
South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.
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Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.8Kreviews | 94% | — | $4.9M |
| Free | 15.7Kratings | 86% | — | not modelled | |
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Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was beyond incredible - it was refreshing in the best way possible. It gave me the wonder I used to have when I was a kid, when I could play a video game for hours and hours on end. I caught myself losing track of time several nights I played. The story kept me engaged and you can really tell the studio poured their hearts into this. The emotionally heavy stories wove a tale that showcases American Deep South folklore in a way I have never seen done before in a video game. The voice acting was top notch, especially from the main character, which was cool to hear her commentary on the world around you. There is a smooth progression of difficulty as the stakes in the game get higher. While the obstacles in the game can get repetitive, especially during chase scenes at the end of each major plot point, the art and story really take the main stage. I found myself wandering around the environment, fully emersed and hoping to catch glimpses into whichever storyline we were exploring at the time - which gave me plenty of time to listen to the magical soundtrack. Even Crouton's little side minigames are each unique and charming, and they were always rewarding to interact with. This is genuinely one of the best games I have played in a long time, and I will be recommending this to everyone. Bravo!
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Languages: English*, French*, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +11 more
| $25.99−35% |
| 2.4Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра завязана на фольклоре юга Асашай. У разработчиков получилось создать интересную историю с очень колоритными боссами. https://steamcommunity.com/sharedfiles/filedetails/?id=3670710073 Немного про визуал: хоть я и не люблю покадровую анимацию, но здесь она не бесит, локации очень атмосферные. https://steamcommunity.com/sharedfiles/filedetails/?id=3666947632 Музыка в игре отличная, даже скачал себе саундтрек. Ещё один плюс игры - это то, что она не затянута. Из минусов могу выделить однообразных "рядовых" врагов и бои с ними: пришёл в нужную точку, подрался, идёшь дальше. Вот это однообразие боёв на аренах точно не даёт плюсов игре. https://steamcommunity.com/sharedfiles/filedetails/?id=3670708860 Ещё по геймплею: бегаем, прыгаем, убегаем от местного Дахаки. Реально, в этих сегментах игры были какие-то вайбы по второму принцу пенсии, ой, Персии. Открываем всякие секретки, и конечно же, ПРОКАЧКА!
9/10 我觉得很好玩!小而美的故事,愉快而丰富的冒险之旅。不做全收集的话差不多13小时通关。作为一个蛮容易在游戏里走神的人,这次几乎是全程注意力在线地打到通关。几乎每一章都会解锁一些新能力和技能,一直有新鲜感,玩到了第三章跑图的体验就相当好了,游戏音乐完全融入到主角的每个探索动作当中,边爬树边听到副歌响起真的觉得皮都展开了。 每一章地图都不算大,但是还是在小体量里做出了差异化,重要的章节地图都非常有特点,探索起来非常有趣,特别喜欢第3、5、13章的地图。 扣分在战斗重复性上,除此之外挑不出毛病了,很享受的13小时。最后谢谢加菲送我这个游戏,玩得很高兴!
Titel: Ein atmosphärisches Kunstwerk – Mehr als nur ein Spiel! Ich habe ca. 22–23 Stunden in der Welt von South of Midnight verbracht und jede Minute der Atmosphäre genossen. Das Spiel ist deutlich besser und einzigartiger, als ich es mir vorgestellt habe. Man spürt in jedem Winkel, wie viel Herzblut die Entwickler in dieses Projekt gesteckt haben. Was mir besonders gefallen hat: Grafik & Artdesign: Ein visuelles Feuerwerk! Der comicartige, aber dennoch hochkünstlerische Stil ist grandios. Die Sümpfe sind so detailliert gestaltet, dass sie für mich sogar Titel wie Kena in den Schatten stellen. Ein echtes Diorama zum Leben erweckt. Protagonistin & Humor: Hazel ist eine extrem sympathische Figur. Besonders toll fand ich den unterschwelligen Humor – der sprechende Wels Shuck ist ein absolutes Highlight und sorgt für genau die richtige Auflockerung. Folklore-Fantasy: Das Spiel ist eine Fantasy-Bombe der Superlative. Die Inspirationen aus der Südstaaten-Folklore sind überall spürbar. Wer gerne auf Entdeckungstour geht, wird durch die vielen Schriftstücke und Lore-Details (ich habe fast alle gefunden!) belohnt. Musik: Der Soundtrack ist fantastisch und fängt den Vibe der Spielwelt perfekt ein. Ein Muss für die Ohren! Was man wissen sollte: Schwierigkeitsgrad & Gameplay: Die Kämpfe sind selbst auf „Normal“ fordernd und ich habe sie oft gerade so geschafft. Allerdings empfand ich das Kampfsystem mit der Zeit als etwas repetitiv – manchmal erwischt man sich dabei, wie man bei der nächsten Gegnerwelle die Augen verdreht. Aber die Welt und die Story entschädigen voll und ganz dafür. Fazit: Wer auf atmosphärische Action-Adventures wie Banishers oder Kena steht, aber Wert auf eine absolut einmalige Optik und eine tiefgründige Welt legt, kommt an Hazels Reise nicht vorbei. Trotz der repetitiven Kämpfe ist es ein beeindruckendes Stück digitaler Kunst. Ach ja: Mit einem Controller spielt es sich am besten.
Absolute recommend. The length of the game for a single playthrough is just right. Doesn't overstay its welcome. Reminded me of a time in my childhood when games were just fun, not a a service meant to drip feed content and drain your wallet (Yes, I know others like this game still exist today). I enjoyed the story and the characters. The art style is beautiful and lifts the game's visual presentation above its peers, in my opinion. The core gameplay switches between platforming and melee combat. The platforming is simple, intuitive, and responsive. The combat boils down to mashing one attack button, with you having 4/5 skills on a cooldown, and a dodge. All fluid and enjoyable. I almost forgot to mention, the music is beautiful, fits the theme perfectly, and truly elevates the entire experience. Runs great on my PC. At 1440p with all settings maxed out and no upscaling, the framerate almost never went below 80 with it often being well over 120. There was a single chapter half way through the game that brought it down to the mid 60s to high 70s, but it never dipped below that. There were a few slight and barely noticeable hitches during some scene transitions though.
It is linear - no way around that- but it is beautiful. lovely to play and the stories and characters and sheer atmosphere make it a lovely game to play. Bright colours help make the swamp come alive and the music and voice overs are a joy to hear. excellent game if you want to play through a story and have an experience. the combat is easy to master and fun to use. getting the character to sprint can be a little haphazard but that could be my controller - either way it has never really hindered my progress.
It's a beautiful game with frustrating platforming at times. It would've benefited from a longer story, the ending wasnt great, it left me a bit disappointed. Some parts of story didnt make sense either, but it was worth the time in the end regardless. SUPER HEAVY AND TRAUMATIC OMG, I didnt expect this game to get so dark (not a bad thing)
a gorgeous game that seems to have flown under the radar. I feel like it deserved more promotion. but it is an xbox game, so I fear that gamepass was once again what they were counting on to do the promo-work for them. I would have loved even more exploration of this gorgeous world. there is some collectables of the golden path but it doesn't feel right. I don't wanna say it is "too obvious", but if you have a dedicated button to show you the way you need to go, then the world -and especially the secrets- need to be more elaborate. PROs: + amazing visuals and sound with a rather unique presentation,... + ...thus the atmosphere is really on point and captivating + good voice-acting for all the cast + real fluid gameplay and smooth movement makes it a real enjoyable platformer + the puzzles feel fresh most of the time, even if it is basically a handful of the same ideas. just "wrapped" nicely. even some core mechanics and gameplay patterns are nicely broken up to mix things up every so often. CONs: - the stop motion-effect can sometimes feel like the PC is struggling. turning off the effect doesn't do so in the cutscenes, which creates a nasty contrast - combat is nothing to write home about. servicable but a bit messy and repetitive with only a handful of enemies. difficulty is mostly increased by just throwing in more enemies. - the writing is annoying in places and makes the protagonist feel less likable than they deserve. at some point they feel less like someone that is thrown into a messy world that is new to them and more like someone that doesn't want to listen*. please give me more "fish-out-of-water" and less "bratty know-it-all teenager". - every so often the game just straight up swallows inputs or the character just doesn't to what they ought to. not even on hard sections - just randomly. TL;DR: South of Midnight is a beautiful experience and good time if you can ignore some minor flaws that can be a tad annoying. it deserver more love than it got and is a showcase of how xbox seems to have no idea what they are doing with marketing. give it a shot if you like platforming, parcour, some 3rd person combat and light puzzles. *) it is just a pet-peeve of mine that I really dislike a story that is only creating drama and tension through people not talking and/or listening to each other. it seems lazy to me.
个人评分7.5/10。 不知道哪个缺德营销号带的节奏,这个游戏怎么变成lgbt神游了?还被各种辱骂,这简直离谱。坦白来讲,我并没有看到有什么lgbt情节,我觉得这就是一个很传统的,美国南方的,关于黑人文化的特殊风格故事。要批判女主长相的,或者是什么黑人的,我更是无法理解了。这简直是批判川菜馆太辣一样。游戏的目的就是讲美国南方的,关于黑人文化的故事,女主不是黑人该是啥? 战斗系统不知道为什么被有些人骂的一文不值,坦白来讲,我真觉得还行。手感。音效都称得上不错,技能也挺好玩,问题是小怪种类较少。Boss战的演出做的尚可,但都谈不上优秀。剧情水平倒没我想想那么好,就是一堆独立的故事,也不深刻,主要的亮点就是完全贴切的音乐,甚至歌词就是这个故事!很遗憾,没有字幕,我真希望我的英文水平高一点。而游戏最大的亮点就是无与伦比的场景和音乐,而且不是那种常见的,至少我在别的游戏里没见过类似风格的。我毫不夸张的认为,午夜以南在2025年tga的奖项中,音乐与美术这块完全可以与33号远征队竞争,而且我不认为他不如后者。 评分细则:战斗6分;剧情7分;游戏节奏8分;音效10分;美术10分;体量5分;创新6分;关卡设计7分;角色塑造6分;解密与收集6.5分;演出8分。综合评分7.5/10。
Очень спорная игра с красивой стилистикой интересным нововедением про сказки из Юга,но подкачала реализация по скидке в 200 руб сойдёт больше нет.
Active players
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