
Soul Wander is a 2D roguelike action game. It tells the story of the “Fade,” born with the special power to manipulate color in a village that has lost its hues. The Fade embarks on a perilous journey to restore the lost colors.
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About

In a village where none can possess color, a child named ‘Fade’ was born—the only one with the power to wield color.
Embark on a journey to reclaim the lost colors and seek vengeance.
[Soul Wander] is a pixel-graphic 2D action roguelike game.
Progress through side-scrolling stages, dodging relentless enemy attacks and utilizing powerful weapons to break through.


Choose two weapons from the initial five types to build your own playstyle, then actively switch weapons to unleash powerful abilities.
Each weapon possesses an enhancement that transforms its form, altering its normal attacks and skills into entirely different styles.
Furthermore, you can infuse souls into weapons to enhance their stats, gaining an advantage in battle.


Five distinct regions exist, each inhabited by unique races.
The cold snowfields hold the ferocious wolf race, the tranquil forests hold the deer race, the stormy seas hold the shark race, the scorching desert holds the snake race, and the enchanted castle holds the fox race.
Enemies will relentlessly swarm you, and increasingly powerful foes will threaten your survival.
Swiftly eliminate enemies to harvest their souls, nurturing the Tree of Light on the battlefield to gather colored fruits.
Collecting these fruits grants you artifacts imbued with powerful effects.
Face over 40 types of common enemies, over 10 types of elite foes, and formidable bosses,
surviving in this faded world.


At the end of every path stands a leader of a race determined to stop you.
Unlike regular enemies, the leader possesses more deadly attacks and formidable vitality.
Test the strength you've built up thus far, defeat the leader, and seize victory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese
Engagement
Reviews
오프라인 행사에서 체험 후 도트 디자인이 매력적이어서 구매하게 되었습니다. 도트 디자인이 정말 매력적이고, 장비를 3가지로 확장해서 성장할 수 있는 부분이 좋았습니다. 그 외 정말 불편하기도 하고, 게임을 그만하고 싶게 만드는 점들이 많았습니다. 종종 게임이 멈추는 것? 버그가 생겨서 다시 시작해야하는 것? 제 하드웨어 문제일 수도 있고, 인디게임이고, 재미만 있으면 충분히 다시 할 수 있는 부분이었습니다. 중요한 점은 "이 팀에는 기획자가 없다." 였습니다. 없어야하고, 있다면 진짜 무능하신거죠 UI/UX 구성? 이런건 진짜 말할거리도 아니고 참을 수 있는데 이 게임에는 방향성과 의도가 없는 것 같았습니다. 시스템을 잡을 때, 이 시스템은 왜 만드는 것이고, 유저에게 어떤 경험을 주기 위해서 만들 것인지 설계가 되어있어야하는데 성장된 무기의 스킬 세팅이라던가 밸런스적인 부분이 완전히 무너져있다고 생각이 들었습니다. 제가 이 팀의 기획자였다면 보스 클리어 마다 잡몹들의 난이도를 높이지 않았을 것 같습니다. 잡몹들의 난이도는 그대로 두고, 유저가 하위단계의 템을 우선 세팅하고, 후에는 더 쉽게 잡몹 방을 클리어해서 더 쉽게 유니크로 갈아낄 수 있게 하고, 성장에 대한 재미를 줄 것 같네요. 무기들도 무기간 밸런스가 무너져 있는 부분. 성장 시킨 무기의 스킬이 이전 무기보다 불편한 부분. 디자인이 매력적이어서 기대하고 산 게임이었는데, 굉장히 실망스러웠습니다.
도트 그래픽이 훌륭하고 무기를 교체하면서 다양한 스킬을 쓰는것이 재미! 아직 얼액이니 앞으로가 기대됩니다!
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Hours played at review time, across 32 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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