
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very attracting, 'one more turn' kind a. Still lot of things to polish - for some reason, I didn't figured out, Civilians demanded a payment from me. I finnally accepted their request and made demanded gifts. As a result I stayed with 1 credit debt and it lasted for few game weeks, always causing an error in negotiation, till I found a way to directly gift a faction with 1 credit. - overal UX is not good: too many clicks to deploy a team on derilict; anti-rock defence is either manned (utilizing 25% of team capacity) or player-driven; some needed routines are not covered by hints/training - so one need to google game hints (for example how to get exodus fleet to the resource point). Is there a list of awaiting tasks - I didn't find it, only overal number, so you don't know which type of tasks jammed at the moment. - weird algorithm of next job selection: they can run all over the ship for next task instead of getting the one in nearest cell - education machine locks unit attention preventing him to run normal jobs. seems I need an eduction column in team priority screen - LOR is weak. You are to save mankind and you are doing businees for The Blessed Exodus Fleet!, but you need to personally research techs which are in common use by over ships/traders. Seriously? game finally provides tech trade option, but in rather unnatural way. Engines designed in rocket way, but you literally don't move, but jump. There is military faction, but you have to lurk for pirates and fight them you-self... logic left the chat. ah yes, they won't support you even with basic arms and armor - go kill them with pistols, soldier. There is no galaxy map available for you and the exodus fleet - you must go and find everylocation one-by-one, but once you arrived - there are civilians, military and derilicts everywhere. So you are looser with no arms, map, tech and budget - let's do a heroic deed, dude - unit personality is rather useless. it's preety much everybody-doing-everything, unless one have zero skill. tried to focus 1-2 units on maintance or logistic - fast failed. real limits are botanic and weapon skills only. still, the game is brilliant piece of tactical micro-management, You always lack number of resources and you have to daily manage focus of the team to get the most critical ones by the moment. p.s. runnig on Harsh p.p.s. build base missions provide a resource boost fot you, you just need to empty base storage before releasing it to customer. p.p.s. buttions are small. game disigner skipped UX training
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100% self-sufficient ships are impossible, don't try it, Anakin.
Grafikleri ve atmosferi çok hoşuma gitti. Oyunun içine girdikten sonra zamanın nasıl geçtiğini anlamayacağımı düşündüğüm için satın aldım. Şu an oyunu doğru öğrenip keyif alabilmek adına eğitim bölümlerini oynuyorum. Ancak bu süreçte bazı sorunlarla karşılaştım. Bir keresinde oyundan çıktıktan sonra steam bozuldu ve açılmadı. Başka bir seferde ise bilgisayarım ilk kez tamamen dondu tıklamalarımı algılamıyordu. Oyun kendi kendine çeşitli pencereler açıp kapatmaya başladı. Masaüstüne dönmeyi başarsam bile sorun devam etti. Başlat menüsü ve hatta chatgpt gibi uygulamalar kendi kendine açılıp kapanıyordu. Sonunda bilgisayarı normal şekilde kapatamadığım için fişi çekmek zorunda kaldım.Bu yüzden oyunu iade edip etmemek konusunda kararsızım.Şuan için önermiyorum, eğer iade etmeyip oynamaya devam edersem ve fikrim değişirse yorumu güncellerim.
I love space haven! I tend to like management games and this ticks all the boxes + the added combat. You play as the invisible hand building the ship, exploring new sectors, optimizing your crew's workload, and sending mission teams out to explore abandoned ships and stations. I am still figuring things out, the resource management was a little bit frustrating on my first playthrough before I understood the importance of research. I really enjoy exploring derelicts and like the challenge of crew dying. Space haven has a steep learning curve - early game mistakes can quickly lead to an entire dead crew before you start to really understand the game mechanics. I also enjoy building and optimizing my ships although I would prefer if there were more viable builds besides the giant cube. If you want to explore Clanfolk in space, this is the game for you. Cons: I do not like the constant mission pop-ups, how many of them are fetch quests far away from your current location, and think they should be a little more scaled to your crew's level. My first playthrough my crew kept dying because I did not have powerful enough weapons or armor to take on some of the enemies that spawned during early-game missions. I am still excited to see some adjustments to the missions over time, I just primarily play an exploration game while ignoring the missions.
Herausfordernd und ganz viel Spaß!
rtshhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Kind of like light-weight Rimworld in space. I had a good time.
general vibe, exploration mechanics, base building
Jogo bem legal, apesar se ser um jogo de baixa qualidade gráfica, tem visuais bonitos, roda em qualquer computador, é bem interessante a mecânica de jogo e a estratégia do desenvolvimento, a única coisa ruim é a I.A. dele que as vezes faz os personagens ficarem perdidos como baratas tontas. Mas do resto o jogo vale cada centavo.
Indie game of the year material. It has everything.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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