
A choice-driven sci-fi visual novel inspired by 1960s space opera. Play as Melchor — a spacer caught in an interstellar conspiracy. Shape alliances, betray rivals, and determine the fate of entire worlds.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Forsaken Cargo is a choice-driven visual novel inspired by the golden age of 1960s science fiction. It combines deep narrative branching with moral dilemmas, political intrigue, and retro space-opera atmosphere.
War tears through the P-9 sector. Three powers—the Zhaki Sun Kingdom, the Sinriss Biotech Collective, and the Veltar Matriarchy—fight for control over a world whose rare mineral could alter evolution itself.
You play as Melchor Fouquet, a spacer whose routine transport mission spirals into espionage and interstellar conspiracy. Each decision you make can turn allies into enemies and shift the balance of an entire war.
Interactive narrative with branching paths and several endings.
Player choice matters: moral, political, and personal decisions shape the fate of planets and characters.
Dialogue-driven gameplay — no combat, but intense conversations and negotiations.
Approx. 4–6 hours of playtime for a single run, with strong replay value.
Save/load at any point and fast-skip read text for multiple playthroughs.
Expect classic science-fiction tones: philosophical tension between technology and faith, artificial life, loyalty, and power.
A game for fans of Classic space operas — where every decision echoes across the stars.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
I really enjoyed the world and the story — the setting feels rich and unique. I also like that the game isn’t too long; it keeps a good pace without dragging. I haven’t finished it yet, but once I do, I’ll update my review with more thoughts.
I like the art and the overall atmosphere of the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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