
Take control of a fully destructible spaceship and explore, blast or trade your way through the cosmos, alone or with friends. Every tile matters, as you dogfight, maneuver or speed your way past friendly traders, hostile aliens, and impressive space navies. What will you do, Captain?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常不错的小游戏。 优点:可以联机,游戏中不能暂停,前期不注意船容易爆,非常硬核,非常喜欢,可以自己捏船,从小-中-大-巨大。也自己捏一个基地,工厂,防御平台等等。丰富的武器系统,护盾,装甲,插件,工厂。能贸易。 缺点:沙盒游戏通病,整个流程有点单调,任务可以做,也可以不做。解锁传送门的BOSS太简单了。赚钱太容易了,钱多了。没多大用,去买矿,但是采矿后面个挂了插件分分钟就够用了。而且有插件挂上,所有东西造出来,只要一样一个矿。 我玩到LV5,到了地图最中心坐标(0.0)附近,应该没有什么可以解锁了。就停了。当然还有很多内容没有探索完,比如其他势力的插件,核心,武器也没有所有武器都去研究,就找了一个射程最远的,BOSS就G了。 ------------------------------ 改了很多东西,之前的评论不准确了 .
I stumbled across this game yesterday (as of this writing), and I am very surprised and pleased by the depth and potential of it. It's big and complex, but full of wonder and discovery. Really a fantastic game so far and I'm super excited to see where it will go. A lot of people compare it to Minecraft and that's a good base comparison, but it also has the feel of Escape Velocity in there as well. It's slow paced at the start, but picks up as you begin to figure things out.
A collection of barely functional mechanics and systems. As buggy as FO76, it was fun finding them all. - AI ships will randomly become motionless in the warp screen - Mission descriptions will be blank - Missions will sometimes not trigger completion - Allied factions allow you to rob them of their inventory and then sell it back to them!! - Assemblers can dismantle ships with 100% salvage rate, making salvaging useless - Traders and shops have extremely limited inventory making money near useless - You can dismantle stations in a couple seconds - Stations use a special hull block with an obscene amount of health.. which you can dismantle and put on your ship to become invincible - You can use your assembler to instantly repair your ship.. IN COMBAT!! - You can dismantle asteroids making actual mining useless - You can stack Hot Running modules to make it so all crafting costs next to nothing (this means you can make materials out of nothing via refinement) - Hangers will bug out and prevent you from using them - Game has coloring, but most colors are in a random order with no way to sort them - No eye dropper tool for coloring, bruh this is so basic that ms paint has this - Hull block variations look identical and there is no way to inspect currently placed hull blocks so you have no idea what block is where - The game will force you out of the build screen if you dismantle your assembler, but it won't if you dismantle all your bridges, reactors... - Allied ships will randomly become hostile to you when there's a conflict despite being "allied" - Some factions don't appear on the factions list (Scavengers) - You can switch out weapons and utilities while in combat - Power distribution values sometimes bug out and will only display 2 numbers (For values above 99 this is quite annoying) - Some cargo bays can compress mass so you want your heavy stuff in there, the game thankfully gives you a way to sort your cargo by mass, but sometimes doesn't put your compression cargo bays in front! - You can only jump to directly adjacent systems.. you need to be far enough away from the star to jump.. you start far away from the star when you jump in.. which means you can jump to any system in the sector in a couple seconds, why even have the jump restriction? - The game gives you what type of system(military, construction, etc) when you jump in, combined with the previous "bug" you can scout an entire sector in a couple seconds. - Jump gate map starts super zoomed in.. jump gate connections are always super long range.. which means you always need to zoom out every time, to add insult to injury the jump gate map zoom has momentum for some stupid reason so it zooms out *slowly* - Exiting the game improperly (the game crashed) creates a duplicate of your ship and its inventory I had fun with this game and I'm glad the multiplayer was functional enough for me to enjoy it with my friend. Do I regret playing it? No, it was funny to see how broken the game could get Would I recommend it to other people? Absolutely not, unless you have an extreme tolerance of laughably broken mechanics
Очень не хватает Русского языка. We need russian localisation! ❤
Good little game to kill some time on, just sad that it is still in early access and still don't have much content after EIGHT WHOLE YEARS. That's what the devs get when you're only one to develop it :)
Искал пиксельную игру про космос где можно строить корабли, какого было моё удивление что эта игра существует.
This game is getting tons of updates and as very smooth multiplayer. It has a bit of a learning curve, but once you know the basics you are set.
Сама игра мне показалась пустоватой. В отличии от Avorion или серии X, тут нельзя строить автономные суда и свою империю. С рынком\ценами тоже беда, никакой симуляции а простой РПГ сброс товаров по таймеру. Был случай когда я исправил кризис, мне дали бафф на торговлю, так я продавал вещи во всей системе дешевле чем покупал. Для игры я сделал русификатор, он полный доступен тут https://steamcommunity.com/sharedfiles/filedetails/?id=3126209183
Very nice concept, good mechanics has a fair amount of content. (Hopefully it will get more content as updates come out.)
Intuitive GUI and easy to pick-up game play, easy to start/stop if you only have a few minutes to play. Wonderful in-game help file, great "sandbox" so always something new, really like the /SV_ commands if you want to switch between "creative" and "survival". A fantastic game, thanks for making it!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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