
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 0.5/day in the week after.
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 134.4Kreviews | 89% | — | $29.3M |
| $19.99 | 4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wanted to play space engineers from all the cool videos and recommendations over the years, instead played "manual mining drill and Computer crash simulator". In addition, the tutorial says to do something but doesn't tell you how.
Literally trash. Everyone who things otherwise, is nothing short of insane.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 30 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
| $19.99 |
| 2.9Kratings |
| 69% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I hate this game. Doesn't mean this menu maze of software wont be loved by other people, But every time i've tried to dip into it, just no. I hate this. the menus alone were a test of my patience every single time. Driving is slow, flying is slow, building is just frustrating...Do i know even remotely how to play? no i guess not. This game beat me.
THIS GAME SUCKS... No instructions for both single player or open world, this has potential but currently just sucks as is, you cant expect to know what to do with no tutorial, and be thrown in to either single player mode or multiplayer and have no instructions as well as poor player communications, NO ONE wants to help you if your new, and they just ignore you. BUT over all other than the complaint the PC definitely runs smoothly on my set up, I have attached my PC specs below... I'm hoping in the future this game is better but as of now I'm refunding it and finding a different game, because this game isn't worth the stress or headaches. Runs well on this system: Windows 11 AMD Ryzen 7 8700F 8-Core Processor - RAM: 16 GB NVIDIA GeForce RTX 5060 - VRAM: 8 GB
You have to buy every DLC to play the game. beware before buying
it has the worst UI in the half a century game history.
меня отымели псы, меня отымела система строительства, меня отымела ферма водрослей, меня отмыел мой желудок. Советую
I keep coming back because it scratches that itch. Definitely worth playing especially if you've got friends to play with. Space Engineers 2 is going to be great!
I really want to give a thumbs up because this is definitely a good game, but I'm going to speak about the beginners experience that I had. I spent about 3 hours learning the ropes, or so I thought. I did the tutorial level, and for what it's worth it was fun. Then I got on the next day and wanted to get a raw experience, so I started a survival world. That's where the fun stopped. I had to restart several times after getting my vehicle stuck in a pit, and only later learned about the zero gravity feature that helps get it unstuck. So much for that tutorial. Then I found a research facility and, expecting trouble, parked a few hundred meters away while I checked it out by foot. Triggered an alarm, and after hiding for a few minutes, looted the place and went back to my vehicle and they blew it up. Never went after me personally, just zipped straight to my vehicle way beyond the trees. I still never saw what they attacked with either. Given that the vehicle has your only refining and assembling capabilities, once you lose it before constructing a base, you may as well start over, so I did. Then, this is like the 7th restart at this point, I find a crashed ship. I think it's the coolest thing, a little project I can mark on my GPS and work on from time to time. Nope. Apparently, I have to "research" the parts before I can claim them, things like the thrusters and whatnot. Research? Huh, must've missed that part of the tutorial, unless it just didn't exist. After admitting defeat again, I decide to loot what I can and leave, but after destroying something on the ship, it activates it's defenses or something and I get lit up upon leaving. I call it a night before I lose my mind. Next time I get on, I manage to actually get established. It's just a platform with a few production blocks and solar panels, but it felt good to have a base finally. I spend a few more minutes wrapping it up and have decided that, as far as the survival experience goes, this game has done a poor job of it. There's no real tutorial, and the little "good bot" helper thing is very much not helpful. It kept asking me to make ingots using the survival kit, but it only completed the objective after getting a refinery running, which requires me making a LOT of ingots already. Obtaining more advanced components has no clear path. Research is not well explained, if at all. I was just making whatever I could and hoping that something would trigger an unlock. I eventually got food going, but there was NO mention of food in the tutorial, so I was surprised to start taking damage after ignoring it at first. I also got randomly attacked by a wolf, really out of nowhere, so that was something. I know this is more of a creative game and the survival experience isn't very core to it, but what's even the point of it when it's so slow and clunky. I probably have to put in like 10 more hours in before I get a functioning spacecraft, that's how tedious it is to play it. If you are looking for something like No Man's Sky in terms of survival, this is definitely not the way to go. On the creative side of things, there are more complex engineering feats to do, and the physics are really fun to play with. I'd say this makes a better simulation than a game tbh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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