
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 753 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The perfect afternoon game. Highly recommend.
I very much love the art style. Quite satisfying to play. Late game pretty boring tho, kind of to be expected with node-slop.
Peak short game. Would love an infinite rogue-like mode though, that would make it a much better game, even if it was a DLC, just so that it wouldn't be so fast-paced to 100%.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.1K | 1.7K | 88% | $3.99 | |
| $230.1K | 514 | 64% | $8.39 | |
| $230.1K | 433 | 83% | $19.99 | |
| $230.3K | 571 | 98% | $19.99 | |
| $230.3K | 530 | 80% | $19.99 | |
| $229.9K | 943 | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 129 | 94% | $3.74 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $455K | 3.5K | 88% | $6.99 | |
| $93.6K | 350 | 85% | $6.99 | |
| $616 | 4 | 100% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 757 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice relaxing incremental game. Gameplay is very simplistic but decent. I like the Plinko machine and the loot boxes. However, it's a bit too shallow for my taste and that's a bummer because it did have potential. I am still going to recommend it because I did have some fun the first 2-3 hours or so, but do keep your expectations low. It's neither the best incremental, nor the worst. It's a mediocre, but enjoyable.
Fun little game, I want more.
10/10
Fun game! Not long, but it has a very enjoyable play loop. Good way to relax and chill out at the end of the day. Just remember to put it down and go to bed eventually.
A nice, chill game. It takes about 3 hours to finish.
great fun, as long as it needs to be
Quick and easy game, lots of fun watching numbers go up. You get overpowered easily, but for this price it's definitely worth it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.