
Space drone is a minimalist open world puzzle game with grid movement where you remotely control a drone to find and rescue your lost mates in space. Every movement spend energy, be aware to don't be without it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[b]space drone: rescue mission[/b] is a minimalist resource management / sokoban / sliding puzzler with the setting and primary goal subtly hinted at in the title. the story is very optimistic, suggesting mankind can wait until 3177 to find a new place to live. either way, most of the crew in charge of locating earth 2.0 crash-lands and it's up to the one guy left behind to rescue them with a drone. though the store page doesn't mention turn-based anywhere, in fact, the useless and usually incorrect tags say 'real time tactics' and 'rts' among other things, the game actually [b]works in a turn-based fashion[/b]. except when it requires timing and quick action and there's a [b]30-minute timer kicking in near the end[/b]. turn-based games are turn-based for a reason, so I find any kind of ♥♥♥♥♥♥♥♥ like this unacceptable, and that's on top of [b]not having undo[/b]. [b]63 levels[/b], each comprised of a single-screen grid. [b]progression is linearish[/b], as in levels are mostly unlocked one by one and you're mostly following a single path, but might have to circle back to a screen later from another direction. there are hidden areas as well, found by locating similarly hidden wormholes. the drone has to move from one charging station to the next without running out of energy, stations can and have to be used multiple times. there are asteroids in the way, some of which can be pushed, plus locked gates, ice and arrow tiles to slide over, switches to change arrow direction, inevitable teleporters, energy-draining tiles and even aliens to destroy (we come in peace, right?), though they're just another way to deplete energy when bumping into them. crew members themselves are also present on some screens, of course, providing additional narrative. [b]a map is available[/b] for level selection, but hidden levels don't get added after discovering them, and [b]without level numbers anywhere[/b] and no markings of as yet unrescued crew members on visited screens, it's [b]far less useful than it could be[/b]. certain areas are colored differently at least, and your current location is highlighted (unless you're inside a wormwhole). the mouse works in the menus but controls otherwise are keyboard-only: wasd or arrows to move, 'r' to restart. [b]no undo[/b], as I said above, but each charging station acts as a checkpoint. you'll be put back there after running out of energy, which is great, but [b]the level itself (asteroids, aliens, etc.) will be reset[/b], leading to frustration. selecting a level from the map puts you back to the first checkpoint and it can be better than re-arranging everything from the second one, for example. on the other hand, [b]switches never reset[/b], which is another source of frustration. you might line everything up nicely, then make a mistake, have to [b]reset, then possibly turn switches back to their original position before trying again[/b]. absolutely unacceptable. nice-looking minimalist graphics and an [b]excellent electronic soundtrack[/b] that restarts after every level reset and an annoying, [b]louder-than-everything-else text display sound that plays every single time[/b] you try and retry a level with a crew member. separate volume sliders, resolution options and a windowed mode toggle are the only settings, and progress is lazily stored in the registry. [b]many things in the game are done well, but there are just as many issues.[/b] it'll still work for some people, so if you think none of the above is a dealbreaker, go for it, but I wouldn't be able to recommend it even if undo got patched in. should the situation change, I'll edit the review.
This is actually a good little puzzle adventure. Rooms can get quite difficult as you proceed further into the game. Also its cheap and entirely worth the modest price being asked.
Very good game with some really good puzzles. The early levels are easier, some relaxing, but the last levels get really challenging. The levels are posed like a map and you can teleport to already visisted places, what helps a lot while searching for secret levels. The game take some time to beat (a few hours) and is really worthwhile.
I really liked it, the game is very well polished and the puzzle system works very well, I recommend it.
Unlike every spaceship game I've played, you need to think hard to reach your goals and it makes you want to play more and more
Space Drone has a cool premise and potential, but it falls short on many QoL features that would make it more bearable. [b]It’s a Sokoban game[/b], which means you’ll need to follow specific routes to go through a level, usually pushing boulders on the way. [b]This game sets itself apart by having a 10-movement limit, after which you have to be in a station to recharge your movements[/b] - or reset the map in case you can’t. I enjoy Sokoban games, but I hate that this puts [b]too much focus on the sliding mechanic[/b]. There are ice tiles that make you slide all the way to the end, and most of the early to mid-game is juggling your movements with sliding. I don’t mind sliding in puzzle games - when done sparingly - but this being a space game, I thought sliding wouldn’t be too prevalent, though it is present on almost every map. [b]I also don’t like how this game implements the movement limit[/b]. You have to constantly come back to the same station, and that sometimes feels more like busy work than part of a grand puzzle. I’d prefer it much more if there were a movement limit for the whole map and that you had to work with that limit to figure out the puzzle. Each section of the game connects to another section, and you can see the connections on a map. Your objective is to rescue the crew of the ship, [b]but the map lacks any information on previously seen crewmates[/b] that you have to come back to rescue from other map entrances, making it guesswork to know where people are, especially because the map doesn’t even have any form of number or name to help with pen-’n’-paper tracking. Lastly, another lack of QoL is the fact that [b]the game has no undo button[/b]. Since you’re tied to 10 movements, any misclick or misdirection you take punishes you with a full reset of the map. It’s not uncommon to miscalculate your movements and be one movement short of returning to a recharging station. Since returning to a station already feels like busy work, at least let me rewind my previous movements. Still, [b]if you like sci-fi, movement restrictions, sliding, and a (sort of) hard puzzle game, this might be a game for you[/b]. I couldn’t enjoy the sliding and lack of QoL, but you still could, so don’t feel discouraged to buy the game. [b]Score: 4/10[/b] - [i]Weak[/i]
흩어진 동료들을 구출해 탈출하자 우주선을 움직이면서 흩어진 동료들을 구하고 우주선으로 탈출하는 퍼즐 게임입니다. 이동을 할때마다 에너지를 소모하여 건전지 그림이 있는 타일을 통해 에너지를 완충할 수 있습니다. 에너지 충전소의 위치를 잘 파악하면서 움직여야하며 돌을 옮기고 에일리언이랑 충돌도 하고 스위치들을 작동하기도 하죠. 또한, 얼음 판을 미끄러져 이동하거나 화살표를 따라서 주르륵 미끄러지기도 하고 전기 그림이 그려진 곳을 지나면서 에너지를 추가로 소모하기도 합니다. 맵의 지형과 구조 등에 따라서 지금 당장 진행할 수 없는 구역도 있고 다른 지역에 들리거나 빙 돌아서 도달을 해야하는 경우도 있죠. 맵 하나만 신경쓰면 될때는 편한대 다른 곳이랑 엮여버리면... 으으.... 아쉬운 점 -종료 찾으면 맵에 표시좀 되었으면
Jogo com conceito muito interessante. Você controla a espaço nave através de uma grade e tem que recuperar os astronautas controlando seu gasto de combustível.
Amazing game, a open world puzzle grid! Really cool! cheap and solid, amazing game, congrats!
Ok, this game has taken me by surprise. I was expecting something easy and fast, but this game has some puzzles that forced me to stop and think what am i doing - what isn't something bad, to the contrary, is extremely good. It gets harder the more you progress, and i still didnt finished it (pretty close to the end tho), but, until now, i having lots of fun with this.
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