
Adorable characters? Check! Makeshift weapons? Check! Otter dressed in a foam shark suit. Umm. Check? Join Charlie and his ragtag team of sea mammals as they jump, float, and rocket through Otter Space in this Zero-G Puzzle Platformer!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 30reviews | 97% | — | $11.5K |
| $5.24−65% | 22ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Space Otter Charlie is a charming and inventive indie platformer that stands out by rethinking how movement and level design work in a side-scrolling adventure. Developed by Wayward Distractions and published by The Quantum Astrophysicists Guild, the game delivers a lighthearted sci-fi journey built around physics-driven traversal, playful humor, and an unmistakable sense of personality. While its scope is modest, it uses its ideas efficiently, offering an experience that feels fresh, approachable, and thoughtfully designed from start to finish. The story introduces players to a future where humanity has abandoned Earth, leaving animals to survive among the ruins of human technology. Charlie, an optimistic and resourceful otter, becomes an unlikely space explorer tasked with finding a new home for animal-kind. The narrative is deliberately simple, serving primarily as motivation for exploration rather than a complex emotional arc. However, its tone is consistently upbeat and whimsical, filled with light jokes and animal-themed banter that reinforce the game’s playful identity without overstaying their welcome. The most defining feature of Space Otter Charlie is its zero-gravity movement system. Instead of traditional running and jumping, Charlie navigates environments by magnetizing to surfaces with special boots and launching himself through space. Momentum, angle, and timing matter far more than precise button presses, making traversal feel fluid and physics-oriented. Early on, the controls may feel unfamiliar, but as players adjust, movement becomes intuitive and surprisingly satisfying. The act of chaining launches together, clinging to walls or ceilings, and carefully adjusting trajectory with limited jetpack bursts gives the game a unique rhythm that sets it apart from standard platformers. Level design is built entirely around this movement system and consistently reinforces it through clever layouts and environmental challenges. Stages often require players to think spatially, using momentum to cross wide gaps, avoid hazards, or reach hidden areas. Obstacles like lasers, flame jets, and moving barriers are introduced gradually, ensuring that puzzles remain readable without becoming overwhelming. Optional paths and secret areas reward experimentation, encouraging players to fully engage with the physics rather than simply following a single obvious route through each level. Combat exists as a secondary layer rather than the main focus. Charlie gains access to a small arsenal of weapons designed to complement movement rather than slow it down. Encounters with robotic enemies or hostile creatures are generally straightforward, serving more as brief interruptions to exploration than as demanding combat challenges. Weapon upgrades and collectible resources add light progression, giving players incentives to explore thoroughly without turning the game into a grind-heavy experience. Visually, Space Otter Charlie adopts a colorful, cartoon-inspired art style that fits its light tone perfectly. Characters are expressive and endearing, and environments are vibrant without being cluttered. Each space station and cosmic area feels distinct, helping the relatively short runtime maintain variety. The soundtrack supports the mood with energetic, playful music that enhances momentum without becoming distracting, contributing to the overall sense of fun and forward motion. The game also includes additional modes that extend its appeal beyond the single-player campaign. A local multiplayer mode allows up to four players to compete or interact in physics-driven arenas, turning the movement system into a party-friendly experience. While not as deep as the main adventure, this mode highlights how versatile and entertaining the core mechanics can be in a social setting, especially when chaos and improvisation are encouraged. In terms of pacing and length, Space Otter Charlie is concise. Most players can complete the main campaign in a few hours, and while there is optional content, it is not designed for endless replayability. This brevity may disappoint players seeking a lengthy or challenging platformer, but it also means the game rarely overstays its welcome. Each mechanic is introduced, explored, and resolved efficiently, leaving a positive impression rather than wearing out its ideas. Overall, Space Otter Charlie succeeds by focusing on a strong central concept and building everything around it. Its zero-gravity movement is both novel and well-executed, its level design encourages creativity without frustration, and its presentation radiates warmth and humor. While it may not offer deep combat systems or a sprawling narrative, it delivers a consistently enjoyable experience filled with personality and clever design. For players looking for a platformer that feels genuinely different, relaxed, and imaginative, Space Otter Charlie is a delightful journey that proves originality and charm can be just as memorable as scale or complexity. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Spanish - Latin America
| $14.99 |
| 19ratings |
| 94% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai adoré dommage que c'était court ty >3
A short, easy and pretty simple Metroidvania, but it's fun and it has OTTERS. How could you not love it?
Best game ever and so adorable!
An Adorable Puzzle+ Platformer+ Shooter in space. So expect to float/ fly in Zero Gravity condition. You have Jetpack, Multiple choices of weapons. And Skins to Equip for Cosmetic purposes. Also have Secrets, Upgrades to unlock. It even have boss fight 4/10 Worth it on a sale if you're looking for one.
Wsiąkłem na ponad godzinę przy pierwszym odpaleniu. Nie szło się oderwać. Przepiękna i urocza gierka. Długo zwlekałem z zakupem, bo bałem się trudnego intefejsu (tak to wyglądało na zwiastunie) ale miło się zaskoczyłem: nie trzeba się doktoryzować w sterowaniu miśkiem. Sama radość z gry. Polecam
Игра сделана с юмором и любовью к выдрам. По кораблю раскиданы записки с фактами о них. А если сожрать морского ежа, голодный калан впадает в режим терминатора и выкашивает вражеских роботов пачками :)
OTTER 😀
I really enjoyed the core of this game. Bummer that I won't finish it due to the ending being vastly subpar. The ending combines 3 design flaws, in ascending order of disappointment: - The repetitive grind of a 3-stages (at least) boss fight, the most formulaic formula you could think of, one that was already overdone 40 years ago, back when we were undemanding and our wrists were nimble. - The loss of character progression, all the fun and favourite weapons gathered beforehand, now replaced with a new but bland body with a simple peashooter. - The impossibility to return to base and complete the good part, the exploration. The part with the couple of secrets I was planning to hunt down. There is no way to backtrack when the boss has been reached, so I'm stuck there with zero interest left and no options. Fortunately, it happens at the end, so Charlie still gets an enthusiastic thumb up for 8 hours of good time, with clear and colourful visuals, peppy music, jovial characters and mood, and much, much flying and bouncing around.
Fun sidescrolling platformer with an animal theme. Not bad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 99 | 94% | $5.99 | |
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| $11.5K | 96 | 92% | $6.99 | |
| $11.5K | 101 | 97% | $4.99 | |
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