
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You have to buy every DLC to play the game. beware before buying
Just needs more to explore... Seriously only 5 planets and 3 moons?! Not saying it has to be the next No Mans Sky but come on, really????
I had some fun, but as an Engineering student Calculus Homework gives me less of a headache xD
Game crashes the moment gunfire goes off, and the dedicated server hosting has no native Linux support. The official guides to playing this game being youtube videos is also discouraging, and there's a lack of written guides in general.
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I really want to give a thumbs up because this is definitely a good game, but I'm going to speak about the beginners experience that I had. I spent about 3 hours learning the ropes, or so I thought. I did the tutorial level, and for what it's worth it was fun. Then I got on the next day and wanted to get a raw experience, so I started a survival world. That's where the fun stopped. I had to restart several times after getting my vehicle stuck in a pit, and only later learned about the zero gravity feature that helps get it unstuck. So much for that tutorial. Then I found a research facility and, expecting trouble, parked a few hundred meters away while I checked it out by foot. Triggered an alarm, and after hiding for a few minutes, looted the place and went back to my vehicle and they blew it up. Never went after me personally, just zipped straight to my vehicle way beyond the trees. I still never saw what they attacked with either. Given that the vehicle has your only refining and assembling capabilities, once you lose it before constructing a base, you may as well start over, so I did. Then, this is like the 7th restart at this point, I find a crashed ship. I think it's the coolest thing, a little project I can mark on my GPS and work on from time to time. Nope. Apparently, I have to "research" the parts before I can claim them, things like the thrusters and whatnot. Research? Huh, must've missed that part of the tutorial, unless it just didn't exist. After admitting defeat again, I decide to loot what I can and leave, but after destroying something on the ship, it activates it's defenses or something and I get lit up upon leaving. I call it a night before I lose my mind. Next time I get on, I manage to actually get established. It's just a platform with a few production blocks and solar panels, but it felt good to have a base finally. I spend a few more minutes wrapping it up and have decided that, as far as the survival experience goes, this game has done a poor job of it. There's no real tutorial, and the little "good bot" helper thing is very much not helpful. It kept asking me to make ingots using the survival kit, but it only completed the objective after getting a refinery running, which requires me making a LOT of ingots already. Obtaining more advanced components has no clear path. Research is not well explained, if at all. I was just making whatever I could and hoping that something would trigger an unlock. I eventually got food going, but there was NO mention of food in the tutorial, so I was surprised to start taking damage after ignoring it at first. I also got randomly attacked by a wolf, really out of nowhere, so that was something. I know this is more of a creative game and the survival experience isn't very core to it, but what's even the point of it when it's so slow and clunky. I probably have to put in like 10 more hours in before I get a functioning spacecraft, that's how tedious it is to play it. If you are looking for something like No Man's Sky in terms of survival, this is definitely not the way to go. On the creative side of things, there are more complex engineering feats to do, and the physics are really fun to play with. I'd say this makes a better simulation than a game tbh.
меня отымели псы, меня отымела система строительства, меня отымела ферма водрослей, меня отмыел мой желудок. Советую
wtf is it with these space building games and there lack of proper in-game tutorials, how many hours would you like me to run around aimlessly? i dont get it its either a poorly put together tutorial or some tiring to read codex.
I get that this is just meant to be a sandbox, but even so it does stretch the realms of pointlessness a bit. I got to the point where I could have built a ship to go into space but by then I could just not be bothered to actually do it. I used to play Empyrion, which I quit because there were so many issues with the implementation. SE is better built, but much less of a game underneath it. Maybe its just not aimed at me.
Put hours and hours into the game durring beta having so much fun. A year or two later buy it; play it and it doesn't feel the same. The community is different, game is less sandboxy and more focused on soft objectives, and it some how feels more empty. I think the community really made this game before and the silly small scenarios you can get into, but I don't think it's worth the price. Not only does it cost money, but also sells in game cosmetics. Along wit that, by releasing the beta for free I physically couldn't a refund within the 2 hours I played post purchase. My beta hours were combined with the current ones breaking it essentially; I've already told steam about everything and it doesn't change a singular thing. To be a sandbox game and hold my hand really tightly is annoying.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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