
Space Pirate Captain McCallery explores a mysterious ruin in an alien swamp in search of treasure in this Low-Poly 3D Action-Adventure game.
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Languages: English
Reviews
Another fun adventure with Space Captain McCallery, but this time on a very purple planet! Unlike Episode 1: Crash Landing, Pilgrims in Purple Moss features far fewer hallucinogenics to try, instead opting for purple moss that rots upon resting, creating a somewhat different dynamic from the first game. Similarly different is that the area design is a tad more constrained, with this appearing to be a slightly tamer planet, and much swampier. Nevertheless, there are still clear indications of different paths one can take to uncover some secrets, such as tucked away hallucinogenic foods, so despite being tamer it remains interesting to explore. Although, it has to be said, the environments feel less varied than the first, at least without going after the more hidden paths, [i]but[/i] I'd say the ruin in this game is much more interesting than the first game's, and hints at much more intrigue in the Renegade Sector than the first game's ruin did. This all said, the reason I write more of the game's planet than its gameplay is simple: it hasn't changed much from the first, and that's not to its detriment. It's still an enjoyable lock on and shoot style, with dashing allowing one to dart around enemies in a fun fashion. There are new enemies here, with perhaps one carryover from the first, and each is fun to fend off...Well, except maybe the snake creatures when several are alerted. As with the first, there are boss enemies as well, which are cool sights to behold and face, although the last is a tad on the rough side. Overall, it was a fun adventure, and I'm certainly curious to see where the next episode takes things!
ENG: Like the first episode retains all the mechanics, instead of a jump, we have a dash which gives it a different kind of platforming and you have to keep the captain fed because the energy is used for different actions such as reloading the weapon or dash among other things. The duration is short, but it is quite difficult, if you liked the first episode you should continue it and not be reading reviews and if you don't know it go straight to the first episode. ESP: Al igual que el primer episodio conserva las mismas mecánicas, en vez de un salto tenemos un dash lo que le da un toque diferente al plataformeo y además hay que mantener alimentado al capitán ya que la energía se usa para diferentes acciones como recargar el arma o el dash por ejemplo. La duración es corta, pero es bastante difícil, si te gustó el primer episodio deberías continuarlo y no estar leyendo las reviews y si no conoces el juego ve directo al primer episodio.
Kinda better than the first one but still garbage like the first one.
Space Captain McCallery - Episode 2 is a lot like the first episode. It's yet another Renegade Sector game and that means you know what to expect: a short but fun adventure through an alien world with some humor, a bit of scenario and fun but ultimately serviceable gameplay. While playing Episode 1, I felt like it was a pity that the game didn't do more with what it had. A single weapon, no movement options except for the dash and very basic platforming did the trick, sure, but it [i]could[/i] be more. That's exactly what I expected Episode 2 to do, and to my surprise, it didn't really deliver. You've still got the interesting Energy system, which simulates hunger and is replenished by eating strange fruits you find in the overworld. It's also depleted to craft new ammunition for your gun. You still only get the one gun, which is a pity - even something like an unlockable charged shot would help spice up the combat a lot! Now for the new stuff! Purple Moss makes an appearance. It's a new kind of fruit that is perishable as soon as you use a checkpoint. While it doesn't really change the gameplay loop too much, it feels like a step in the right direction, and providing the player with more options is always good. The dash makes a return and it's used a bit more this time. You've got some more light platforming, and bosses frequently require you to dash around to avoid damage, which makes the combat feel faster and more dynamic. Common enemies are still a pain because they're numerous and fighting them is useless, but the bosses are all good if a bit easy. The final boss has a twist I really enjoyed! In conclusion, Episode 2 is definitely a step in the right direction... if you liked Episode 1. It's more of the same, but exploring an alien world still felt very fun, and I enjoy how short the game is. I hope Episode 3 adds more stuff to distinguish itself - new guns and movement options would help tremendously.
An entertaining but challenging romp.
While I would argue that this is a better entry into the series than the first game, it's still just more of the same. If you enjoyed the first, there's no reason you wouldn't enjoy the second.
This is a 3D platformer/brawler with survival and puzzle elements featuring low poly, low res retro graphics. Control a space pirate crash landed on an alien planet, fight the aliens and make sure you have enough food in your inventory or you'll starve. Jump through various puzzle obstacles to progress the story. This is the sequel to another game with the same engine but different levels. None of the major problems were fixed between games. What was going through the developers minds? Make one broken game, then... not fix it, make a second broken game. The graphics are very lazy low poly, and like many other elements of the game, put together in a very sloppy, glitchy way. The game feels very incomplete and unpolished. The controls are clunky, and it feels like you're moving through treacle, as your avatar is incredibly slow moving. Platformer games should feel fluid, comfortable and fun, this one definitely doesn't. The quality here is very low and beneath minimum standards for PC. The $7.50 price tag is a joke, too, you could buy Bioshock Infinite or Mount & Blade Warband for the same price, and this low effort shovelware isn't in remotely the same league.
Fun, short, adventure.
Platforming got a bit awkward at times, but this is still an enjoyable game. Loved the use of colors here on the planet. Looking forward to more of these games.
Another good adventure game in the Space Captain McCallery series! I still don't like the camera or energy system.
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