
Sound Shift is a VJ style music visualiser mixed with a simple arcade shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Stats
Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sound Shift is a game based on the generation of a play environment by the interpretation of music. It doesn't have an in-built music player, I played it by putting on some music using Itunes in the background, then starting up the game. I also tried this successfully with Spotify, so it will probably work with your preferred streaming service too. If you start the game up without some kind of "audio output", the game will give you a message which instructs you to "play some music". Sound Shift has two modes; Arcade and visualiser. Arcade is a simple game where you shoot at moving white blocks with your ship at the bottom of the screen. Firing is automatic and hitting blocks generates credits of various values. Your ship also powers up over time and when full, it fires a larger bullet, emptying out your reserves. All the time, your music generates visuals on screen. The second mode is a traditional music visualiser, generating patterns on screen to the beat of the music you play. You can change how it looks using the Function keys on your keyboard. The credits you earn in the shooting game can be spent in the mods section to unlock changes to how the visualiser works. When you start up the game, it gives the impression that it can only be played using a gamepad but it does have keyboard support (WASD or Cursor keys, plus F1-F6). Sound Shift is something to do whilst listening to your music but game-wise, Audiosurf or Beat Hazard are currently much more diverse and engrossing examples of this kind of game. I enjoyed listening to some good music while playing around with this. Has potential and is currently cheap.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Same level of origonality we have come to expect from Matthew Brown. An unusual platform that shares only with games such as Audiosurf and Sentris, the base game is very well constructed however an improved tutorial and more gameplay mechanics could be possible future addings to prevent users stumbling upon "what do i do now?" or "why am i doing this" thoughts. That said, as with all his other games the current price/content ratio is a good! Massive potential!
Sounds Shift takes any song played by your system and uses it to estabilish the rhythm and speed of the whole game: you'll get two game modes where you either shoot at targets ( both static and moving) or have to dodge them while moving close enough to gather points. While sporting decent visuals and being fun in quick burts its gameplay is sadly too shallow to have any kind of staying power making Sound Shift a pretty bland and forgettable experience. [b]PROS:[/b] -once you unlock a few visual mods (and the ability to mix them) the game will look quite pretty -being able to choose any song played on your system, regardless of source, gives you lots of freedom -gathering the points to unlock all visual and effect mods will take a few hours [b]CONS:[/b] -very simple gameplay with little variation and basically no way to fail, it can get dull fast -no leaderboards, no high scores or any kind of purpose to gameplay except gathering points -doesn't work too well with low tempo songs as your fire rate is also tied to the music -the lack of mouse support was a big surprise for me, keyboard or controller work decent enough but lack the smoothness a mouse would have and this is something that the "dodge" mode sorely needs http://steamcommunity.com/sharedfiles/filedetails/?id=568301008 Sound Shift isn't an horrible game at all, it's pretty decent actually and the first few songs'll be fun as you slowly gain points and unlock new visuals: but after an hour you'll realize there's basically no variance in what you're playing as there's just one flat path and only a few types of blocks coming your way. The game is also infinite as it goes on and on until you quit, the fact it streams whatever your system is playing rather than single tracks means you can forget about online leaderboards or even just local high scores: after a bit I felt as if it simply lacked purpose and even more so once you've unlocked everything thus making gathered points useless. Ultimately I can't recommend Sound Shift due to how bland the gameplay feels, there's simply much better rhythm based games out there: still it might be a decent purchase (especially at its 1$ sale price) for players looking for a simple game to play during a break or people wanting a very easy game to try and get into the genre.
Depending on what you're expecting out of this game, you'll either like it or hate it. First off, it's not a rhythm game, it's more like an interactive music visualiser. It allows for open audio sources so you can use any streaming service you want in the background and it'll work well. Spotify, Youtube, local players (WMP, Winamp, Foobar, etc.), it doesn't even have to be music (it'll even work for stuff like podcasts and videos). The gameplay is little more than something fun to interact with while your favourite tunes play in the background. Also, the arcade mode is honestly just terrible, I just played the dodge mode instead which is much better. It's like reverse Audiosurf, where you have to avoid barriers. It has a great risk-reward system which nets you points 5x faster than the arcade mode and makes for more engaging gameplay. As an interactive music visualiser, I recommend it, especially since it's free
⠀
[h1]Визуал кайфовый, игра пустая[/h1] Это скорее музыкальный визуалайзер с кнопками, а не полноценная игра. Два режима быстро повторяются, а прогресс упирается в однообразный гринд ради эффектов. Музыка берётся прямо из системы, визуал местами приятный, но взаимодействие сводится к стрелять или уклоняться. Достижений по сути одно, глубины мало. Моё мнение: как бесплатная штука на полчаса под любимый плейлист ок, но если хочется геймплея и роста сложности, тут будет скучно.
Decent/Ok for a free game or visualizer. Very simple audio output analysis/handling - does not work well or to the same degree on different song types. Very simple gameplay. The single achievement is a grind achievement. It's a decent prototype. Nothing is really good though, is particularly fun, or otherwise recommend-worthy.
A really basic arcade shooter that generates game play based on whatever music you currently have playing. On the plus side it's now free (it used to have a price tag). On the downside it's really basic and there just isn't much to it. If you really wanted a shooter that evolves based on what music you have playing, I'd recommend Symphony, it just has far more depth: https://store.steampowered.com/app/207750/Symphony/ Sound Shift also has a "dodge mode" that you can try instead of the shooter arcade, but it's also just as bland and just kinda there. If you want a really good dodge-puzzle game I'd like to recommend Duet: https://store.steampowered.com/app/292600/Duet/ Note that while Duet does not interact with your music library (the way either Sound Shift or Symphony does), it does offer a very good soundtrack of it's own and is a buried treasure that is often over looked. --- Bottom line: I guess I should still sort of recommend Sound Shift simply because it's alright for free, but I strongly recommend either of the other two games if you were willing to spend a few dollars. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
It's not the worst I've played... But to call it a game is a stretch. Heres my breakdown. The Good: Lightweight. Despite being pretty to look at, it's not that intencive. This is Unity at it's most streamlined, I think. Uses external audio, so you can literally use anything. Go for it. Literally any website, format of audio/video, or anything like that is usable. The Bad: Movement controls. What made Audiosurf so playable was the quick, mouse-based controls. It made moving left to right easy, sharp, and accurate. This is simply clunky in comparison. Even with a gamepad, the analogs just don't feel "good". Uses external audio. While it can use anything, it's also not user friendly. Being lightweight isn't an excuse to force the player to use another program to play music/media. The Ugly: Firing controls. Firing is music-based. And the special secondary weapon is time-based. Everything is automatic. Which means theres no chance to actuallly use skill, because the only thing you can do is go left or right. Sniping blocks or even destroying all of one block becomes a chore as you pray that this riff causes enough shots, and hoping that you don't "run out" when you have a strong on 10c blocks. Zero consiquence for missing blocks. This makes some sense as firing is automatic, random and skill-less, but theres literally no insentive to play this. Just fire up a random playlist and let it play itself on repeat while you're at work and sleeping. I bet you'd have all the upgrades in a few days or so. Idle games can be fun, but this could be so much more... Uses external audio. Yes. It's greatest flexibility is it's greatest weakness. Being able to read off the audio output is a nice feature, but it shouldn't be the ONLY way to play. It ruins immersion, and really makes it feel more like what it is; Not a game, but a semi-interactive visualizer. I'd recomend it simply because it is pretty, and makes music fun to watch... But as a game, it's kind of a flop. Visuals: 11/10 Gameplay: 1/10
The 2nd [i]Audiosurf[/i]-based game I've played on Steam (and no, I still haven't played [i]Audiosurf[/i], I'm just well aware of it. [i]Sound Shift[/i] is a Unity-based game (a lot of these...I know) that looks decent and sounds...exactly like whatever music you choose to play on your machine. The interesting thing about this title is that you don't even need to upload music into this program. Simply boot up a music file, use your microphone via skype chat, or even play a Youtube video. This game will run on any audio your computer is using. That being said, this game is literally speaker-powered. Don't expect anything stellar with this title, though. It's essentially an idle/casual game that you can 100% in an afternoon. If I had to choose between this and [i]Vinyl[/i], I'd say that I'd probably choose [i]Sound Shift[/i] to spend a weekend on. 6.5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.