
Space Tales is a sci-fi RTS where you build fortified bases, manage resources, and command retro-futuristic armies. Adapt to deadly alien factions, capture giant bosses, and turn them into powerful allies as humanity fights to survive among the stars.
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About

Space Tales is a story-driven sci-fi real-time strategy game where humanity’s expansion into the stars has awakened threats far beyond its control.
You play as Xander Falcon, a young commander thrown into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, you will build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the dark truth behind a war that is bigger than anyone wants to admit.

Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.
Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.
If you love RTS games where choice matters, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and tactical adaptation.

In Early Access, you will face two enemy factions with very different combat styles.
The Nexera strike with alien aggression, overwhelming your defenses with organic threats and dangerous creatures. The Kill Bots bring relentless mechanized pressure, forcing you to rethink your layouts, unit choices, and timing.
What works against one faction may fail completely against the other.
The full version is planned to expand the campaign with additional missions, side content, more maps, and a third enemy faction that will add deeper tactical choices and new ways to approach every battle.
Face massive alien bosses, bring them down, and turn their power against your enemies. Once captured, these towering creatures become part of your army, giving you new ways to break enemy lines, defend your colony, and change the course of battle.

Space Tales blends tactical warfare with a character-driven sci-fi story where personal loyalty, propaganda, imperial ambition, and cosmic horror collide.
As Xander fights alongside Vespera, a sharp mission coordinator, and Desmond, a loyal recruit, each mission uncovers new questions about humanity’s place among the stars. Each battle draws them deeper into the mystery, revealing more about the war, their allies, and the future they are fighting for.

The Early Access version gives players a solid first chapter of the campaign, with all core gameplay systems already playable.
8 story missions introducing the main cast, the central villain, and the foundations of the universe
8 survival maps built for replayable high-intensity challenges
2 enemy factions with distinct tactical behaviors
Modular HUB-based base building
Resource management, unit control, research, and upgrades
Alien boss encounters that can be defeated and captured
Full access to the game’s core units and mechanics through campaign progression

Space Tales will continue to grow throughout Early Access with new campaign content, new supported languages, balance updates, quality-of-life improvements, and community-driven refinements.
The full version is planned to expand the campaign with additional missions, side content, more maps, and a third enemy faction designed to push your tactics even further.
Your Early Access save files are planned to carry over through normal updates, so your progress will not be lost when the full version arrives.

If you enjoy building under pressure, defending messy frontlines, solving tactical problems, and slowly turning a fragile colony into a war machine, Space Tales is built for you.
The galaxy is hostile. Your resources are limited. Your enemies do not fight fair. This is Space Tales!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
I will preface this with the amount of time I have played Space Tales. 85 Hours And I will continue to keep playing this game. I love Space Tales. If your a fan of RTS and want a new modern experience on the genre, this is the game for you. Every unit is unique and has their own artistic flair. Plenty of different building and unit tree / upgrades to keep to keep the game play endless. There have been a lot of RTS games released lately, but this one has been a fun unique experience throughout. The game manages to blend a colorful universe with a dreadful atmosphere at the same time. You will have to micro, macro and have mechanical skills to beat the hardest difficulties, which is what a lot of RTS players are looking for. But if your looking for just casual gameplay, playing on normal will make you feel welcome to the genre. The team is consistently taking in player feedback and improving the game. I'm so excited to see what more is to come. Its rare to find such a gem of an RTS game. It caters to both casual players and hardcore players. Capturing monsters, Surviving Endless waves, Trying out new build, Enjoying the Story of a well written universe or even just enjoying Survival mode. Challenging yourself to getting 5 stars on every mission on the hardest difficulty. There are so many things you can do, and there is PLENTY more being added to the game. If you love RTS, your going to LOVE space tales. Give it a try, you wont regret it.
This is a treat. If you like the Renaissance of older RTS like Dawn of War and Star Craft mixed with newer RTS concepts - you'll enjoy. The base building is actually pretty unique feels like a mix of their own design, Protoss from Star Craft, and multiple fun options for tower defense. I was somewhat hesitant when trying the demo which only had survival mode, but the campaign is so far much more to my liking. Visual style is fantastic reminiscent of a mix btw SC and Fallout...very fallout actually. I'm playing on steam deck ffs, and the performance is ...well ok I'm using lossless scaling, and it's WAY smoother with this, but I'm rock solid at 90 fps and it feels smooth as butter. Just make sure you tik the vsync mailbox on lossless ✌️
Playing this game feel so wrong in 2026, it feel like I was back in my early 2006 and playing my first games back then. Kudo to the team for reproduce such an atmosphere. But since this is an early access it feel rough, especially the control. Gameplay look cheesy at first glance but it actually harder than it look. I am still stuck on the 3rd map, maybe I am a noob when come to RTS but this really grind my gear and make me want to play more.
it a good rts with its own take in contruction of bases, economy and combat. The only problems are some bugs with load and save. I recommend this one for anyone that like rts like starcraft or command and conquer Edit: Now that i have finished the game, i have some complains, but first the things that i like. I like upgrade systema with the unit, i can see the path of micro and macro, the same as the hub upgrades. The leveling monster system is good and original. The music is a good choice for the game in general. The story is entertaining and like the plot twits. Now the things that can improve: - There a lot of bugs with the upgrade systems, i lost all my upgrades twice while i was playing the campaign and never got it back. Once when i used another file and another during the final combat of mission seven. There a lot of bugs about the monster bugs, is like they dont follow your orders properly -I would voice acting but i know is a small studio so i understand, however the voices of the unit are too quiet and i can hear it with the music. -I dont know the kill bots are bugged but the dont attack me at least i attack them in their zones, and there is not a timer unlike the trailer -The wall dont have health so i dont know they are going to be destroyed Now some suggestions: -The kill bots should be balance with suicide mechanic, an enemy that can die until they damage me is not fun at all, i like the suicide mechanic but dont make inmortal on the process. -I think the monster should be like a neutral unit after you capture them. Like a hero that you summon and let him there killing in his own while you are controlling your army or defending your base. The level systema is good but they level too fast with the nexera and too slow with the kill bots. This should be balanced. -I thing the heros should have an skill tree much more large that the units and should be upgraded with experience between mission. Maybe in future mission you can select only one hero to balance this. -I like the upgrades of the hub but i think that some of this upgrades can go to the other building or give it without having to upgrade each one individually. Maybe you can upgrade them all when you get tier 2 or tier 3 on the command hub. Ok thats all, i really want this game to succed and i will wait until the final update. Bye
I'll be honest — I had no idea what to expect going in, but this game has absolutely no business being this good. It caught me completely off guard and has been living rent-free in my head ever since. For anyone who grew up glued to a monitor playing the classic RTS titles of the late 90s and early 2000s, this is going to hit you right in the nostalgia. There's something about the pacing, the resource management, and the way battles unfold that feels like a loving letter to that golden era of the genre. But it never feels like a cheap imitation. It takes what made those games great and builds on it in ways that feel fresh and intentional.
The arts and sounds are great, the gameplay and the story are fun. The game is not perfect yet but it is the start of early access and I'm sure the devs will address the problems , problems being for example no keybind configurations or video resolution. I like it !
As a predominantly single player campaign player, I'm really enjoying this Indie RTS game! Though there's still a lot of polish needed especially with QoL features particularly unit pathing, more intuitive ways to simply add and remove units from existing allocated groups, and UI and map interface box needs be smaller in proportion to rest of the screen (though understandably I assume a lot of these technical issues will be resolved over time, as the game leaves early access and hopefully has enough success to have ongoing develpment support into the future) This game oozes so much personality, I love the 1920s era sci-fi retro aethetics and unique sci-fi sound track and cheesy writing from peak RTS era of late 1990s to early 2000s, and goofy unit art design to make this stand out from other RTS games I appreciate this game is made by an indie developer team from Vietnam, and I'm always keen to support indie projects from countries with emerging gaming development scenes. I hope developers eventually incorporate voice acting (please hire real life actors, i always will pick amateur actors over AI) into the cutscenes. For relatively current cheap price of this game, it's a bargain, and gives good bang for your buck. So this game is worth checking out if you're into RTS (particulary single player campaigns)
A good little indie RTS. Give it a try. Beginner tip, you can build resource collectors without having power over the node. Took me way to long to figure that one out.
Very promising game with "back to childhood" elements
This is just goofy, silly 90s RTS fun. With Boss Battles! Yes you heard that right. RTS with Boss Battles. How can you not love it! It doen't want to be the next Starcraft. It doesn't want to be the next tryhard 1v1 ladder experience. It has got a entertaining campaign with some interesting units and characters. What else do you need
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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