
The critically acclaimed update to the Space Invaders franchise has arrived to invade Steam with greatly improved graphics and audio! Packed with pulsing, vibrant visuals enhanced further by interactive sound. The invaders have evolved, the question is: can you keep up?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pure dopamine
makes me wanna shake my booty
Que jogo maravilhoso! Esperava bem menos, mas este shooter me surpreendeu positivamente Mescla antigo com novo, combinando boa jogabilidade, doideira, e um som e vozes que acompanham muito bem Recomendo muito, independente da idade, é pura diversão Funciona bem no Fedora 44, não precisou nenhum ajuste, sem lags, sem travamentos, mesmo com video onboard.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good taito game becomes abandonware, crashes on startup
This is not (quite) Space Invaders. It's based on it, but there's a lot going on, including power ups and the need to keep track of the colors and types of enemies. The soundtrack is a great 70s style one too. But be warned, there's a ton of flashing during gameplay
광과민성 간질로 사람 죽일 작정이냐 내가 뭐하러 이딴걸 구매했지?
Aliens descend fast Lasers paint the screen in light Extreme waves never stop
One of the most notable arcade games of all time. This and Pac-man really defined the early 80s arcades. Musically I didn't always understand some of the choices here but they were well done. The OG Space Invaders you had those rhythmic pulsed sounds that got faster and faster as tHeY got closer to you. This created tension in the player. A long with occasional added sound of the mothership or UFO that passed over head. Space Invaders Extreme turns Space Invaders into more of a quest. The depth is stretched out overall a bit. The addition of the bonus stages were very Galage esque. Perhaps someone at Taito thought "why the heck didn't we do that?" Speaking of Taito, I thought the new boss battles reminded me a lot of the Stage 1 boss battle of arcade Superman. That state was basically a shoot em up or shmup as they call them now. Getting through the barriers to get to the crystal or stone within that boss. Honestly it didn't have to be as flashy as it was, to me anywho, I would have probably still got it and liked it. But I guess that is what is needed to captivate the audience these days. Like Michael Bay putting 1000 moving parts inside the eyes of the Transformers. Or giant oversized recognizers shooting out 1000 seeker drones each with light cycle trails in Tron Ares. Or Kathleen Kennedy having 1000 Star Destroyers on screen in The Rise Of Skywalker. I call that sort of thing "overscaling". Like many people today I tend to think video games have lost a lot through the years. That simple black background, the action, the speed, the CRT, only able to move left and right so far. Strafe to avoid enemy blast., one or two button blast. I was just a little tyke back then. It definitely had a strong influence on me. Which can be seen in my game Star Quest, also available at Steam And speaking of a "Why the heck didn't we do that?" moment. This game taught me one, that stage 4 mini boss, able to deflect your main blast back to you by its unbreakable shield. I could have had that in my game. Oh well....I could always update that and add that later...or not. The space invaders characters are recognizable, as much as Pac-Man, as much as Mario or Sonic. I guess seeing them is like seeing an old friend. Considering that I have played Space Invaders in four of the stages of my life. child, adolescent, teenager, and adult. I won't bother rating it because it is Space Invaders, kind of too big to fail at this point. Gen-X and Space Invaders essentially built the digital world that exist right now. I did like this game, Played through a loop of its five stages.
great
Muy buena actualización del clásico juego de marcianitos, si le tuviera que dar una nota, sería 9/10, roza casi la perfección.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $24.2K | 272 | 97% | $4.99 | |
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| $24.2K | 88 | 90% | $9.99 | |
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| $24.2K | 51 | 59% | $19.99 |