
Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 2/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, this game is very good, and I enjoyed playing it. Here are the pros and cons that I found while playing online and in the campaign: *PROS* -Good variety in weapons available for the different classes. -Graphics look very good, and are well optimized to run on less powerful devices. -Multiplayer has a good sense of progression with how class upgrades are handled. -Weapons are balanced well, and the classes are balanced... EXCEPT look at Con #2 -Combat feels very satisfying as you punch, slash, shoot, and blow up hordes of Genestealers. -Special Missions with randomly generated objectives allow the levels to not get boring as fast. -Multiplayer is fun, and is even better with some buddies. -Atmosphere is very good. You really feel like a big, heavy, sluggish Terminator. *CONS* -Campaign and Multiplayer are very different from each other. -One of the classes, Tactical, is redundant because Chaplain exists. -Dedicated Melee weapons block a big chunk of the screen. There is no way to change this. -Multuplayer has no one on unless you play on weekends or evenings. -More of a personal thing, but enemy Psykers are really annoying. -The C.A.T that you have to escort in several missions has really buggy A.I. All that being said, I do recommend this game for anyone looking for a good Warhammer FPS.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 305/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
♥♥♥♥♥ тиранидов во славу императора!
Live as a librarian; fight the mutant strain up close, With bolter and blade purge the hive. As brothers we stand with the will of the deathwing. For the emperor!
Space Hulk: Deathwing feels like a wasted opportunity. It has some bugs (like mouse cursor issues and UI elements not showing up), and the constant screen bob made me feel nauseous. The unskippable cutscenes drag on far too long and kill any momentum. Once you actually get into the game, it’s mostly walking and waiting with very little payoff. The gunfights themselves aren’t very engaging either. Overall, it just feels watered down and not worth the time.
"I Have been dying to carve up some XENOS
corridor simulator
Muito bom
goot
во славу имератора!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.1M | 12.2K | 62% | $29.99 | |
| — | 5.8K | 55% | — | |
| $121.6M | 239.5K | 92% | $39.99 | |
| $8M | 21.7K | 91% | $14.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $184.8K | 561 | 71% | $19.99 |
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| $6.5M | 9.4K | 89% | $24.99 | |
| $6.5M | 45.4K | 97% | $4.99 | |
| $6.5M | 12.3K | 76% | $19.99 | |
| $6.5M | 17.5K | 84% | $14.99 | |
| $6.5M | 25.6K | 79% | $13.99 | |
| $6.5M | 68K | 87% | $4.99 |