
Space Food Truck is a cooperative, culinary scifi adventure. 1-4 players take on unique roles aboard the Galaxy Gourmet. Their mission: explore a vast, procedurally-generated galaxy in search of exotic ingredients, craft delicious recipes, and withstand the untold dangers of deep space.
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Space Food Truck is a cooperative, culinary scifi adventure. 1-4 players take on unique roles aboard the Galaxy Gourmet. Their mission: explore a vast, procedurally-generated galaxy in search of exotic ingredients, craft delicious recipes, and build a powerful collection of items and abilities to withstand the untold dangers of deep space.
Your team's goal is to complete all of your recipe objectives, which means collecting ingredients, crafting each dish, and taking it to the planet that's craving it. Each of the four unique roles aboard your ship contribute in their own way, and they'll all need to work in concert to succeed! Just like on a real space food truck.

The Captain plots your ship's course, scouring the galaxy for stronger items and tastier ingredients.
The Chef collects ingredients that other players discover and crafts them into delicious dishes. He occasionally eats his own cards.
The Scientist researches each of the roles on your ship, choosing which crew members to empower with new abilities. He'll sometimes stumble upon artificial ingredients.
The Engineer repairs and upgrades the ship, which is constantly pummeled by misfortune.
Each character begins the game with a small deck of 10 cards, which you'll play to move around the ship and do your job. You must add a card to your personal deck each turn, and you'll be reshuffling and drawing items and abilities from it all game long. Your goal is to assemble the strongest, most versatile collection possible to do your job, and ultimately bring honor and glory to your food truck.

Supports 1-4 players locally, or Remote Play Together
4 Difficulties: Mild, Medium, Thai Hot, and Dragon Sweat
Our procedural galaxy holds new surprises every play through!
Games last 1-2 hours, save and stop anytime.
25 Achievements to tackle, plus 8 Steam trading cards to collect
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A delightful little game to play with friends. I find myself coming back to it from time to time
Games is fine.
Great deck builder!!
The main problem this game has is that, with correct play and a bit of early game luck, you will win. As in, there is nothing the game can throw at you anymore that would really pose a threat, no challenge that won't be solved in a turn or two. And yet you still have to go through the motions and actually get the ingredients into the stew, get the ship into the correct system, fix the shields, doors, and draw pilons, and be extremely bored because you already scienced everything available. There are better deckbuilders out there, but this one, despite its flaws, does have interesting things to offer. ...though I didn't know there was a sequel until now, so maybe check that out instead? Ought to be better.
Game is fun, but recently the multiplayer completely broke and there's no plans to ever fix it. If the multiplayer is ever fixed, I'll update this review to a positive one. *edit* been fixed now.
Its a cute game, but gets really complicated really fast with the crew crisis things and the fact that every turn, you draw a ship event card and its almost always bad, just like the demo video says. Weird that they would hit you negatively almost 75% of the time. I have played 3 rounds so far and not made it more than the first recipe. Overall would not recommend, its a bit over complicated in places where it makes the game feel like the devs dont want you to win at all
This game is very quirky and memorable. The roles and co-op nature of the game are very dynamic. As rogue-like co-op card games go, this one is decent enough on it's own. However, this game suffers greatly from both the RNG elements of a deck builder, and the events system. There's a solved amount of strategy, especially with the forced purchase mechanic. The forced purchase mechanic is the worst thing I've ever had to deal with. You're being taxed for not staying on top of the cruelties of the universe. There's a bit of bias here, I'm mainly just frustrated on how much this game attacked me with little agency to stop it. Lastly, unless you're playing solo, the multiplayer is extremely buggy with the UI and connection. You'll find yourself full restarting with your whole co-op crew quite often. It's a seven year old game with major issues like this.
Gonna be honest, compared to other deckbuilders, I dont really recommend this one since you cant check the draw piles of your characters unless you use 'X-ray burnerizer'. plus the fact that you have to force flood by adding cards every turn they pile up if you dont get enough card removals. It becomes frustrating when you have to waste turns to get the draw needed to complete tasks and if unable to, cycle through another set of events (mostly negative i might add). It better with friends if you dont take it seriously.
What a fun (but hard) game! I love it. I hope I will be able to reach the second planet at some point. Note: runs just fine on my 10 year old gaming laptop with Arch Linux.
Good game, very fun, but the reason the game was made (multiplayer) is BACK UP we ♥♥♥♥♥♥♥ did it!!!!!!!!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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