
Space drone is a minimalist open world puzzle game with grid movement where you remotely control a drone to find and rescue your lost mates in space. Every movement spend energy, be aware to don't be without it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[b]space drone: rescue mission[/b] is a minimalist resource management / sokoban / sliding puzzler with the setting and primary goal subtly hinted at in the title. the story is very optimistic, suggesting mankind can wait until 3177 to find a new place to live. either way, most of the crew in charge of locating earth 2.0 crash-lands and it's up to the one guy left behind to rescue them with a drone. though the store page doesn't mention turn-based anywhere, in fact, the useless and usually incorrect tags say 'real time tactics' and 'rts' among other things, the game actually [b]works in a turn-based fashion[/b]. except when it requires timing and quick action and there's a [b]30-minute timer kicking in near the end[/b]. turn-based games are turn-based for a reason, so I find any kind of ♥♥♥♥♥♥♥♥ like this unacceptable, and that's on top of [b]not having undo[/b]. [b]63 levels[/b], each comprised of a single-screen grid. [b]progression is linearish[/b], as in levels are mostly unlocked one by one and you're mostly following a single path, but might have to circle back to a screen later from another direction. there are hidden areas as well, found by locating similarly hidden wormholes. the drone has to move from one charging station to the next without running out of energy, stations can and have to be used multiple times. there are asteroids in the way, some of which can be pushed, plus locked gates, ice and arrow tiles to slide over, switches to change arrow direction, inevitable teleporters, energy-draining tiles and even aliens to destroy (we come in peace, right?), though they're just another way to deplete energy when bumping into them. crew members themselves are also present on some screens, of course, providing additional narrative. [b]a map is available[/b] for level selection, but hidden levels don't get added after discovering them, and [b]without level numbers anywhere[/b] and no markings of as yet unrescued crew members on visited screens, it's [b]far less useful than it could be[/b]. certain areas are colored differently at least, and your current location is highlighted (unless you're inside a wormwhole). the mouse works in the menus but controls otherwise are keyboard-only: wasd or arrows to move, 'r' to restart. [b]no undo[/b], as I said above, but each charging station acts as a checkpoint. you'll be put back there after running out of energy, which is great, but [b]the level itself (asteroids, aliens, etc.) will be reset[/b], leading to frustration. selecting a level from the map puts you back to the first checkpoint and it can be better than re-arranging everything from the second one, for example. on the other hand, [b]switches never reset[/b], which is another source of frustration. you might line everything up nicely, then make a mistake, have to [b]reset, then possibly turn switches back to their original position before trying again[/b]. absolutely unacceptable. nice-looking minimalist graphics and an [b]excellent electronic soundtrack[/b] that restarts after every level reset and an annoying, [b]louder-than-everything-else text display sound that plays every single time[/b] you try and retry a level with a crew member. separate volume sliders, resolution options and a windowed mode toggle are the only settings, and progress is lazily stored in the registry. [b]many things in the game are done well, but there are just as many issues.[/b] it'll still work for some people, so if you think none of the above is a dealbreaker, go for it, but I wouldn't be able to recommend it even if undo got patched in. should the situation change, I'll edit the review.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
This is actually a good little puzzle adventure. Rooms can get quite difficult as you proceed further into the game. Also its cheap and entirely worth the modest price being asked.
Very good game with some really good puzzles. The early levels are easier, some relaxing, but the last levels get really challenging. The levels are posed like a map and you can teleport to already visisted places, what helps a lot while searching for secret levels. The game take some time to beat (a few hours) and is really worthwhile.
I really liked it, the game is very well polished and the puzzle system works very well, I recommend it.
Unlike every spaceship game I've played, you need to think hard to reach your goals and it makes you want to play more and more
Jogo com conceito muito interessante. Você controla a espaço nave através de uma grade e tem que recuperar os astronautas controlando seu gasto de combustível.
Jogo top demais! Excelente pra quem gosta de exercitar a mente e gosta de desafios, muito bem elaborado, namoral!
Amazing game, a open world puzzle grid! Really cool! cheap and solid, amazing game, congrats!
Ok, this game has taken me by surprise. I was expecting something easy and fast, but this game has some puzzles that forced me to stop and think what am i doing - what isn't something bad, to the contrary, is extremely good. It gets harder the more you progress, and i still didnt finished it (pretty close to the end tho), but, until now, i having lots of fun with this.
目的の地点まで自キャラを到達させるタイプのパズルです。氷のように滑る床や押すことができる岩、ワープゾーン、強制移動の矢印マスなどのギミックがあります。 これは構造的にストレスが溜まるゲームです。1歩進むごとにエネルギーを消費して、ゼロになるとミスになります。補給地点に入ればそのエネルギーを回復できる。いかにして盤面を前進しながらも補給地点に戻るか、が悩みどころとなることが多いです。そして一手戻るができない。するとどうなるかというと、解法が分からず行き詰ったときの試行回数が半端じゃないことになります。何度も何度もやり直しまくることになる。 これはやってみないと分かりにくいですが、レベルのリセットが不完全になることもあります。 パズルをすらすら解く自信のある人以外にはお勧めできません。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.4K | 36 | 83% | $15.99 | |
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| $226 | 3 | 100% | $2.99 | |
| $129 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| $4.5K | 56 | 93% | $4.99 |
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