
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My PC is well below the minimum recommended specs but it plays decently and I ABSOLUTELY LOVE this game especially since the economy 2 update. I honestly have maybe 1 or 2 complaints but they will get solved just by me getting a better PC.
i can finaly do some japen stuff
after my gpu died, i had to start using an AMD Radeon HD 5700 Series... if you know what that is you know that i was pretty much giving up hope on any of my games working until i got a new one. surprisingly enough space engineers could run on a graphics card from 2009 with minimal issues (at the lowest graphics settings) highly recommended, especially for the absolute chaotic creativity (the only issues i have is the excessive amount of dlc and the less than performant optimizations that are currently implemented) (i received 1 dlc for free)
even just the creative is SO MUCH FUN
THIS GAME IS PEAK, BUY IT! but seriuosly, this game is VERY fun
A lot of content in the base game. I have not purchased any expansions but I have been considering it lately.
The game is very fun i am about 4-5days in and i played A LOT of this game, i would recommand this game to anyone that likes No Mans Sky (esspecialy ship building part) and maybe star citizen (salvaging, mineing, combat parts) -use ProtonGE without it huge performance problems
gud game
я теперь вспомнил почему после 6 часов мытарств в этой поделке я в неё не заходил много лет. буквально сегодня "поиграл" ещё часов 8, две трети из которых я курил туториал, где тебе почти ничего не объясняют, зато любезно предоставляют инструкцию, которую ты не запомнишь наизусть никогда в жизни. последней каплей был запуск режима "быстрый старт" и за сотню квиклоадов я так и не доехал до координат, где, я так понял, можно подлутать начальные ресурсы, чтобы потом ебаться со строительством хаты 3х3 квадратных метра. надо ли говорить, что тачила, на которой тебя рандомно дропают, разваливается на первой кочке, переворачивается и ♥♥♥♥♥ взрывается (буквально) вместе с твоей жопой (в тачке стартовый минимум ресурсов, если можно так сказать, но по дефолтным настройкам их литералли нет. лежат слитки, GPS-навигатор, который ведёт тебя за 30км от спавна, и ствол, видимо, приготовленный для заебавшего ехать игрока, если вы понимаете о чём я). в сухом остатке тебя просто заёбывает застревать, умирать, взрываться, грузиться и ехать в объезд уже не 30 км по прямой, а 130 в лучшем случае. как итог - люто тильтанул и вышел не через меню, а через альт+ф4, после удалив 39гб этого кринжа буквально сразу. при первом запуске игры тебя встречает письменная телега от разраба, где сказано, что игра для инженеров-дрочил и усидчивых геймеров. в целом я с ним (разработчиком) согласен. лютая скукота, в это даже играть не хочется после всего вышесказанного. игра реально для тех, у кого синдром утёнка, которые не знают других игр с оптимизацией производства, в которые хотя бы интересно играть, а не курить туториал и гуглить сторонние гайды. короче говоря, толком в ЭТО я не поиграл, советовать или не советовать не буду, если вам реально ♥♥♥♥♥ делать - попробуйте. собственно, я не понял зачем вываливать на странице покупки игры скрины и видосы лейтгейма, до которого ты не дойдёшь никогда. было жаль потраченного времени. от меня дизлайк, дрочилам понравится.
love the building aspect of the game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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