
Separated by Nightmares: Where Duty Dies merges first-person puzzles with a poignant narrative. A driven lieutenant, haunted by hidden grief, confronts a sudden blackout. Clues force him to face buried truths, while a lurking darkness waits in the shadows.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Separated by Nightmares: Where Duty Dies offers a horror experience that blends first-person puzzle-solving with a deeply woven narrative. Written by the fantasy author behind The Swords of Unforgotten Memories and Worlds Beneath the Shadows, this first chapter introduces you to a workaholic lieutenant who is obsessed with closing every case, driven by a relentless need for answers. His single-minded pursuit cost him his family, yet unknown to most, an even deeper grief haunts him.
When an unexpected blackout engulfs the police station, what begins as a simple power check quickly twists into a haunting quest. Ominous notes from the past start to surface, forcing the lieutenant to confront memories he had desperately tried to bury.
As you guide him through the station’s darkened corridors, you’ll uncover the true source of his torment.
Story-Driven Horror
Immerse yourself in an unsettling narrative revealed through exploration and cryptic notes.
First-Person Perspective
View the station through the protagonist’s eyes.
Mystery and Discovery
Investigate hidden clues and unravel the station’s secrets at your own pace.
Emotional Depth
Engage with themes of loss, grief, and guilt, woven naturally into the storyline.
Atmospheric Setting
Venture through a dimly lit police station where disturbing encounters and ominous signs lurk throughout the station.
Warning:
This game has scenes of flashing lights, so it may not be suited for some viewers.
Genres
Stats
Languages: English**languages with full audio support
Reviews
No one’s paying attention, so here’s the truth: I am very much bitchless
I really liked it! The story was interesting, some gameplay aspects could be tweaked. I got a bit confused in the dark and with how to combine the article pieces, but I got there eventually. Nice!
The narrative was actually pretty decent and its quiet light so far its not really impressive less scare in any way e-e. But still a nice go when in the testing mood i recommend give it a try. ^^
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
It needs more work, it's not scary.
The lady has a sick haircut 10/10
Oyun, birinci şahıs bulmacalarını dokunaklı bir anlatıyla birleştiriyor. Gizli bir kederin pençesindeki hırslı bir teğmen, ani bir baygınlıkla karşı karşıya kalır. İpuçları onu gömülü gerçeklerle yüzleşmeye zorlarken, gölgelerde gizlenen bir karanlık onu beklemektedir.
Very short but pretty good for what it is. Would love to be able to adjust the volume of narration and effects. Did get jump scared once or twice. Looking forward to the next chapter!
免费 没中文 没成就 梦魇隔绝:使命陨落 《梦魇隔绝:使命陨落》带来一场恐怖游戏体验,融合第一人称解谜与层次丰富的沉浸式剧情。本作由创作《遗忆之剑》与《暗影之下的世界》的奇幻作家执笔撰写剧情。序章将带你认识一位工作狂警督,他执着于办结每一起案件,执念般渴求真相答案。这份偏执的追求令他失去了家庭,而不为人知的是,还有更深沉的悲痛一直纠缠着他。 一场突如其来的大停电笼罩整座警察局,原本只是例行电力检修,却很快演变为一场令人心神不安的诡异探寻。尘封过往的不祥字条接连浮现,迫使警督直面自己拼命想要掩埋的记忆。 你将引导他穿行在警局漆黑的走廊中,一步步揭开折磨他痛苦的真正根源。 游戏特色 剧情驱动式恐怖 在探索与神秘字条的线索中,逐步代入令人心神不安的完整故事。 第一人称视角 以主角的亲身视角探索整座警察局。 悬疑探索解谜 搜寻隐藏线索,按照自己的节奏逐步解开警局背后的秘密。 深沉情感刻画 剧情自然融入失去、悲痛与愧疚等情感主题。 沉浸式氛围场景 置身昏暗阴森的警察局,诡异遭遇与不祥征兆无处不在。 警告: 本游戏包含频闪灯光画面,可能不适合部分人群游玩体验。
Игрушка на разок, мб кому зайдёт.
‘Separated by Nightmares: Where Duty dies’ has an intriguing concept. You play as a police officer with memory loss, who has to solve one last case to find out what let to his downfall. You are alone at night in a police precinct, which is definitely an interesting setup. Unfortunately it only goes downhill from here. The presentation and gameplay are really underwhelming. There are a couple of sequences, where the protagonist is telling the story through monologues, but those are just written in front of a blank black background. Not every game needs to have fancy cutscenes, but even an Indie developer could have at least included a couple of picture slides in the background, while the story unfolds. The lightswitches in the precinct also don’t seem to work, so that you just have to stumble around in the dark with a flashlight. In other games this might have been intriguing or atmospheric, but here it was just cumbersome. It only made finding items more difficult without actually enhancing the atmosphere. The gameplay isn’t really much better. Separated by Nightmares is a Walking Simulator, but there is barely anything to do. Every room you enter has pretty much only the next “clue” to discover and nothing else. You just pick up a few objects and that’s it. The game also lacks Horror elements. The setup in the precinct is decent, but the game doesn’t really have anything that could scare you. The only really “frightening” moment was a jumpscare by a Ghost Woman, but even that was underutilized. It was unclear whether she was supposed to be the protagonists wife or a random Ghost. The character model itself wasn’t actually intimidating or interesting. The Ending of the game is pretty terrible as well. I don’t want to give anything away, but nothing really happens and the great reveal was unbelievably banal. It was like you were trying to hype up a great mystery, only to end up with a very generic and normal explanation for everything. The game only has 1 Ending and no Steam Achievements, which means there is also not much replay value here. Result: A good idea is often not enough. The setting of Separated by Nightmares: Where Duty Dies with an abandoned police precinct is actually quite interesting, but you can tell that this is one of the first games of an amateur developer. The gameplay and presentation are way too bland and there simply isn’t much happening during the game. The blank backgrounds also don’t give the players any chance to be immersed. A few pictures supporting the story, more objects to interact with or actual things going on in the precinct and this could have probably become at least a mediocre game. The way it turned out, I can’t recommend the game, however. 3.5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.