
Crazy Gravity is a challenging Platform / Puzzle game about a little Astronaut lost in space, where your main objective is to energize your rocket and go home. Good luck!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Show! Gostei muito do jogo, é um jogo difícil, desafiador mas muito bem equilibrado! Gráficos muito bonitos e música/sfx muito bons também!
Review Copy I have to say I am very impressed, a very nice price for a solid platformer with great mechanics and clean visuals!
Crazy Gravity é um jogo que apresenta uma mecânica totalmente diferenciada e inovadora de jogo de plataforma. Pessoalmente, creio que eu ainda não tinha visto um jogo com essa proposta. Muito desafiador e divertido!
O Jogo é muito desafiador. Um clássico 2D, mas com uma mecânica bem trabalhada de gravidade. Me lembrou um pouco o game Celeste.
Not bad, solid 6 out of 10. Could've been 7 if the controls didn't get reversed after changing the gravity.
Game viciante. Jogabilidade simples, porém a mecânica de inversão de gravidade deixa a jogabilidade muito mais interessante, exigindo adaptação e raciocínio pra progredir, fazendo o nível de desafio crescer ao longo das fases! Bem maneiro!
I LOVED IT! The game is very fun and very difficult! The look is very beautiful! A short game but with great difficulty and getting all the trophies will be a difficult mission! A different and very cool mechanic! I recommend!
The control-scheme of this game is simply inaccessible. So it does this thing where it switches gravity, which is a fun idea, but every time you flip the directions of (left-right) switch so you gave to constantly switch that to make even the tiniest bit of progress. I cannot make my brain do that. There is no call for this kind of idea because it doesn't make the actual levels more challenging or fun, it just makes the game (which I was interested in) inaccessible. Even at this low price I'm refunding it because I do not want to give even this little money to a developer who has such a blatant disregard for accessibility.
Ótimo jogo para passar o tempo, dinâmica totalmente diferente de todos os jogos que eu já joguei. controles básicos e fáceis de jogar, recomendo a todos que procuram um jogo diferente do padrão e que quebre expectativas. Um equilibrio perfeito entre Desafiador e Confortável!!! Recomendo a todos que puderem, comprem esse jogo magnifico !!!
This game is charming and I can see that the levels were made with a lot of love... but the asinine decision of making the controllers flip along with the gravity. The basic premise of the levels is that they are split in two, an upper and a lower place, when you're in the upper side your controls are normal, when you're in the lower they flip so your left now turns the character right and viceversa. I never got used to it, I just kept trying until I made muscle memory and when I beat a level I had to make it all over again, I can't stress enough how confuising this is and what's worse is that you don't just change gravity you dive into the zone so not only do you have to ready to change the direction you're holding, you have to be ready on a split second. And finally, while the levels are well crafted, there are some oversights, example since you dive into the gravity flip zone you will keep going on the oposite side there are a lot of puzzles where you have to find the right height to throw yourself to keep the momentum in the flip side, how do you asses that? by failing, there is no way to see what's up ahead so you just gotta keep experimenting with the leaps of faith (and how much momentum you keep in the flip side felt kinda inconsistent, but that could be me never really understanding the mechanic) and by the final levels the difference between a clear or a restart are actual ♥♥♥♥♥♥♥ pixels. It's a good game but it's hard in such wrong ways, at the end of it I felt like I nailed a bent nail with a screw driver just to show I could, if that sounds attractive to you, give it a shot, otherwise don't bother.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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