
On day 200 of a 365 day mission your ship suffers a catastrophic engine meltdown. Stranded in space one hundred light years from Earth, you must make your way back one light year at a time. It's going to be a long way home.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Be wary, this app connects to the internet to gather information about your computer without notifying you, please read on the support site first, would not recommend.
It's an obvious mobile port, but it's still quite fun. The graphics are cute and not overdone. The quiet piano soundtrack lends an air of serenity about things which can be quite misleading as you fly into a rage after missing that just jump for the tenth time.
This is painful to play. Collision detection is broken. Suit breaches for only being [i]close[/i] to mini-asteroids are insidious, and often there will be messages that the character is drifting away [i]while[/i] landing on an asteroid. Both of those are losing conditions, and cause repeated failures throughout the game. Also, sometimes a mere pixel difference in the direction the character is facing will cause the target to be completely missed. Plus, for the masochists out there.. those extra long 1-pixel-makes-a-difference jumps WILL need to be done again, in reverse, once the wormhole to the next level opens up. (Play the last level of Galaxy 2 and you'll know what I mean; also, apparently there's a bug where you can hit restart a number of times and wind up on a different asteroid here) Another issue with the game - there's no keyboard interaction with the menus nor for doing quick level restarts. The character is controlled by the arrow keys and space bar, so to restart a level you'll have to take one hand off and interact with the mouse. This just adds to the already frustrating issues I listed above. Save your money; there are better space jumpers out there.
Looks like a mobile game, plays like a mobile game. Bad collisions, reaction-based simple gameplay, no reset button, weird restart functionality. Might be worth your money but certainly not your time. Avoid.
Was quite a long way to get back home!
It would make a nice little tablet or phone game, something to relax with before bed. I enjoyed the ambient spacey piano music, but the gameplay is just too simple and quite slow, it's a bore. Lack of fullscreen or other options also brings it down. I assume this is a mobile port?
Jeu d'adresse. Mr Cosmonaute s'est perdu dans l'espace, à 100 années lumière de la Terre. Aidez le à regagner sa belle planète à travers 100 niveaux. Principe très simple: récupérer toutes les bouboules brillantes du tableau afin d'activer un portail et de passer au niveau suivant. Gameplay tout aussi simple. On est sur des astéroïdes, on peut se déplacer à la surface de ceux-ci. Dès l'appuie d'un touche, le héros saute, tout droit, pas de air control rien du tout, jusqu'à atteindre un autre astéroïde ou à sortir de l'écran. A Long Way Home demande beaucoup de précision. Si au début, les astéroïdes sont gros et assez proches les uns des autres (comme sur le screen), il faudra rapidement trouver pile le bon axe afin de ne pas mourir dans l'espace infini, limite pixel perfect parfois. Tous les 10 niveaux, une nouvelle mécanique débarque: astéroïdes qui se désagrègent dès que l'on saute dessus, astéroïdes qui explosent si l'on reste plus de 4 secondes dessus, trous noirs, etc... La progression est agréable et plutôt naturelle. Graphiquement, c'est quelconque. Je crois avoir repéré 2 musiques en tout, assez dispensables. Présence d'une mécanique complètement aléatoire et bien rageante, heureusement pas trop exploitée. Le jeu se boucle en 3h environ. Par contre, ça sent le portage tablette fait à l'arrache. Impossibilité de configurer les touches ou de jouer au pad, jeu très lent dès lors qu'on enclenche un saut, sans possibilité d'accélérer même si l'on sait qu'on va mourir. Bug à foison, parfois rigolos quand ça fait gagner du temps, parfois frustrant quand ça nous en fait perdre. Pas dégueulasse donc ce petit jeu, très addictif, mais assez plombé par ses défauts et son manque clair d'ambition. C'est un petit prix donc pourquoi pas, mais il ne faut vraiment pas s'attendre à des miracles.
boring and repetetive, just good for achievement farmers
休闲解密游戏 主要玩法是在太空中通过跳跃在多个小石块上移动,拾取号称的暗物质,开启下一关的虫洞 关卡数量100个,但重复性感觉太高,10几关才有一种新的玩法,个人觉得5关左右就差不多 游戏节奏也比较慢,加上庞大的关卡数量,总结下来就是太拖沓 不过价格不贵,也不要有太大的奢望吧
10 level ve her level'da bir sürü chapter'ı olan uzun soluklu fakat bir o kadar da sıkıcı bir oyun. tek bir mekaniği var o da zıplamak. oyun genel olarak çok yavaş ilerliyor ve zıplamalar çok uzun sürüyor. milimetrik hata payı olan zıplamalar sonucunda oyun hep başa sarıyor. achievement farmer için bile sabır gerektiriyor bence. sinirlenmeden oynayamadım ben oyunu ve henüz 5 level'ım daha var. ach. farmer iseniz ve arada girip çerezlik bir iki bölüm oynarım mantığında iseniz alınabilir belki ucuz olduğu için. fakat aralıksız iki saat oynayacaksanız kendinize eziyet etmiş olursunuz sadece. :d pek bir numarası yok.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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