
Two space exterminators prepared to clean the galaxy from vermin. Collect ammo for your rifle and oxygen tanks. Old school game, funny, difficult and addictive. Compatible with keyboard and controller. 1 or 2 players (Remote Play Together). Demo available.
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Review verfasst am 13.12.2019 Das Game hätte auch XEYYEX 2 heißen können! Denn es spielt sich fast genauso mit dem Unterschied, dass es hier Leitern gibt. Das macht das Spiel etwas schwieriger, weil man auf der Leiter nicht schießen kann. Für die Leute die XEYYEX noch nicht kennen erklär ich mal kurz den Spielinhalt. Man läuft rum knallt Gegner ab und sammelt Muni und oxygen. Falls das oxygen mal ausgeht ist man tot. Hat man ein Level geschafft gehts weiter ins nächste. Denn es gibt 30 und jedes ist schwerer als das vorherige. Space Climber ist auch zu zweit spielbar, was den Spaß wahrscheinlich erhöht. Ansonsten bietet das Game eine minimalistische Retrografik und guten Retrosound. Die Steuerung ist gelungen. Mein xbox360 Controller wurde sehr gut unterstützt. Die Preis/Leistung ist noch ok. Und es gibt Errungenschaften. Für mich ist das Game zu schwer. Wer einen knackigen Schwierigkeitsgrad mag und auf alte Retrogames abfährt ist hier richtig. Bei Interesse kann man sich erst die kostenlose Demo geben und Space Climber testen.
[h1]Quite polished retro-styled shoot 'em up.[/h1] [i]Disclaimer: Developer gave me a free key for review purposes.[/i] A simple shoot 'em up, in [i]Space Climber[/i] you go about a small level and shoot the constantly spawning monsters in hopes of diamonds. Reaching 20 diamonds finishes the level. While shooting and avoiding getting caught or shot by the mobs, you also have to worry about finding ammo and oxygen. If you run out of ammo, well, you can't shoot the mobs. If you run out of oxygen, you [i]die[/i] horribly and silently, because there's no sound in space. There is sounds and music in [i]Space Climber[/i] though, and they do their job fine with pew-pew effects and several adequate arcade tracks. [h1]Increasing complexity[/h1] Each of the 30 levels introduces a new enemy or level feature or sometimes two. There's slow and fast mobs, various shooters, shielded mobs, and some can shoot or move through walls or have other special mechanics. Shooters include the basic damage dealers but also ones that lower e.g. your oxygen or ammo levels. It gets rather complicated in the end. The first levels with just a couple enemy types are easy-peasy, and you hopefully learn the mechanics that accompany you through the game (i.e. about ammo conservation and oxygen). If you survive to the end of the level at full health, you get a fancy gold medal and a special achievement for that. However, with new mobs and features each level, gold medal isn't always a cake job. I needed dozens of tries to even beat some levels for the first time: this is not an easy game off the bat. Prevailing needs practice, which is a sign of good game balance. [h1]"Unfair" randomness[/h1] In the end, it was the only thing that sometimes annoyed me. E.g: - A mob spawning near you when you can't move - Fast mob suddenly turning corner and hitting you - Shooter unleashing (they shoot apparently at random) at short range, impossible to dodge. - Fire or slime trap activating randomly right when split-second picking an item from its tile. With practice, it's possible to avoid the situations that can lead to potentially dangerous randomness. I can see it being annoying for many others though. [h1]Tiny bugs and other technicalities[/h1] In my playthrough, I experienced some minor bugs, probably to be fixed by the dev in the near future. Initially, the game didn't launch, giving Steam Error 51. Turns out [i]F-Secure Deepguard[/i] was preventing it from launching. So watch out for that, though also my copy of [i]No Man's Sky[/i] was afflicted by this. My wishlist for lacking features includes a restart level button (useful when trying to get gold medals and a single hit ruins the run) and a button to return to level selection screen. Currently, the pause menu is just a pause screen without other possible interactions. There's also no sound or music controls. Just a word of caution, the color schemes on some maps might be difficult for the eyes [i]if afflicted with color blindness.[/i] By the way, I only tested the 2-player co-op mode once to see that it works. There's no online multiplayer, but you can use [i]Steam's Remote Play Together[/i] for that if local play is out of the question. Finally, a word about controls. They cannot be remapped and are slightly unconventional. For moving and shooting on keyboard there's arrows+L (player 1) and WASD+Q (player 2). Or you can use controllers (tested with XBox One Controller). [h1]A good arcade-style game[/h1] Beating the 30 levels for the first time took about 8-9 hours, and golding them and consequently getting the 100% about 12 hours, playing solo. That's pretty good value for a small game like this. I both enjoyed and sort of hated it but in a good way (see "unfair" randomness). I'm told that bug fixes and leaderboards are on the way. However, the game is fun, challenging and otherwise complete. I think the price is also very affordable. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
[h1]Takes the classic addictive old school gameplay we once know and love ![/h1] [Url=https://store.steampowered.com/curator/35820949-My-Stupid-Review]ᵛᶦˢᶦᵗ ᴹˢʳ ᶜᵘʳᵃᵗᵒʳ ᵖᵃᵍᵉ[/url] It may not be the most engrossing single-player experience, but if you enjoy local co-op multiplayer, This game may be the best bet for ya ! [H1]My Table Review :[/h1] [table] [tr] [th]About[/th] [th]Rate[/th] [/tr] [tr] [td]Art/graphic[/td] [td]Another retro games style we all know which doesnt really look good compare to current games generation, But atleast it still doing its best for traditional pixel art and simple sprite for its own style. [/td] [/tr] [tr] [td]Gameplay[/td] [td]Its an arcade style gameplay where you need to gather a thing from killing an alien/vermint its somekind of crytal- umm diamond or something ? i dont know what is it behind the story but well, the game will offer you 30 diffrend stage and you need to kill the vermint to get a diamon which our goals to collect arround 20 with 50:50 chance each vermint you shoot, I think its pretty much fair amout for random thing thou but im okay with it. the difficulty thou i cant say its for beginner or new comer for arcade games is recommended, since in this game you need to focus to lot of thing most annoying thing i think for new comer is the "Life" system our character will get 3 heart, so if you get hit by the enemy 3 times you will dead, without healing power up in the game you need to survive with only 3 life, Its not really bad thing to me since i love arcade games. and the other thing you need to focus to your ammo and oxygen so if you running out of ammo or oxygen tanks you really need to take the power up which its will be on the map randomly and the most pain in the head is the enemy also walking randomly so its a pretty much chalanging gameplay you got here.[/td] [/tr] [tr] [td]Multiplayer[/td] [td]Since valve now release a remote play together feature for steam i guess its obvious dev would use it for oppurtunity. XD[/td] [/tr] [tr] [td]Controller Issue[/td] [td]I dont have any complain with the control but i recommended using gamepad instead. I know if someone new playing this game it will be awkward with the controll but i know people would learn and get used to it. the only problem i have here is the game mechanic, you see the game is using 2D platform kind of thing (without jump) theres a ladder in every map which its still not right to me and its really annoying a little bit for the gameplay where whenever you press down in a ladder you character would go sliding down so fast nonstop until you press left or right nor up. The wirdest thing is if you press up in the ladder you need to press it multiple time to reach on top unlike when you want to going down the mechanic will bring your character in the ground without pressing down multiple times. I dont know about other people thou but thats the only thing i really get anoyed with. [/td] [/tr] [tr] [td]Music or Sound[/td] [td]It's classic its not really repetitive but alteast i dont have problem with the music.[/td] [/tr] [tr] [td]Playtime (Poweref by [url=https://steamcommunity.com/groups/HowLongToBeat]HLTB[/url])[/td] [td]The game still new so like we know theres no data about it. i want to submit IF i beat the game thou but i guess i'll pass cuz i suck XD[/td] [/tr] [tr] [td]Story[/td] [td]Not the best but the gameplay is important, Hope next games will be improoved in the future ![/td] [/tr] [tr] [td]Recommended?[/td] [td]Its affordable so.. YES ![/td] [/tr] [tr] [td]Can Low Spec User play this game?[/td] [td]You dont need RTX gpu for this...[/td] [/tr] [tr] [td]Hardware Port[/td] [td]Laptop and PC.[/td] [/tr] [tr] [td]Integrated Graphics[/td] [td]Supported ![/td] [/tr] [tr] [td]Possibility work with[/td] [td]Intel HD, Geforce GTS (All version), Geforce GTX M(All version) , Geforce GTX(All version), Geforce GT(All version).[/td] [/tr] [tr] [td]Difficulty Level[/td] [td]Newbie Difficulty, [b][u][Casual Difficulty][/u][/b], [b][u][Core Difficulty][/u][/b], Hardcore Difficulty, Everyone Difficulty, Baby Difficulty, Adult Difficulty [/td] [/tr] [tr] [td]How many Game Bug[/td] [td]I dont know is this a bug or steam bug. I realise we cant Screenshot the game screen while in game title nor inside of the game. since i dont know how steam SDK works i dont really know if this a bug or not. we can still open steam overlay thou but cant take screenshot while pressing f12 like i usually do in other games.[/td] [/tr] [tr] [td]DLC worth?[/td] [td]EA isnt born in the arcade era.[/td] [/tr] [tr] [td]My oppinion[/td] [td]Love how the dev making an intresting arcade game style even for current gaming generation. I hope it will improoved more in the future ! you may also intrested in [url=https://steamcommunity.com/id/RensAgatha/recommended/1085990]XEYYEX[/url] games its another arcade game that you may intrested if you like simple arcade games.[/td] [/tr] [tr] [td]Sponsored By[/td] [td]-[/td] [/tr] [/table] Review Version 4.5.0 Learn More [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1302963276]About my stupid review.[/url] ©²⁰¹⁹ ᴹʸ ˢᵗᵘᵖᶦᵈ ᴿᵉᵛᶦᵉʷ. ᴮʸ ᴿᵉⁿˢ ᴬᵍᵃᵗʰᵃ. ᴴᵉʸ ᵎ ᶜᵘʳʳᵉⁿᵗˡʸ ᶦ ᶠᵒᶜᵘˢᵉᵈ ᵗᵒ ᵈᵉᵛᵉˡᵒᵖ ᵐʸ ʳᵉᵛᶦᵉʷ. ˢᴼ ᶦᵐ ᵒᵖᵉⁿᶦⁿᵍ ᶠᵒʳ ᵖᵉᵒᵖˡᵉ ʷʰᵒ ʷʰᵒ ᶦⁿᵗʳᵉˢᵗᵉᵈ ᵗᵒ ᵍᵉᵗ ᵃ ʳᵉᵛᶦᵉʷ ᵃⁿᵈ ᶠᵉᵉᵈᵇᵃᶜᵏ. ᴰᵒ ʸᵒᵘ ˡᶦᵏᵉ ᵐʸ ʳᵉᵛᶦᵉʷ ˀ ᴬʳᵉ ʸᵒᵘ ᵃ ᵈᵉᵛᵉˡᵒᵖᵉʳ ᵗʳʸᶦⁿᵍ ᵗᵒ ᶠᶦⁿᵈ ˢᵒᵐᵉᵒⁿᵉ ᵗᵒ ʳᵉᵛᶦᵉʷ ʸᵒᵘʳ ᵍᵃᵐᵉ ˀ, ᴰᶦᵈ ʸᵒᵘ ᵗᶦʳᵉᵈ ʷᶦᵗʰ ᵖᵉᵒᵖˡᵉ ʷʰᵒ ᵍᶦᵛᶦⁿᵍ ʳᵉᵛᶦᵉʷ ᶠᵒʳ ᵗʰᵉᵐˢᵉˡᶠ ˀ. ʸᵒᵘ ᶜᵃⁿ [url=https://steamcommunity.com/id/RensAgatha]ᶜᵒⁿᵗᵃᶜᵗ ᵐᵉ[/url] ᶦᶠ ʸᵒᵘ'ʳᵉ ᶦⁿᵗʳᵉˢᵗᵉᵈ. ⁽ᴳᵒᵒᵈ/ʳᵉᶜᵒᵐᵐᵉⁿᵈᵉᵈ ʳᵉᵛᶦᵉʷˢ ᶜᵃⁿⁿᵒᵗ ᵇᵉ ᵍᵘᵃʳᵃⁿᵗᵉᵉᵈ. ᴮᵘᵗ ᴵ ᵈᵒ ᶠᵉᵉᵈᵇᵃᶜᵏ ᵃⁿᵈ ˢᵉᵉ ᵗʰᵉ ᵖᵒᵗᵉⁿᵗᶦᵃˡ ᵒᶠ ᵗʰᵉ ᵍᵃᵐᵉ.⁾ ᴵ ᵃˡˢᵒ ᵘᵖᵈᵃᵗᶦⁿᵍ ᵐʸ ʳᵉᵛᶦᵉʷ ᶠᵒʳ ᵃ ᵍᵃᵐᵉ ᵗʰᵃᵗ ʰᵉᵃʳᶦⁿᵍ ᵗʰᵉᶦʳ ᵖˡᵃʸᵉʳ ᶠᵉᵉᵈᵇᵃᶜᵏ ᵃⁿᵈ ʳᵉᵛᶦᵉʷ ᵗʰᵉ ᵍᵃᵐᵉ ᵃᵍᵃᶦⁿ.
The year was 1983. I was 3-years-old. My mother introduced me to gaming via her much loved Atari and a lifelong gamer was born. From Frogger, Pac-Man, Space Invaders, Asteroids, Breakout, and Centipede to everything else in between my mother purchased almost every game she could get her hands on. We spent hours playing them together and I'm certain she spent plenty more playing them after I was fast asleep. A long-time has passed since then. Yet one thing has stayed true. Our love and need for entertainment. Technology has advanced at a level beyond our imaginations. Games like Space Climber and feruloxstudios' debut game [url=https://steamcommunity.com/app/1085990]XEYYEX[/url] are classic examples of nostalgia introduced to a modern audience. Whether they have the tools and features necessary to entertain a modern audience is the question that needs to be answered. [h1]Is there sufficient challenge?[/h1] What I remember most fondly about the older generation games was the enormous challenge the top games offered. It wasn't just that I was a young gamer because I know game industry veterans have written copious amounts of dialogue on how difficult games used to be. The reality was that the challenge was so high that the games forced you to "get gud" as you'd say nowadays or otherwise you'd have a hard time rather than an enjoyable one. Every time you bettered your high score (in an era before achievements) it felt like a true feat. When you finally learned how to beat a boss or a level you felt like the man (wooo!) And this is where I feel Space Climber triumphs. I finally played the game when I had no Internet due to a telco error. It took me a good hour and a half to overcome the difficulty of the opening levels. I mean, I wasn't exactly terrible right out of the gate, but I'd *almost* get to the end of the level and then I'd be overcome by enemies -- ammo and oxygen are offered enough to have available resources but the paths to getting them not always the easiest to traverse. [h1]Is it visually appealing? Does it sound good?[/h1] You have to remember that we didn't have the graphic quality back in the day that we do now. Therefore, it was of vital importance that the limited color palettes available to the developers were implemented intelligently. Poor games were often those that had poor design choices based on the usage of the pallette. People don't want to play games that hurt their eyes. There are some levels in Space Climber -- as visually presented in the screenshots -- that are harsh on the eyes. There are others that are more pleasing. The positive here is that, in my opinion, Space Climber is never held back by poor design choices that make things difficult for the player to see. This was another important thing in the development of the game. As far as sound goes, these guys know how to design sound into a retro game without being over the top. The pew pew of the weapons is fine and the soundtrack more than suitable. As a result, there's a tick for the sound department. [h1]A Warning Too Soon[/h1] In giving hopeful reviewers Steam keys the developers warned that they had reused the same backgrounds for XEYYEX. To be honest when I read this I was scared for the game. I was worried that this would turn out to be just an asset swap with some minor gameplay mechanic changes to XEYYEX that could have been implemented as a DLC. I am glad that I was wrong. Yes, they reused the backgrounds but they worked the first time and they work here again. Furthermore, the game is suitably different to XEYYEX that they are clearly two different products under the same genre that should attract many of the same players. In other words, this is not an asset flip and you're not paying for the same game twice. [h1]Frustrations[/h1] There are some frustrations here that peeved me off. However, when thinking back to older generation games many of them had the same issues. These issues are in the fairness of the game. It is extremely frustrating to have worked hard to get towards the end of a level only for the game to spawn an enemy unit within immediate proximity and for the player to have no actual way to defend themselves from impending doom - too close to stand there and shoot the enemy down and not far enough away to flee and avoid being hit. The enemy AI is unfair in other ways which other reviewers have already. They are entirely correct and as a result, the game can turn from enjoyable to rage quitting ♥♥♥♥♥♥♥♥ in a matter of seconds. But as said, this can also be considered part of the charm and truism of the genre the developers have filled. This is really the only "buyer beware" scenario of the game. [h1]Value... Is it there?[/h1] The game is a smidge under $6 in Australia and probably less elsewhere. I'd argue that it's a fair price. Anything less and the developers probably aren't making the profit they need to. It's a niche game that calls upon the nostalgia of older generation gamers. It does it well enough that you'll want to get through at least a few levels and sink a few hours into the game. I feel that it satisfied the time in which I couldn't access the Internet very well. It made me think of my mother who has been deceased for almost 20 years and the times we spent together throughout my childhood playing games. Those are experiences that are easily forgotten and not often thought of but are really the backbone to the parental bonding I wish all children had an opportunity to experience. My final verdict is "thank you." Yes, the game is worth the sixer and I enjoyed my time with the game. [h1]Advice to the Devs[/h1] I, obviously, do not know what type of income you made for either of your two games so what I may say may be incorrect. However, releasing a game on December 12 would appear to be a shortsighted decision in my opinion. This is because the date lays between Steam's Thanksgiving Sale and the Winter Sale. I would believe that the majority of diehard Steam gamers are either playing the games that they purchased on Thanksgiving and/or are waiting for the Winter Sale so they can pick up their favorite games of the year at a discounted price or their favorite games on their wishlist that have previously been prohibitively expensive. Furthermore, a release of December 12 (I'm in Australia so if it was the 11th elsewhere please excuse me) prohibits you from putting your game on sale during the actual sales. You're in a no-win situation. Your game is going to be buried and not given an opportunity to succeed in the ways that you want it to. My strong advice would be for your future releases to avoid these windows as much as possible. [h1]A Sincere Apology[/h1] feruloxstudios gave me a key before the game was released. Unfortunately, due to health and other commitments, I was unable to spend time playing the game to write a review. I sincerely apologize to the developers. If you grant me a review key in the future I'll attempt to be more prompt like I was with XEYYEX and continue to give you a fair and balanced opinion on your games. Good luck! Updated.
Great retro 2D style game to play. Its bomberman on acid but without the bomb. So yea you must kill aliens without the bomb. Good luck ;)
Space Climber est un jeu d'arcade rétro façon shoot'em up dans l'espace, le but est de tirer sur les ennemis afin de récupérer 20 diamants pour passer au niveau suivant, tout en veillant à récupérer munitions et oxygen. Attention si vous ne parvenez pas à collecter à temps votre bonbonne d'oxygène vous mourrez et devrez recommencer le niveau. Il y a en tout 30 niveaux, au fur et à mesure de votre avancée de nouveaux monstres aux caractéristiques différentes, et quelques pièges viennent augmenter la difficulté. Le jeu ressemble beaucoup à son prédécesseur Xeyyex tout aussi fun et addictif avec quelques variantes car cette fois-ci il il y a des échelles et un système de chute pour en descendre, vu le nombre de monstres cela complique un peu les choses. En parlant des monstres ils sont assez variés et originaux, je déteste les fantômes ce sont les plus sournois et bien souvent c'est à cause d'eux que vous mourrez. Ah et j'ai même croisé Dark Vador... Niveau maniabilité on peu y jouer aussi bien au clavier qu'avec la manette mais on ne peut pas modifier les touches du clavier, et pour la manette ce sera la croix directionnelle uniquement (cela m'a surprise au début et j'avoue tout de même avoir été un peu irritée voire même handicapée au début car aïe aïe le pouce, mais les développeurs ont vite réagit et amélioré la maniabilité entre temps et on s'habitue finalement très bien à cette petite croix directionnelle si rarement utilisée). Le jeu peut être parcouru en solo ou à 2 joueurs sur le même ordinateur, ou également avec le nouveau système de remote play together que j'ai eu la chance de tester avec le développeur (PS : merci c'était court mais fun et intense même si j'ai vite été tuée). Pour les côtés un peu moins positifs il n'est pas possible de recommencer le niveau, il faut donc se faire intentionnellement tuer (cela est utile de recommencer le niveau pour les succès en or), il aurait été judicieux de l'implémenter dans le menu pause. Sinon rien d'autre à dire, et pas de bugs à signaler. Pour moi ce sera un grand oui car j'aime beaucoup les jeu d'arcades qui me rappellent ceux de mon adolescence, l'esprit rétro est bien là, avec les sons et la musique d'ambiance qui vont bien et sa bonne petite dose de difficulté. Peut être difficile mais pas insurmontable non plus, c'est le genre de difficulté qui vous tient en haleine et rend le tout addictif. A voir aussi : [b][url=https://steamcommunity.com/id/kamikaze62260/recommended/1085990/]XEYYEX[/url][/b] et [b][url=https://steamcommunity.com/id/kamikaze62260/recommended/1298360/]MIBT[/url][/b] [code][h1][b] Si vous avez apprécié cette évaluation et souhaitez découvrir d'autres jeux venez suivre ma [url=https://steamcommunity.com/groups/indepgames/curation]page de curation[/url].[/b][/h1][/code]
Since I downloaded the demo of this game I knew that it had to be in my collection. Absolutely recommended. It has an MS-DOS game aesthetic. The graphic aspect is the weakest, but the gameplay is colossal, and the control is very precise with both the keyboard and the controller. Very fun and addictive, and playing in co-op, both online and local, multiplies the fun by fights for ammo and oxygen tanks. The music and the sound effects are very good too. 8.5 / 10
Отличная 2D аркада стилизованная под игры на системе DOS. Есть режим игры с другом. Враги разнообразные и по мере прохождения уровней их становится больше. На каждом этапе добавляется новая разновидность, которая усложняет игровой процесс и соответственно играть становится интереснее. Строение уровней так же меняется, открывая больше путей для маневра вашего персонажа. Цель игры, собрать двадцать мерцающих сфер и перейти на другую локацию, при этом с продвижением эти самые сферы выпадают все реже, а врагов становится все больше. Игра имеет много общего с такими аркадами как PACK-MAN и Lode Runner, так что, поклонники данных игр на приставках обязательно получат большое удовольствие и массу ностальгии. Бонусом идет приятная музыка и достижения в Steam. Чтобы расслабиться и приятно провести вечер с другом подходит идеально. Great 2D arcade game stylized for DOS games. There is a game mode with a friend. Enemies are diverse and as they progress through levels they become more. At each stage, a new variety is added, which is becoming more interesting. The construction of levels is also changing. The goal of the game is to collect twenty flickering spheres and go to all locations, as a result of which all these spheres become less and less. PACK-MAN and Lode Runner, so fans of games on consoles will definitely get great pleasure and great nostalgia.Bonus is nice music and achievements on Steam. To relax and have a good evening with a friend fits perfectly. 10/10
Primero que nada no te dejes llevar por los graficos, es un juego tipo de la vieja escuela (arcade). La musica queda perfecto y en lo que respecta a gameplay es simple pero muy entretenido y adictivo para esos dias en donde solo quieres divertirte, si buscas un juego asi deberias darle la oportunidad a este ya que cuenta con una buena variedad de enemigos y niveles. En pocas palabras, el juego me gusto, simple y adictivo. Compralo y dale una oportunidad.
[h1]Arcade altmodisch umgesetzt [/h1] Ein Mann, wenig Sauerstoff und tödliche Leitern. [b]Gameplay[/b] “Space Climber” ist an alte Arcadetitel angelehnt und bietet 30 “Pac-Man” ähnliche Level, in denen wir Feinde abschießen müssen. Dabei müssen wir 20 Diamanten sammeln, um das Level zu beenden. Gleichzeitig benötigen wir aber auch Sauerstoff, damit wir nicht Game Over gehen und natürlich muss auch die Munition eingesammelt werden. Die Level sind ein wenig länger als in [url=https://store.steampowered.com/app/1085990/XEYYEX/]XEYYEX[/url], dem anderen Spiel der Entwickler. Zudem bietet „Space Climber“ keine Bomben, dafür jedoch die kniffligen Leitern, an denen man sich nur schwer verteidigen kann. Außerdem bietet dieser Titel eine Speicherfunktion, wodurch man nicht immer von Vorne beginnen muss. [b]Story[/b] Das Spiel selber hat keine wirkliche Geschichte. Das kleine indische Entwicklerteam ist beim ersten ihrer Spiele über [url=http://steamcommunity.com/groups/Drakeschool] meine Kuratorengruppe [/url] gestolpert und hat mich als Freund hinzugefügt. Da sie es nicht über das Kuratorenprogramm verteilt haben, kann ich immerhin direkt Feedback geben und habe so auch direkt „Space Climber“ zu Release bekommen. [b]Grafik/Sound[/b] Der Grafikstil soll an alte Arcadehallen erinnern und ich finde, dies ist den Entwicklern im Look und auch mit dem Sound gut gelungen. [b]Fazit[/b] „Space Climber“ ist das zweite Spiel von [url= https://store.steampowered.com/search/?developer=feruloxstudios]feruloxstudios[/url] und sehr ähnlich zu [url=https://store.steampowered.com/app/1085990/XEYYEX/]XEYYEX[/url]. Ich kann das Spiel empfehlen, wenn man denn auf Arcadetitel steht. Man sollte sich jedoch beide Spiele vor dem Kauf und eventuell auch die Demoversionen vorher ansehen.
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