
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
apologies because this isnt well organized. tldr on bottom positives: honestly looks nice this is the only game ive been upset about spending money on, and i got this half off. this is literally a building game where building is useless. mining can be done by ship to speed up the process unless you just spend 5 minutes mining by hand. you can build a ground vehicle to move around at 1/4 the speed you would on foot. if you build a ship and you can actually get it to move under its own weight than congrats! youve made something that at best can move you around slightly slower than on foot but now you can go to space. i saw reviews saying this was a limitless sandbox and unless its modded that simply isnt true (vanilla player) you can place blocks anywhere as long as "anywhere" is exactly where you dont want the block and it has to be on the grid (on the grid is reasonable) ive played ♥♥♥♥♥♥ games before and really liked them enough to really dump hours but this is one of those games where dumping hours is boiled down to a concentrated waste of time. you should only buy this if you want a game that doesnt actually reward for trying to make things work, literally doesnt matter if you spend 10 or 1000 hours on one ship everything controls the EXACT same besides how quickly you are able to accelerate and decelerate. this game is 12 times worse than games that are older than it. also want to stress how much i like steep learning curve games that let you push the limits but this seems like the limits and the curve are pretty much self-imposed by the game (kinda true for all games but negative in this case). the tutorial might as well be non-existent. kinda tldr was completely convinced that my difficulties and the bad reviews were just a skill issue BUT once i understood HOW to build what i wanted and then i actually built a ship i came to the conclusion that the systems were poor.
Very difficult for new players. In-game guidance is almost non-existent. For the little that's there it's often buggy and randomly appears and disappears. Ended up having to gather from many sources for a basic starter tutorial (one good tutorial for PC is https://www.youtube.com/watch?v=TZxEVe2H_Gs&list=PLfMGCUepUcNy2XHRLrGo0Dqsg86E7D3og by Splitsie). Then again, by following the above tutorial in the quick start scenario, it takes an hour of stone mining just to get the basic refinery and assembler going. Maybe the sandbox mode is the way to go with the game.
Если вы не знаете физику У вас нет инженерного мышления Или вы казуал То игра не для вас
Zugegeben, man muss eine gewisse Faszination für das Weltall mitbringen. - Das lässt der Name allerdings auch vermuten. Wer sich gern auf Stundenlange reisen durch das all begibt, wen "Das Unbekannte Entdecken" genau dein Ding ist. Und du dir gern Probleme ausdenkst, wo eigentlich garkeine sind. Dann bist du hier - Genau richtig! -Grafik? 10/10 - "Ich vergesse manchmal das ich nur ein Spiel spiele.." -Immersion? 11/10 - Dieses Stressgefühl wenn der Space Pirate Kreuzer GERADE dicht genug an deiner Raumstation vorbei fliegt das du dir vor angst in die Hose sch****, aber nicht dicht genug um dich wirklich in ein Stundenlanges Spacebattle zu verwickeln -Gameplay 10/10 - "Was hab ich eigentlich die Letzten 10 Stunden gemacht? Und wo kommen die ganzen Raumschiffe her?" -Steuerung 7/10 - "Mama! Mir ist schwindelig!" (Ich denke aber in entsprechendem Game kann man die Steuerung einfach nicht besser umsetzen) Overall - Es ist seinen Preis Wert, und sogar einige der DLCs sind gerechtfertig. Zumal es absolut ausreicht eine Person mit dem DLC auf dem Server zu haben. Und dann ganz lieb zu fragen ob sie den Bums nicht eben bauen mag :) Selten ein so gutes Komplettpacket bekommen :D
not nearly good enough to be this overpriced but sadly this is the only game like it so you have to contend with the jank. I played it when this company didn't blatantly do strange and unorthodox DLC practices which forever spiritually decays what could be an all around fun time if it came with all of its parts. ------------------------------------- 5/10 cool but not profound
I honestly wish this had more content, its very simply a space building game, pirates are somewhat rare, traders mostly avoid you and don't really do anything or go anywhere they just spawn and despawn whenever they fly to far away, they aren't actually trading supplies between npc stations, the game just lacks content, mods exist to add factions but they're typically awful at scaling, example you build 2 or 3 gatlings to deal with spiders, mod added factions spawn ships that may or may not wander over and blast everything to pieces because you barely built basic defences as for themselves spiders they spawn in groups directly on the player in groups up to 10 every 20-30 minutes meaning you're fighting for your life and your typical response is to fly upwards away from it as the player character is so fragile, weapon handling is ass, weapons overall are kind of terrible for the player and turrets generally kill the player in 1-2 seconds after walking into a room due to how weak the player is and how powerful they are, there's no sort of body armor in vanilla to help with this only modded. Turrets also love blasting through your own stuff, I built a rotating solar farm and oxygen farm, gatling turret happily blasts it off while trying to shoot the most irrelevant drone within its radius It just kinda sucks, if you like building sure, but my time playing was spent using mods to bring life into the game, adding mod made npc crewmen to help build/weld/repair, adding roaming rovers that drive around on pertam, often smashing into rocks but fun to take my own rovers and vehicle designs against, plus adding stations, outposts, ruins etc to loot and explore but still not adding any real "you're in a space game go explore, explore what theres nothing here" The latest update tried to fill this in a bit, adding more encounters, missions to haul cargo, actually trying to spice life into the game but I'ma be real, I played this game years and years ago during steam free weekend before planets were even a thing and played the newest update, thats over 11 years ago and it hasn't really changed, basic space ship building game without much content. Its a decent game, but it just isn't there for me
i regret i bough this game....why to make things so complicated!!
Игра норм, только начал в ней нормально разбираться =)
If you're anywhere on the autism spectrum, buckle up your seatbelt, Dorothy, 'cause Kansas is going bye-bye.
lovely sandbox where you can pretend things matter while you dig up dirt with a giant drill that magically turns into every supercomputer and jumpdrive you could ever need. Gameplay equals nothing more than setting a big drill on top of fifty stacked pistons pointed at the crust, to get a billion tons of resources and then spending 100 hours FIGHTING the building menu and block placement system to create a ship and then logging off. It has multiplayer if you care for that ig. At least its so old it will basically run on any computer. Oh and you get to look forward to every single content addition being locked behind DLC yayyyy!!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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