies diverse, and the research trees offer a lot of variability. Except in the last mission, the game definitely rewards micromanagement more over base management, which was fine by me. The lab system to capture monsters is really interesting. The minus: It definitely has its share of weird dialog mistakes, but it's not too distracting given the game's style. The lab feature feels like an experimentation more than a full-baked feature. I wish more monsters were available for taming.
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Players by region
Where this game's players are, estimated from review languages.
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