
Jump into the ultimate toy sandbox and build the train set of your dreams! Create colourful railway systems, decorate beautiful towns, transport commuting passengers, and even ride your train in first-person.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 94% | — | $901.9K |
| $19.99 | 600ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a relatively simple sandbox game that lets you design and create small wooden train tracks and cities for the train to drive through. The concept is novel and I think it is a pretty good sandbox. I do have some problems... - You cant really scale buildings. some are insanely massive and dont fit the scale of other buildings. Same with cars, lamppoles and some other decorations. - The decorations are also heavily limited, I think this game couldve used workshop support - Its a bit of an annoyance when civilians only really walk to the trainstation. It doesnt make the towns feel alive that you build. But besides the sandbox there is a mission based gamemode, just... no. You build tracks to bring people from point A to B, this is neither hard nor interesting. And then the 20 dollar price tag.... Yeah... its a bit of a hard sell for that price. I got it for 80% off, and I did enjoy it, so when its on sale, get it if you love sandboxes. otherwise id pass!
i MIGHT be a liiiiiitle autistic trains are super cool fr fr
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, Japanese, French, Italian, Spanish - Spain, Hungarian, Korean
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super broken on liunx
Tracks is an amazing game, an absolute classic, I also hope that they might possibly add in steam workshop so then you can download like custom user created objects, maps etc. Thanks
Tracks – The Train Set Game, developed by Whoop Group and published by Excalibur Games, is a gentle, sandbox-style experience that captures the simple joy of assembling a toy train set and brings it into a digital space. It doesn’t frame itself as a traditional game with goals, challenges, or progression systems—instead, it offers a creative playground where the primary objective is whatever you decide to build. From the moment you begin placing tracks, it becomes clear that the appeal lies not in complexity or competition, but in the quiet satisfaction of designing something at your own pace. The building system is intentionally straightforward, allowing players to quickly connect track pieces and form loops, intersections, and branching railways without friction. This ease of use is one of the game’s greatest strengths, as it removes barriers that might otherwise discourage experimentation. Within minutes, you can have a functioning layout, and from there, it’s up to you how elaborate you want to make it. The game provides a variety of decorative elements—trees, buildings, animals, terrain features—that can be placed around your tracks to create a sense of place. Whether you’re constructing a small, cozy setup or a sprawling miniature landscape, the process feels smooth and accessible. What gives the experience its charm is the way it leans into a toy-like aesthetic. Everything feels deliberately scaled and stylized, with soft colors and clean shapes that evoke the look of a physical wooden train set. Watching your train move through a world you’ve created carries a quiet sense of accomplishment, even if the design itself is simple. There’s something inherently relaxing about seeing the system you’ve built come to life, especially since the game avoids cluttering the experience with unnecessary complexity. The sound design reinforces this mood, with subtle, unobtrusive effects that complement the visuals without demanding attention. At the same time, the open-ended nature of the game can be a double-edged sword. Without objectives or structured progression, the experience relies heavily on the player’s own creativity to remain engaging. For some, this freedom is exactly what makes the game enjoyable—a space to experiment, unwind, and build without pressure. For others, the lack of direction can make it difficult to stay invested over longer periods. Once the initial novelty of building and watching trains run their course begins to fade, there are few systems in place to introduce new challenges or encourage continued play. The building tools themselves, while easy to use, are somewhat limited in scope. They work well for creating straightforward layouts, but players looking to craft highly intricate or technically complex designs may find the options restrictive. There’s a sense that the game prioritizes accessibility over depth, which aligns with its overall philosophy but also places a ceiling on how far its systems can be pushed. As a result, the experience tends to plateau once you’ve explored the available pieces and combinations. Despite these limitations, Tracks – The Train Set Game remains effective at what it sets out to do. It provides a calm, creative environment that encourages experimentation without pressure, making it well-suited for short, relaxing sessions. It’s the kind of game you return to when you want to unwind rather than be challenged, offering a consistent sense of comfort through its simplicity and presentation. In the end, Tracks – The Train Set Game is less about achieving goals and more about enjoying the process of creation. It doesn’t attempt to compete with more complex building or simulation titles, but instead carves out its own space as a lightweight, creative sandbox. For players who appreciate open-ended design and a slower, more relaxed pace, it delivers a charming and satisfying experience. Rating: 8/10
I would easily pay three time the amount, This is going in my top 10 videos games of all time. The kid inside me is healed. UNDERATED GEM!
It do be train
Game is pretty broken and glitchy
this is a very nostalgic game. i used to watch youtubers play this game and when i got it all the memories came back :D
AMAZING best game ever!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.3K | 90% | $19.99 | |
| $19.3K | 35 | 17% | $14.99 | |
| $3.5M | 4K | 85% | $17.49 | |
| $1.2M | 1.6K | 77% | $19.99 | |
| $178K | 2K | 84% | $3.79 | |
| $90.1K | 146 | 25% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $902K | 2.2K | 84% | $11.99 | |
| $902.1K | 1.4K | 79% | $19.99 | |
| $901.7K | 1K | 88% | $29.99 | |
| $902.4K | 1.3K | 78% | $12.99 | |
| $902.4K | 2.9K | 94% | $14.99 | |
| $901.4K | 2.8K | 92% | $9.99 |