
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 2.4/day in the week after.
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 134.4Kreviews | 89% | — | $29.3M |
| $19.99 | 4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Savegames falsch gespeichert werden, teilweise gar nicht gespeichert werden ist ärgerlich genug. Das dann noch trotz der Abschaltung von Autosave-Savegames gespeichert werden, geht dann richtig auf die Nüsse. Das spiel, in die Jahre gekommen, ruckelt bei mir wie sau trotz Sync. auf 60FPS und Ryzen 3900X, 64gb Gaming Ram und 7900XTX Tuf Gaming Graka. Jetzt bleibt mir nur noch übrig, 69 km zu meiner Basis hin zu fahren, aller ding wird unter GPS vieles unverständlich angezeigt, so das es dann mal vor kommt, das man den Punkt verliert wo die Basis steht. Oder ihn aus Versehen löscht, weil er mit einer Koordinate beschriftet ist, statt mit einem verständlichen Namen. Dann findet man unter den Baublöcken auch noch welche von Addons die man noch nicht hast, nach dem Motto ich nerve die Gamer solange mit dem Anblick bis sie diesen DLC-Misst kostenpflichtig nachgekauft haben. Hat ja bei anderen Games auch schon so gut funktioniert, das Gamer diese irgend wann liegen haben lassen. Im Koop zu spielen ist eine ganz besondere Freude, denn da ist man genau so aufgeschmissen wie bei der grottenschlechten Einführung, die sich die Entwickler sparen hätten können. Man spawnt && oder auch mal 2000km von einander wenn man sich nicht durch ettlich Anleitungen und Youtube Videos durch recherchiert hat um den geistlosen Vorgaben der Entwickler gerecht zu werden und eine Fraktion zuvor zu erstellen. Auch ist die Übersicht in der Weltenauswahl so bescheiden gemacht, das man nach einigen Stunden mitunter erst alles so eingestellt hat, das man halbwegs spielen kann. Es ist nicht so das ich das Spiel nicht zuvor schon 109 Stunden gezockt habe, nein nein nein... es wurde wieder mal vieles im Menüaufbau geändert, umgeworfen, so dass man glauben könnte, die Entwickler hätten eine herzhafte Sadistische Ader. Beim Fahren in Third Person muss man zur Maus auch noch eine weitere Taste drücken um die Rundumsicht nutzen zu können, in anderen Games geht das auch nur mit der Maus, logischerweise. ZU dem regelmäßige abstürze des Spiels kommt all das noch dazu. Aktuell kann ich niemanden zu diesem Spiel raten, es ist einfach so verpfuscht und sowas sollte man nicht belohnen. Es ist zum kotzen was die aus diesem schönen Game gemacht haben. und der 2 Teil soll noch schlechter sein. Medieval Engineers wird vernachlässigt. Echt bescheiden gedacht.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 30 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
| $19.99 |
| 2.9Kratings |
| 69% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the finest challenging survival-crafting games out there, Space Engineers is less focused on clear-cut linear progression and more on raw problem solving with minimal hand-holding, true to its name. Challenges are overcome by building vehicles and machines to mine, fight, explore, and produce. Definitely overwhelming at first but the systems in the game are very simple and easy to wrap your head around. Survival mode has become quite well fleshed out in recent years with the addition of new weaponry, farming, and radiation mechanics. The modding scene is vibrant with an endless amount of player-made vehicles, ships, mods, and scripts readily available. All in all, there hasn't been a better time to grab Space Engineers, and its continuing support alongside the sequel in early access leaves me optimistic despite the game's age; It's come a very long way since 2014.
Very good game, the physics are not the best but that they don't need to be. The mechanics of factions and allied as well as enemy AI is very good. I like building large ships in creative, but slowly progressing in survivial is fun too. I think the game is not overpriced ore anything, i havent bought any DLCs yet but I think there are just to many, thay could just combine them into only a few expensions. Overall very good.
always way after the fact when i realize games where better back before devs stole modes and gate kept fun"Look at Space Engineers. Look at the train sims. The creative sandbox bracket is entirely broken. Developers are no longer creating games; they are building bare-bones digital storefronts disguised as engines. They bait us in with early access, watch what the community creates for free to make their empty game playable, and then copy and monetize those exact ideas while killing off our mods and saved/game files with constant, unoptimized updates. They are living off our free labor while acting like digital landlords. I am completely done paying developers to steal from their own community." nah i used to love roaming the endless space to drill through worlds and moons ect but endless mod breaking and cash cosmetics nah cant really recommended this game anymore as the modal always goes F the casual player base and pro content/streamers and total dlc buyers. used to tinker and build slaughter bots/ships on here for fun now i need all the dlcs and/or long killed off mods just to play a sandbox space game like i used to. im no fan boy just a gamer sick of broken older games and mobile cash grabe slop shops in gaming models/platforms over what was once a gamers for gamers style mode/gaming world. rather play this offline on my old win 7 rig with old mods/game version solo. then have to deal with all the pack crap and locked items and none of my ships allowed to work/locked aka The "Deluxe Pack" vs. Founders Betrayal "Let's look at the historical record: the developers explicitly lied to Early Access founders. They promised that all functional blocks would be free and that DLC would be 'purely cosmetic'. They then pulled a blatant bait-and-switch by labeling unique block shapes, conveyor routes, compact cockpits, and functioning mechanical blocks as 'Decorative Packs' and 'Deluxe Upgrades'. They used semantic word games to legally cheat their early backers out of content, proving that their business model isn't just anti-consumer—it's built on broken promises."
[h2]Pros[/h2] [hr][/hr] You can build truly epic structures, vehicles, and spaceships (but doing so outside of Creative Mode is a complete nightmare). [h2]Cons[/h2] [hr][/hr] [b]Graphics:[/b] - There is definitely something wrong with the lighting and shadow system. Everything looks very weird. The image also feels blurry (and FXAA antialiasing isn't the culprit here). Tweaking the settings doesn't fix it. Mods partially solve this issue. [b]Controls:[/b] - Most building games and MMOs have long adopted a somewhat standardized control scheme optimized for inventory management and hotbars. Here, the controls are as clunky as it gets, and in most cases, you can't even fix it by rebinds. Some actions can't be rebound at all. - If you are standing right up against an object, you can't jump onto it, which is incredibly annoying when building (i get that it's tied to how the game's physics work, but when you can't even jump up a tiny ledge, it just looks incredibly stupid). [b]Environment:[/b] - Forget about decent enemies (proper PvE is non-existent). They are as dumb as a brick. I want to highlight the wolves specifically rather than space battles. They spawn right behind your back when you spend too much time working in one spot (on Earth like planets). What’s absurd isn’t just that they spawn out of nowhere, but how they behave and move. Since it’s a building sandbox, it’s somewhat forgivable, but still. For the reason mentioned above, the game is only worth playing either with someone else (just to spend a few evenings building your dream ship and chatting) or against other players (if you enjoy PvP).
Если вы не знаете физику У вас нет инженерного мышления Или вы казуал То игра не для вас
Keen for the love of god, please fix your driver issues. I cannot fly or do anything without the game crashing, This has been an issue for over a year now and counting. This frequently occurs with 50 series cards. There are multiple threads on your your own site that have only been responded to by bots. Take some accountability and address these issues already.
bought this to play cross plat with a friend just to find out its only possible through public dedicated servers which defeated the purpose of buying this game
Игра норм, только начал в ней нормально разбираться =)
Начал играть, не то чтобы долго, пару раз заново. Во время 3ей игры отвалился инет - и всё, профиль перешел в офлайн режим и не грузятся миры. Все. Обучения в игре нет. Есть какая то жалкая попытка запустить чат-бота помощника, который через 30 часов игры про WASD рассказывает, вместо реально нужных вещей. Сохранения в облаке не работают. Зачем нужна лицуха, знает кто?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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