
Embark on a short and emotional journey through a cursed cave in this 2D hand-drawn platformer with action and metroidvania elements. Uncover a touching story about regrets and the value of living the moment
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Portuguese - Portugal, German, Japanese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I want to start by saying that I backed the game on kickstarter and I'm thoroughly enjoying it so far. The music is lovely and I love the character design. It's been a lot of fun to explore and learn the map (I was always fine with the game being mapless, but I appreciate seeing the devs respond to those criticisms and are planning to add one) However, the combat could certainly use some work. Hit boxes feel a little inconsistent sometimes and I'm struggling to understand the use and timing of the dodge roll, especially in the 2nd boss fight The game isn't perfect, but I still think it's enjoyable and would recommend people give it a chance
I was a backer:D. So it's a beautiful game in animation and music. I liked the metroidvania elements, but without a map it's aout of that feeling. I understand why will decided (I think) the team not using a map, because is a very short game And got more challenging remembering where are you going. At least if we don't get a map, maybe we can get a system like in this "stage" you find all the match maker, item maker ect, so yyou can like oh I got 5/6 Manchester and 2/4 secrets maybe. We don't got healing items... yeah that's metroidvania elements I think... but in the old arcade and nes Times remember sometime you just get one hit and go back to the start on a stage and game over... Here at least if you die midway without saving, the piced up items carry over. And that's why i'm thing if you die not that punishing. Like I picked up 2 matches without save died and oh I don't have pickes up again. Hit box... yeah that some time was bad, because of the short range but I issues more bad in another games. Overall I must search the other thing what I didn't find and yet the "final boss" must I make, but overall I liked the game and recommendent. I was playing on steam deck and yeah controller settings was good. But in PC eith claviature need a remapping the keys. In this state if have a sell it's good for "testing". Oh but I hate the missable trophy for the second boss... but that's my bad. And I liked the earlyer backgrounds and platform grapichs that was in kickstarter. But enjoy the time I was played with this game (altrough I don't have the reflex like 10 year younger self :D) For the team going with the development and have more nice 2D games ^^ Sorry for bad english but that"s not my first language. Happy gaming and have a nice day. Update: Finally defeat the last boss. But... I'm so sad and have a Bitter mouth because after see the ending and credits I wanna hit continue for search the items I didn't find it... you can't... you locked after the last boss room and can't get out. So if you wanna search all the things do it before you go for the final boss. Overall I enjoyed it.
Souno's Curse est un metroidvania qui se distingue par son défi corsé, offrant une expérience gratifiante pour les amateurs de jeux exigeants. La progression demande de la patience et de la maîtrise, mais chaque victoire est d'autant plus satisfaisante. Mention spéciale à la direction artistique, qui est absolument superbe et contribue grandement à l'immersion. Si vous cherchez un jeu qui allie beauté visuelle et gameplay stimulant, Souno's Curse est un excellent choix
Super jeu et super projet. Le game play est là, l'ambiance décors/musiques juste incroyables. Le niveau de difficulté est bien ajusté. Peut-être mettre des niveaux de difficulté et des succès supplémentaires. En tout cas bravo aux devs !!
Ich war ein Backer bei der Kickstarter-Kampagne und habe mit dem Spielen gewartet, bis das Update mit der Karte und einigen anderen Anpassungen herauskam. Hier mein Fazit nach zweieinhalb Stunden: Hübscher kleiner Platformer, ein paar Metroidvania-Elemente sind rudimentär vorhanden, dienen aber eher als Barriere für die Areale. Es gibt drei Bosse und den Endboss, die ich allesamt als recht schwer empfand. Auch sind einige Platforming-Passagen schwer bis beinahe unfair, da man Gegner bzw. Geschosse erst erkennt, wenn es zu spät ist. Ich glaube, ein bißchen mehr Testing oder ein leicht anderes Leveldesign hätte dem Spiel ganz gut getan. So bleibt eine eher kurze Erfahrung mit sehr schöner Grafik und guter Musik. Meine Tendenz ist daher gerade noch eine Empfehlung, da auch sichtbar ist, dass viel Energie und Herzblut hinein geflossen sind.
This is in the same genre as "Hollow Knight" in terms of being a third-person game with very nice artwork, which is why I supported it on Kickstarter. Unfortunately, by the developer's own admission in comments on KS it is very much designed for those playing with a controller; those playing on PC with keys, as I do, will find the limited control keys layout very frustrating, with no option to change their configuration (as one example the ESC key, which traditionally brings up the Quit/Save Game/Config menu in most games, is disabled). Unfortunately, cannot recommend for PC gamers.
I supported this game on Kickstarter because the art style looked interesting and I hoped it'd get more polished. It never did, and I never even ended up playing it, makes me sad to even make this review but this game had enough funding to be much much more fleshed out, and now, looks effectively abandoned by the devs, which moved onto another project.
Overall score: 7/10 - Visual art is 10/10 - Combat 7/10 - Platformer 8/10 (pretty annoying sometimes) - Bosses 8/10 (a bit easy for me) - Collectibles 9/10 There is map, but a bit useless. It would be great if the developers will enable players to change the key bindings.
Juego hermoso, artisticamente precioso, que no esta todo lo pulido que debería. Los controles fallan en ciertas zonas y siendo un juego de precisión en el que si fallas se penaliza bastante, puede llegar a frustrar. No puedo recomendarlo como metroidvania ya que no siento que lo sea, en cambio como algo cercano a los I Wanna Be ... puede ser una opción interesante. Ojalá pulan los controles en algún momento.
Que vous soyez un joueur confirmé de Hollow Knight ou un simple curieux avec 10 euros à dépenser, n'hésitez plus. Le jeu est trop bien, rend fièrement hommage à ses inspirations, dont il n'a rien à envier d'ailleurs, tant son gameplay, sa bande-son et son style sont incroyables. Par contre vous allez en chier hein. Mais bref ce jeu en vaut le détour et le défi en vaut la chandelle.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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