
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #134 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its nice
Super divertido. As vezes um pouco injusto mas realmente muito bom. Tem um pouco de tudo, exploração, RTS, gestão de recursos, construção, etc....
Oh, this game. It's the agony and the ecstasy. As a sim, it's extremely engaging, but also extremely brutal. There are moments when you want to give up. But the wins really feel like wins. The key mechanic is keeping your crew happy. Sometimes it feels like psychotherapy in space. Your crew can be fine, you're ready to continue the mission, and then.... one of them loses it and starts setting random things on the ship on fire. And that would be my one criticism. You spend an enormous amount of time babysitting your crew's needs, and at times it just feels like a floating psych ward. But it is very fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el mejor juego caotico y entretenido y creativo con aventuras a deciciones personales y q afectan al trayecto de lo que deseas hacer , que e jugado me encanta si lo recomiendo mucho :D
Avant tout, je ne suis pas un gros joueur de jeu de gestion/survie. Mais je dois reconnaître que Space Haven est un jeu qui m'a séduit dès le début. Très prometteur, j'ai décidé de backer le jeu sur Kickstarter. Et, je ne m'étais pas trompé, puisque j'ai passé 40h en une semaine. Il s'agit de créer un refuge soit dans un vaisseau, soit sur une station qui permettra à l'humanité de survivre dans l'espace. 40h de jeu me parait peu pour juger, mais ma partie n'a pas été loin. Pourtant, j'ai apprécié ma partie et appris pas mal de choses pour mes prochaines parties. Le jeu vous laisse comme même pas mal de temps pour appréhender les mécaniques de jeu non seulement à travers le tutoriel mais aussi en début de partie qui est plutôt tranquille en niveau intermédiaire. N'étant pas un habitué des jeux de gestion, je trouve que le jeu est une porte d'entrée dans le genre. J'ai très vite compris. Pourtant, malgré qu'il soit facile à apprendre, il n'en reste pas moins qu'il doit être plus difficile de maîtriser la survie à cause des différentes menaces qui pèsent sur votre équipage. De ce que j'ai vu, c'est une bonne simulation en terme de survie avec les paramètres d'oxygène, les relations des équipages et leurs besoins essentiels aux différents conforts. Et mention supplémentaire sur l'écran de menu, avec un artwork magnifique et une une musique qui l'accompagne de toute beauté. Le jeu a vraiment tout pour plaire.
Slow paced and addicting!!!!
Het is leuk, maar kost veel tijd :)
Very nice game, cool atmosphere and pleasant colour scheme. Can be confusing in the beginning but start off easy and work your way up. I hope they add more content in the future.
"Space Haven" - Wow - was soll ich hier schreiben. Ich bin ja echt selten total geflashed von einem Spiel, aber das hier hat mich echt gepackt und total auf dem falschen Fuß erwischt. Als ich es gekauft habe, dachte ich, das wird ganz nett sein. "Space Haven" war im Sale und demnach günstig. Ich habe aber schnell gemerkt, dass der ganze Aufbau eines Raumschiffes, die Missionen drumherum und die Verwaltung der Ressourcen echt stimmig umgesetzt wurden und einen tatsächlich längerfristig motivieren zu spielen. Es hat alles was ich mir von einem SciFi-Aufbau-Spiel erwarte: - Reisen durchs All - Kämpfe gegen andere Raumschiffe, Aliens und andere Gegner - Aufbau und Verwaltung eines Raumschiffes -- Einrichtung des Raumschiffes inkl. Produktionsmaschinen -- Verarbeitung von Ressourcen und Produktion von Ressourcen -- Verpflegung der Crew über Erzeugung von Lebensmitteln -- Einsatz der Crew bis hin zu Einsatzzeiten -- Fortbildung der Crew-Mitglieder -- Bedürfnisse der Crew-Mitglieder erfüllen - Handel mit anderen Föderationen - Bau weiterer Raumschiffe oder Weltraumstationen - Abbau benötigter Ressourcen von Asteroiden - uvm. Die Grafik ist super - wenn man Pixel-Style mag und Sound, Musik aber auch Dialoge passen. Insgesamt sehr stimmig umgesetzt. Werde es bestimmt irgendwann erneut spielen. Dann evtl. mit nur einem großen Raumschiff und nicht mit zwei kleinen und einem großen :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀ Purple ⠀⠀⠀⠀⣠⣿⡟⠁⠀⠻⣿⣆⠀recomments⠀⠀⠀⠀⠀⠀⠀ Tentacle⠀⠀⢠⣿⡟⠀⠀⠀⠀⠹⣿⡆⠀ it⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⡿⠰⣶⣤⣤⣶⠆⢿⣿⣀⣤⣶⣾⣿⣿⡿ ⠀⠀⠀⠀⠀⠀⠀⣸⣿⠃⣼⣿⣿⣿⣿⣧⠈⠿⠟⠛⠋⣡⣿⡿⠁ ⠀⠀⠀⢀⣠⣴⣾⣿⠟⠀⠙⢿⣿⣿⡿⠋⠀⠀⢀⣠⣾⣿⠟⠀⠀ ⠀⢀⣴⣿⠿⠋⠉⠀⠀⠀⠀⢀⣀⣀⡀⠀⠀⠀⣿⣿⠋⠁⠀⠀⠀ ⣰⣿⣿⣷⣶⣶⣶⣦⠀⠀⣴⣿⣿⣿⣿⣦⠀⠀⣿⣿⡀⠀⠀⠀⠀ ⠻⠛⠛⠉⠉⢹⣿⡇⠀⠀⠙⢿⣿⣿⡿⠋⠀⠀⢸⣿⡇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⠁⠀⠀⠀⠀⣀⣀⠀⠀⠀⠀ ⠈⣿⣇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣿⡿⠀⠀⠀⣰⣿⣿⣿⣿⣆⠀⠀ ⠀⢻⣿⠀⠀⠀⠀ ⠀⠀⠀⠀⢰⣿⡇⠀⠀⠀⠹⣿⣿⣿⣿⠏⠀⠀ ⠀⢸⣿⡇⠀⠀⠀ ⠀⠀⠀⢀⣸⣿⣇⣀⣀⣀⣀⣀⣉⣉⣀⣀⣀⣀⣀⣸⣿⣇⡀
While this game has a very steep learning curve, it's more about optimisation and building things in the right and correct order. One can often get lost in the intricacies of the game and lose progress of such basic like, food, infrastructure. I highly recommend this game, if you are willing too learn and re-try over and over.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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