
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game crashes the moment gunfire goes off, and the dedicated server hosting has no native Linux support. The official guides to playing this game being youtube videos is also discouraging, and there's a lack of written guides in general.
what is the point of this game. I went into the tutorial mission and couldnt get past the basic stuff. It was telling me pre hold alt and scroll when alt was bound to crouch, have they HARD TYPED the instructions rather than getting them to refer to a keybind reference? It also said I need to do a recharge at a kit, without telling me what or where a kit is, there are tanks in one place but no tanks in the other and I cant put tanks in the other? I have no idea what the tutorial wanted me to do. I went onto youtube to watch someone else and try to follow them, they said skip the tutorial it doesnt work, follow me instead. I tried to, but foudn the game so unnecessarily convoluted that I have uninstalled it. After 30 mins I couldnt figure out how to stop the buggy from rolling off down a hill every time I got out, and couldnt figure out how to even equip the gun you are given. Why have they made this game some completely inaccessible???? I wish to high heaven I didnt buy it, feels like an early access game where they havent even got their ♥♥♥♥ together yet.
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THIS GAME SUCKS... No instructions for both single player or open world, this has potential but currently just sucks as is, you cant expect to know what to do with no tutorial, and be thrown in to either single player mode or multiplayer and have no instructions as well as poor player communications, NO ONE wants to help you if your new, and they just ignore you. BUT over all other than the complaint the PC definitely runs smoothly on my set up, I have attached my PC specs below... I'm hoping in the future this game is better but as of now I'm refunding it and finding a different game, because this game isn't worth the stress or headaches. Runs well on this system: Windows 11 AMD Ryzen 7 8700F 8-Core Processor - RAM: 16 GB NVIDIA GeForce RTX 5060 - VRAM: 8 GB
I keep coming back because it scratches that itch. Definitely worth playing especially if you've got friends to play with. Space Engineers 2 is going to be great!
взять на абордаж большой боевой корабль имея в руках только УШМ) возможно! построить кучу Дронов защитников?, а как насчет того чтобы построить огромный 3D-принтер для создания бесконечного потока дронов защитников?) есть фантазия? вам сюда!
not nearly good enough to be this overpriced but sadly this is the only game like it so you have to contend with the jank. I played it when this company didn't blatantly do strange and unorthodox DLC practices which forever spiritually decays what could be an all around fun time if it came with all of its parts. ------------------------------------- 5/10 cool but not profound
I honestly wish this had more content, its very simply a space building game, pirates are somewhat rare, traders mostly avoid you and don't really do anything or go anywhere they just spawn and despawn whenever they fly to far away, they aren't actually trading supplies between npc stations, the game just lacks content, mods exist to add factions but they're typically awful at scaling, example you build 2 or 3 gatlings to deal with spiders, mod added factions spawn ships that may or may not wander over and blast everything to pieces because you barely built basic defences as for themselves spiders they spawn in groups directly on the player in groups up to 10 every 20-30 minutes meaning you're fighting for your life and your typical response is to fly upwards away from it as the player character is so fragile, weapon handling is ass, weapons overall are kind of terrible for the player and turrets generally kill the player in 1-2 seconds after walking into a room due to how weak the player is and how powerful they are, there's no sort of body armor in vanilla to help with this only modded. Turrets also love blasting through your own stuff, I built a rotating solar farm and oxygen farm, gatling turret happily blasts it off while trying to shoot the most irrelevant drone within its radius It just kinda sucks, if you like building sure, but my time playing was spent using mods to bring life into the game, adding mod made npc crewmen to help build/weld/repair, adding roaming rovers that drive around on pertam, often smashing into rocks but fun to take my own rovers and vehicle designs against, plus adding stations, outposts, ruins etc to loot and explore but still not adding any real "you're in a space game go explore, explore what theres nothing here" The latest update tried to fill this in a bit, adding more encounters, missions to haul cargo, actually trying to spice life into the game but I'ma be real, I played this game years and years ago during steam free weekend before planets were even a thing and played the newest update, thats over 11 years ago and it hasn't really changed, basic space ship building game without much content. Its a decent game, but it just isn't there for me
[h2]Pros[/h2] [hr][/hr] You can build truly epic structures, vehicles, and spaceships (but doing so outside of Creative Mode is a complete nightmare). [h2]Cons[/h2] [hr][/hr] [b]Graphics:[/b] - There is definitely something wrong with the lighting and shadow system. Everything looks very weird. The image also feels blurry (and FXAA antialiasing isn't the culprit here). Tweaking the settings doesn't fix it. Mods partially solve this issue. [b]Controls:[/b] - Most building games and MMOs have long adopted a somewhat standardized control scheme optimized for inventory management and hotbars. Here, the controls are as clunky as it gets, and in most cases, you can't even fix it by rebinds. Some actions can't be rebound at all. - If you are standing right up against an object, you can't jump onto it, which is incredibly annoying when building (i get that it's tied to how the game's physics work, but when you can't even jump up a tiny ledge, it just looks incredibly stupid). [b]Environment:[/b] - Forget about decent enemies (proper PvE is non-existent). They are as dumb as a brick. I want to highlight the wolves specifically rather than space battles. They spawn right behind your back when you spend too much time working in one spot (on Earth like planets). What’s absurd isn’t just that they spawn out of nowhere, but how they behave and move. Since it’s a building sandbox, it’s somewhat forgivable, but still. For the reason mentioned above, the game is only worth playing either with someone else (just to spend a few evenings building your dream ship and chatting) or against other players (if you enjoy PvP).
Do not buy. There is no spawn on friends. I don't want a commute in a game played for fun. You wasted an hour of my time driving to a friend tonight. You spawned me on another planet. Too much time, trying to get to my friend. Does not respect my time. Other than that. Physics based game. Procedurally generated. Terrain generation is frustrating. It will generate undrivable areas. It will spawn you 50km or more from party members in their own world. Do not waste your time. Single player, sure, have at it. Not worth playing with friends because you spend all your time commuting. How do you not have this solved?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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