
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, Not very far into it but feels like there's depth but starts off well enough to not get overwhelmed.
Pretty solid so far, relaxed gameplay.
Good fun game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
içim sıkıldı.
Игра с большим потенциалом конечно, только если в нее еще засунуть раза в два-три больше контента. Вобще я новичок в подобном жанре, игру пощупал в прошлом году, наиграл 20ч и отложил до полного релиза. Вышел полный релиз, наиграл еще 40ч и уперся в потолок и это в свободном режиме. Проблема игры в том, что в ней слишком всего мало для такого жанра. Что мы имеем -Малое количество вариаций инопланетян и ситуаций. Видишь заброшенный корабль? залетаешь, ликвидируешь все, собираешь лут, попутно освобождаешь возможных людей и собираешь записки. И на этом все. Добавить можно все что угодно, в игре уже есть лицехваты, но почему не добавили механику "заражения" им и незаметного развития и вскрытия через n-е время взрослой особи? Те же мимики на корабле, которые могли маскироваться за лут, и внезапно хватать за жепу(привет Prey) итд итд. -Очень скудное древо развития. Опять же, добавить можно кучу всего и вся, да и изначально расширить для более долгого изучения было бы достаточно добавить "особые боеприпасы" для каждого оружия и более быстрое изготовление для каждого типа отдельно. -Очень очень очень мало предметов интерьера, каких то сопутствующих вещей 1 вид кровати, 1 картина, 2 стола, 2 стула и по 2-3 развлечения с клумбами. 2 вида обогревателя и лампы итд итд. -Квесты ну весьма такое себе, даже не в плане исполнения, а в плане что для выполнения с нулевой секунды игры нас могут послать через 3 системы строить барак или освобождать кого то там. На самом деле можно очень много писать, но все сведется к тому что просто мало контента. Не говорю что игра плохая, 40ч она игралась просто запоем, сидел по 12ч выстраивал логистику, менял распорядок дня и все обустраивал. Первые вылазки на корабли и изучения реально напрягали, были ситуации когда одна паничка просто руинила весь корабль или внезапный пак из 8 инопланетян который просто аннигилировал всю команду. Сейчас у меня фулл стак команда которая может спокойно забороть два средних корабля, и всех ресурсов на 100+ дней, при условии что это первая игра для меня в таком жанре. Позже еще конечно пощупаем, в любом случае игру рекомендую.
Очень редко пишу. Но это прям перебор. Я сгорел очень сильно!! На мирном режиме, атаки долбаботов просто бесконечные. И ладно бы. Но я сделал оборону, а турели не стреляют, какйф вообще...
Отличный выживач, который постепенно за несколько лет все-же набрал достаточное количество механик и возможностей, чтобы игра обрела смысл и интерес игры вдолгую - для полноценного поиска Эдема или же просто выживания в космосе. Строим базу или сразу свой космический флот, исследуем процедурно сгенерированную карту галактик, налаживаем дипломатию с другими игровыми фракциями, сражаемся и постепенно исследуем все новые технологии, чтобы быть сильнее и крепче. При этом системные требования низкие из-за простенькой на вид 2D графики. А саундтрек - отдельный мед для ушей. Я уже нашел Эдем в ходе раннего доступа, а вы?
NO
Esta muy bueno, no termina nunca.
The Good: Nice little slow builder where you get resources to expand while resource juggling. The game is quite good and the UI is fairly functional, it's consumed a lot of my time for the last few months and is great for something chill which you can pause. Gameplay tips: Don't ever bother with refugees, unless there are many faction ships about you'll just be stuck with game ending consumption of food or something. They really aren't worth saving - harden your heart and leave them to die (I've restarted 6 or 7 times due to thinking it might be better this time, spoiler I ended up with them for game months along with the drama and annoyance of them). The bad: Your crew will be thicker than mince. Fires everywhere? They'll decide to go play games or eat dinner, maybe have a picnic rather than deal with the hull breaches/fires. After a nap, they maaaay deal with all the issues, if they feel like it. This is sort of like the issues in rimworld, only somehow even worse because this is space, and it's pretty much certain death to have a crew this thick in any real world scenario. Wrecks are your primary resource, but later you'll be cutting through many bots and aliens for a proportionally awful reward. This bit could use some balance late game as the risk reward is bloody awful. NPCs will contact you many times over 30 minutes if they are short of things. Just get used to leaving those comms messages to time out as rarely will it be in your interest to answer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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