
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely amazing. Pretty much perfect.
游戏本身素质不错,然而一次卡死后现在每次打开都直接闪退 此外游戏后来出现一个任务每个骑士计算两次的bug,影响结算和平衡性 希望早日修复,如果之后能不损坏我的存档正常游玩,我会改成好评并陈述作品优点 但是bug解决前将维持差评
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
震撼美味
taweno
接受恶魔的力量回到了事情发生的前一天还是救不回那个人
Aw man, this game is a personal attack against me! I hate to get things 'wrong' and yet clearly there's a whole side of the game dedicated to letting me correct my mistakes without save scumming - but at what cost?! I usually save scum unashamedly, but now might miss out on the best stories and endings if I do. I am loving the dilemma though, great art, great writing and can't wait to see where the story goes.
Sovereign Tower, très bonne découverte indé de cette année, une sorte de mix entre un Visual-Novel et un simulateur de gestion de royaume. Le gros point fort qui saute aux yeux dès le début du jeu c'est sa superbe patte graphique, avec ses dessins tous plus beaux les uns que les autres. Chaque personnage à une personnalité distincte transmise par leurs illustrations. Les dialogues sont également bien écrits avec un ton volontairement léger et des choix de dialogues assez humoristique même dans des situations plus "grave". Même si le jeu s'autorise des moments plus sérieux , notamment avec les chevaliers que vous recruterez tout au long de votre règne. Ces dialogues peuvent être influencés par le gimmick du jeu, la tour vous accorde son pouvoir de voyage dans le temps ( enfin pas vraiment la tour, mais je vous laisserai le découvrir dans le jeu). Ainsi si une situation ne se déroule pas comme vous le voulez, vous pouvez soit en assumer les conséquences ( ce qui est très intéressant dans certains cas), soit user des votre pouvoir do voyage temporel. Après coup de nouvelles options dites "omniscientes" peuvent apparaître dans les dialogues vous donnant de nouveaux embranchements d'histoire. Le gameplay se base sur des cycles journée/ après-midi, vous recevez des audiences de votre royaume pendant la journée vous donnant des missions, des choix pour gagner ou perdre en faveur avec vos différentes castes (marchand, érudit, noble, peuple) et recruter des chevalier vous offrant leur service. En après-midi vous équiperez vos chevaliers et les enverrez en mission par votre table ronde. Votre tour va également gagner en individus vous proposant divers service à fournir à vos chevaliers pour les aider (forgeronne qui réparera leur armure, cuistot qui leur fournira un bonus en mission, etc...). Là où le jeu pèche un peu, c'est sur son interface qui n'est pas toujours des plus ergonomique. Il y a aussi quelques bug et des frustrations qui apparaissent au bout d'un certain temps de jeu à répéter des actions assez chiantes. (Lors d'une sélection de mission avec 4 chevaliers le menu bloque la sélection de votre premier chevalier car il est trop grand, le système pour équiper vos chevaliers est super frustrant car il faut sans cesse enlever un équipement le donner à un autre en fonction du type de mission, et avec 10 chevaliers en fin de partie cela rajoute beaucoup de manipulation assez inutile qui font traîner le jeu en longueur, il n'y a pas non plus de système de tri des équipements, le bouton pour congédier vos chevaliers et les remplacer disparait récurremment, etc.) La musique est discrète mais fait le taff, point bonus pour la séquence de chant qui est vraiment cool. Pour conclure, Sovereign Tower est une très belle surprise dans la suite de sa super démo, le jeu vous plonge dans son monde avec des dialogues et une patte graphique très réussi et même s'il pèche un peu par ses défauts d'UI et un jeu qui traîne en longueur sur les derniers jours, notamment lorsque nous n'avons plus trop d'interaction avec nos chevaliers, c'est un super jeu que je recommande à quiconque aime des jeux de gestion simple avec une chouette histoire ou juste ceux qui apprécient des Visual novels ou jouer à des jeux avec une superbe présentation.
아직 진행 중. 알현때의 선택지 보다는 기사 관리와 퀘스트에 시간을 더 오래 쏟게 된다. 퀘스트를 도전하다 의외의 상황을 발견하게 되서 일단 추천함. 베타 테스트한 다른 사람말로는 한 번 플레이에 20시간 정도 걸린다고 하는데 아직 모르겠음.
好的地方:画风好,音乐好,支线剧情和任务结算时候偶尔触发的小菜单很有意思,人设很好。 坏的地方: 1.政治问题: (1)对战争的态度:辛辛苦苦当了几十天贤君帝,国的亚瑟一入侵但不可以反抗,不管怎样哪怕赢了决战也要被结局指责,默认君主变坏,神人脑洞,反战是反战,但抵抗侵略是正义的卫国战争。我知道了,实际上亚瑟入侵依然是一个委托,不是一个战争,委托结局是找到金钥匙,战争是委托之中的附加惩罚。反正我看这亚瑟也挺霸道的,一上来就指责我侵略他国,神tm我侵略他国。不过如果这是反讽侵略者的虚伪那还有点意思。 (2)对实事求是的态度:非常不实事求是。在一个中世纪奇幻背景下,平民能和贵族有同样话语权就已经是很神奇了,而游戏中对于共和和民主的追求已经近乎说教。蛇骑士反复说明可以作为一个真结局的提示,但是这依然是空想,游戏中的经济基础还没有发展到民主共和的地步,或者说,以玩家控制的人民群众的组织度,能否不变成“皇帝轮流做明年到我家”还是两说。 (3)对于制度的态度:游戏中塑造的主角明显是哲人王,但游戏按着头要玩家/主角自己革自己的命,没有其他路,不是和亲就是暴君。制作组对政治制度的态度和安杰丽卡一样幼稚。 (4)白左倾向:安杰丽卡的【动物保护者】的执着接近于德鲁伊,对于蛇也保护,对于蟑螂也保护,对于双足飞龙也保护,对于蠹虫也保护,对于鼻涕虫也保护。神人来的。 2.BUG问题;BUG还是不少,steamdeck端在圆桌布置任务时候缺乏一个按键直接显示任务总列表。其他的BUG已经修了但应该还有没发觉的,姑且再玩玩。
Man oh man, this game is fantastic. I played through a whole run in one sitting, I was so enthralled. I loved the art, the music is amazing, and the story is just good enough to keep me entirely locked in. And the CHARACTERS? My god, I love them. Pretty much every character was so fun to interact with and their designs were so cool. Definitely get this game. For this price? 100% Don't hesitate.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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