
The 54-year-old protagonist, living solely on memories from the past 10 years, undergoes a year of hypnotherapy with a psychiatrist to recover lost memories from 44 years ago. On January 14th, with no significant progress in the therapy, he encounters ruins and a young girl during hypnosis.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $354.8K | 854 | 82% | $14.99 | |
| approximately $23.5K | 64 | 88% | $14.99 | |
| approximately $0 | 13 | 77% | Free | |
| approximately $0 | 18 | 78% | Free | |
| — | 174 | 71% | — | |
| approximately $0 | 25 | 100% | Free |