Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
🚨 POV: YOU’RE IN THE ENDGAME NOW 🚨 The perimeter is breached. The base is surrounded. The vibe? "We're in the endgame now." But don't worry, you aren't alone. You’ve got a team of Space Minions ready to do whatever it takes. 🔥 Space Minions: Defense — Assemble the ultimate defense squad! 🔥 🛡️ Tactical Synergy: A Team of Extraordinary Minions Individually, they’re just minions. Together? They’re the Space Minions! Enemies are swarming from 360 degrees, but with the right positioning, you can hold the line. It’s not about how hard you hit; it’s about how much you can take and keep moving forward. ⚡ I Am Iron... Minion? Strategize, build, and grow. Every level-up gives you a choice: will you pick the card that turns your Space Minions into a tactical powerhouse? Luck might be a factor, but a true Commander makes their own luck. 💎 Level Up: Collecting the Infinity Gains Winning the battle is just the origin story. Spend your rewards to buff your Space Minions and upgrade your base. The waves are getting bigger, but your power is infinite. 🚀 Space Minions: ASSEMBLE! The swarm won't wait for a post-credits scene. Take charge, protect the base, and let the enemies know that as long as one Space Minion stands, they’ve already lost.
Space Minions: Defense has grossed an estimated approximately $993.9K on Google Play.
About approximately $993.9K gross, estimated range approximately $248.5K to approximately $4M — roughly approximately $730.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $248.5K – $4M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $993.9K | 1.8K | 81% | $7.99 | |
| approximately $993.4K | 68K | 93% | Free | |
| approximately $993.2K | 6.8K | 74% | Free | |
| approximately $994.8K | 6.6K | 92% | $14.99 | |
| approximately $994.8K | 2.5K | 93% | Free | |
| approximately $992.5K | 1.3K | 86% | Free |