
Space Tales is a sci-fi RTS where you build fortified bases, manage resources, and command retro-futuristic armies. Adapt to deadly alien factions, capture giant bosses, and turn them into powerful allies as humanity fights to survive among the stars.
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About

Space Tales is a story-driven sci-fi real-time strategy game where humanity’s expansion into the stars has awakened threats far beyond its control.
You play as Xander Falcon, a young commander thrown into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, you will build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the dark truth behind a war that is bigger than anyone wants to admit.

Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.
Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.
If you love RTS games where choice matters, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and tactical adaptation.

In Early Access, you will face two enemy factions with very different combat styles.
The Nexera strike with alien aggression, overwhelming your defenses with organic threats and dangerous creatures. The Kill Bots bring relentless mechanized pressure, forcing you to rethink your layouts, unit choices, and timing.
What works against one faction may fail completely against the other.
The full version is planned to expand the campaign with additional missions, side content, more maps, and a third enemy faction that will add deeper tactical choices and new ways to approach every battle.
Face massive alien bosses, bring them down, and turn their power against your enemies. Once captured, these towering creatures become part of your army, giving you new ways to break enemy lines, defend your colony, and change the course of battle.

Space Tales blends tactical warfare with a character-driven sci-fi story where personal loyalty, propaganda, imperial ambition, and cosmic horror collide.
As Xander fights alongside Vespera, a sharp mission coordinator, and Desmond, a loyal recruit, each mission uncovers new questions about humanity’s place among the stars. Each battle draws them deeper into the mystery, revealing more about the war, their allies, and the future they are fighting for.

The Early Access version gives players a solid first chapter of the campaign, with all core gameplay systems already playable.
8 story missions introducing the main cast, the central villain, and the foundations of the universe
8 survival maps built for replayable high-intensity challenges
2 enemy factions with distinct tactical behaviors
Modular HUB-based base building
Resource management, unit control, research, and upgrades
Alien boss encounters that can be defeated and captured
Full access to the game’s core units and mechanics through campaign progression

Space Tales will continue to grow throughout Early Access with new campaign content, new supported languages, balance updates, quality-of-life improvements, and community-driven refinements.
The full version is planned to expand the campaign with additional missions, side content, more maps, and a third enemy faction designed to push your tactics even further.
Your Early Access save files are planned to carry over through normal updates, so your progress will not be lost when the full version arrives.

If you enjoy building under pressure, defending messy frontlines, solving tactical problems, and slowly turning a fragile colony into a war machine, Space Tales is built for you.
The galaxy is hostile. Your resources are limited. Your enemies do not fight fair. This is Space Tales!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Vietnamese, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
The game definitely has a personality, inspired on the 1950's "outer space" sci-fi movies, a strong comic-book aesthetic, and an attention to story and lore that's uncommon for this genre. The game mode is mostly survival RTS. Overall, the game is fun. Really good vibes, simple and fresh. Very short. Maybe try out the demo. The controls are snappy and very arcade-like, they feel really good to me. The gameplay progression depends on your exploration of the maps, motivating you to go back and replay the map for unlocking more of the tech tree. The biggest problem with the game is the music variety: For one campaign episode (one planet), there seems to be only one music track on repeat. If the track was, for example, 8 minutes long, after 40 minutes of gameplay you'd have already heard it 5 times in a row. The same music track won't change until some 5 hours of gameplay. I ended up muting the music, which is a pity. Despite this being a small production, there are also some details that remind that it's a game from 2026: the backgrounds are very much alive, and things are going on in the map in creative ways that only Sci-Fi and fantasy allow.
My conclusion Very good game with some minor issues, mostly in controls department Fixed my own stupidity, there is keybind but must be acessed in main menu. Positives -can run on weaker PCS -Nice atmosphere -UI is well readable -Game is engaging Negatives -No camera rotation
Space Tales ou le feeling retro futuriste pour servir le rts moderne. Très bonne ambiance, direction artistique soignée ... un parti pris qui permet une identité visuelle très originale, et une narration qui fonctionne bien. Le jeu est accessible, fluide, et on se laisse facilement embarquer. Premier jeu du studio ... mais si vous vous creusez un peu, vous comprendrez qu'ils sont issus du RTS et que ces gars savent clairement ce qu'ils font. Le jeu est fun, rythmé. Il n'en fait pas trop, il est cohérent précis. les dev ont valorisé l'expérience solo, un choix qui permet d'être plus libre sur la balance, en focalisant sur qu'est ce qui est fun et ultra OP ... on garde!
very very early access but I love the art style of the pictures, the low poly gives 90s/sc1 ---> wc3 custom map/wc3 starcraft remake style characters. it is def early access though but - unique voice lines, characters, etc will be the key to making this a cult classic. then space tales 2 will be the true competitor to sc --- this one just needs to be a cult classic character. gl dev i like the way you think
Honestly didn’t expect to get this hooked, but Space Tales surprised me in a good way. It’s one of those games where you say “just one more run” and suddenly an hour’s gone. Feels good to play, looks clean, and has that relaxing space vibe without being boring. Not perfect, but definitely worth picking up if you’re into this kind of game. And the soundtrack is great.
Space Tales is an oldschool, single player, Starcraft-Warcraft-like RTS game, with very interesting retro-style graphics, and environment. The retro-scifi story is interesting, there are some twists and turns, the characters are likeable, and even though the storytelling is obviously work in progress, many conversations don't have a voiceover, some cinematics are not ready, still, it's enough to bring us to the next fight. What surprised me, is that the units, even the starting ones are somewhat special, we have flying healers, and their siege (or more precisely, defense) unit only works, when they dig themselves in. It has some very neat ideas, the buildings can be upgraded to have a second unit, but the player has to choose, which, and when the choice is made, the other unit cannot be chosen, you have to build another factory. When the building is upgraded, the sound of the building changes, so you immediately know, which secondary unit it can produce. The music and especially the art is amazing, very retro, the color palette really reminds me of old cga graphics, strong cyan, magenta, red, I think the aesthetics could be the strongest part of the game, really something different, The levels are also surprisingly detailed, especially considering, it is still earlí access, there are a lot of moving parts, easter eggs, some weird aliens climb out of the bushes, huge monsters swim in the ocean, the game is really good at making the environment feel alive. While still early access, absolutely playable, rarely encountered errors.
Great game! I'm very invested but.. Please, add basic troop management, at least shift+number = add selected group to control group AND shift+select unit/s = add units to current selection I'd also like more freedom with the camera! I'll keep playing when something like that is added <3 so far is a great RTS
The game is great. I rarely play RTS games, but its visuals piqued my curiosity, so I decided to try it. Although it's only early access, there are still minor to moderate bugs, but overall, they don't affect the experience, and you can still enjoy all 8 missions. I haven't tried the survival mode, but I'm sure it will be much harder than the story mode. I particularly like the system of upgrading the Hub into different forms, which makes the game more interesting and clearly reflects each player's style.
The game is really good, but now there's that BUT. There's NO voice acting for the story dialogue, and the units' lines are so quiet they're almost inaudible. I hope the developers will take my feedback into account and increase the volume of the units. It would also be highly recommended to add more humor to the game; this style of humor would perfectly complement the game's atmosphere. I highly recommend playing, but I'd just like to point out these minor flaws.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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