
Space Giraffe is an abstract action arcade style game that takes place in a succession of beautiful environments generated by an advanced graphics synthesizer. It presents itself as a shooter but the more you play the more you discover the hidden depths and strategies that make the gameplay satisfyingly rich and rewarding.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's lovely, freaky fun.
Space geemarsh. Warning: not actually geemarsh. Does not resemble. 🦒
This is the best game on Steam.
Oh right, I also played this before the Gridrunner game.. This is a bit more confusing and the bullets disposed by the enemy spike...triangle...things... are not that easy to spot inbetween all the nonsense happening on screen.. Then again I could just be bad at games, but that's only a rumor going around without any substance to it. It's probably worth it, if...yeah...if...honestly I am not really sure what you are looking for when you end up on this game's store page..By that time you're probably already committed and who am I to tell you that this is a bad game ? So let's just assume it's good.
Minter's masterpiece..... "It's not Tempest" says Minter! No, it's better in every way - and I say that as a Tempest 'head' who has loved that game on arcade, MAME and T2K on the Jaguar and emulation. But this is so much more... Deeper game play, astonishing graphics that could only be done by Jeff Minter, and incredible personal, classic gaming and British culture 'mementos' litter the game (although these may pass by millennials and young un's). The trouble with Tempest as it has evolved over the years is that it has just been added to - but too much. Where as SG is built from the ground up to be busy (especially Acid version...). I downloaded the demo twice over the years and gave up on it before finally buying the full game. My advice is to ignore the demo as it is not a full representation of the final game. It's 100% true what everyone says: don't play the game like Tempest or else you will die, quickly. Read the playing guide on the LLamasoft website, and read the in-depth 2 x FAQ's that you can find on the internet @ Gamespot website,,, To love: -Value for money - the amount of game play for the price of a takeaway pizza is astonishing. Two hundred plus levels, plus more randomised when those are done, and each one is lovingly created different by Minter. -Graphic design is other worldly brilliance... -Game play is deep and keeps you dialled in -Bonus round is classic Minter -The way the game play develops - Minter's design gives you a chance to settle in and not get killed every time. There are levels that are deliberately designed to be a bit easier to allow you some breathing space. He is the master of great game play design and implementation, -Looks stunning even on low end GPU and monitor! To be sad about (because nothing is perfect!): - The music is not as good as on T2k (but then what is?). Although you can apparently turn off the music volume in the game and allow music playing on your PC to be responded to in the game graphics - so you could play the T2K soundtrack in the background...). - The controls on a keyboard feel slightly less sharp than they should with no way to adjust that. The giraffe can sometime keep going in a way that forces you to hit a flower enemy or bullet even though you have changed direction already by a millisecond. Maybe with a controller it would be different... - The game score breakdown screens are a bit OTT and unnecessarily complex. But other than that it's an astounding piece of coding, a true digital work of art that happens to be a brilliant game too. Minter says that Space Giraffe is his best ever game, and having played a few of his I can agree. It really is that good. It nearly broke him the two plus years he spent developing it, and the stupid ignorant reviews were a tragedy that put too many people off buying it. Hopefully the game over the years gets a totally deserved classic tag with hindsight... I honestly think if you don't 'get' SG or see it's brilliance then it's you, not the game. Me, I may never play T2K again after Space Giraffe. Treat yourself and buy it (but read the game walk through first!).
probably the best game on earth
I like this game and also own a Space Giraffe hat. No one knows what it means. Nobody asks. But it is a Tempest inspired psychedelic shooter with obfuscated visuals. Do not fear! You don't need to see everything. Just chill. Try to see. Try to listen. Unlike Tempest, you will occasionally want to smash into the entities that have made it to the line and then you will hear a cool bull sound. Good luck!
The apologists need to sit down and stop talking. This is not a good game, because it is offensive to the eye. I don't care how good the mechanics are, it's a failure overall because of the absolutely disastrous graphics, and more importantly, the inscrutable and poorly explained mechanics. They're not complex, but obscured by pure self-indulgent idiocy on the part of the dev. Dingbats in the review section be like... "dur de durr.... if u no liek sand and vasoline in ur eyes at same tiem the problem is u" Bad game. Don't buy it. Good games get cloned. Nobody will [i]ever[/i] clone this game. Get a grip, luzerz.
One of the worst games I have ever played in my life. Not even joking.
Great port of an XBLA classic. However, what's more noticeable these days is that the overall resolution of the vectors and backdrops is low, and it's even more obvious if you turn on the high res sprites. I wish this game had an 'HD' version with the internal resolution cranked. The enemy ramming mechanic is a neat tweak on the... T formula. Aesthetically this is Minter to the max and it will be too much for many players. For eye-melting neon and strobe fans only. I think this is Jeff Minter's best tube shooter.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fallen Saint Yhoundeh | $18.3K | 93 | 70% | $9.09 |
| Noise-o-matic | $18.3K | 141 | 76% | $7.99 |
| Cursed Sight | $18.3K | 215 | 82% | $4.99 |
| Zofia | $18.3K | 53 | 89% | $14.99 |
| Koboo: The Tree Spirit | $18.3K | 53 | 83% | $14.99 |
| [TDA03] Muv-Luv Unlimited: THE DAY AFTER - Episode 03 REMASTERED | $18.3K | 111 | 95% | $12.49 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |