
An exciting adventure in a story of ancient Chinese setting.Visual Novel with multiple endings to explore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩了《天作之合》后心想无论如何我要支持一下开水工作室,然后《灭魂》再次给了我惊喜,玩得特别舒服啊,果然确认过电波就是很放心!依旧是诚意满满的剧本,这部体量不大但完成度绝对是很高的,分支多且毫不敷衍彼此串联互相暗示,即便误打误撞第一个打通真结局也完全不影响好奇心。每个结局对应的角色都有血有肉,让人印象深刻,一看发行时间居然又快十年了,开水你们真的很会塑造人物…… CV好多老熟人,对廖正钦犯过错的可以到这部来继续犯错[spoiler] 显然灭魂力度卖很大剂量又卖刚好爱搞变态不伦老头的有福了 [/spoiler],森中人在《与君盟》配勾践我无感怎么一配[spoiler] 鬼父 [/spoiler]我就两只耳朵一起兴奋……这个音色就是很爽啊听完特别内容更是感谢开水让其尝试了这种复杂而有魅力的“极致”[spoiler] (偏执狂老变态大反派) [/spoiler]人设,将来我再见老廖可以说此人[spoiler] 渣 [/spoiler]在灭魂误佳期便有记载。 《天作之合》就很喜欢捏他金书cue黄梅,很好玩,在灭魂也还是能感觉到深厚底蕴(bushi[spoiler] 恁时相见早留心何况到如今 [/spoiler]能把度把握得刚好实在佩服佩服。喜欢百日红在游戏里的象征意味,尤其喜欢真结局秀秀那段诘问,太强了我们大小姐!总之我超满意很愿意推荐朋友们游玩。
挺不错的国风推理游戏。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
依旧短小精悍的甜品级作品 制作组真的很会讲故事 本作的配音效果要比天作之合好了很多,ui流畅,无故意卡人的地方,美术可圈可点,总体非常满意
白金留念,史低入的,及格分吧。 有太多的重复文本,即便用上游戏内提供的快进按钮也显得很慢,虽然游戏时长是三小时,但实际内容恐怕只有两小时多一些。 画风这种问题就因人而异了,我个人觉得算是能看,但也没有说有角色的第一印象会吸引到我。 全文本配音还是挺用心的,如果能在死亡结局的时候加点相关人物的后日谈心声语音就更好,国配加油。 游戏内有死亡回溯的设定,使得回溯后常有一些重复文本,如果能做成一个树状图结构,剧情分支自动分岔出不同线,然后能方便地在树状图上选取就好了。 不过游戏内有个快进功能还算是比较智能,能快速地跳过那些已读文本,至未读处会自动停下。 但想把各个结局尤其是真结局打出来总归是要试错的,流程中难免会有不断地快进的过程,这时候就会想要是能有个剧情分支树状图,能一下跳过已读文本到自己想要的地方,这样会非常方便。不过毕竟故事本身比较短,而且有存档系统,所以也不会太影响正常游戏打全结局。 线索推理是有一些亮点的,虽然在流程中占比不算很多,但给精短的流程增色不少。 只有一个问题,就是游戏内不能方便显眼地查看线索,必须点开系统才能点开线索按钮。其实是应该给线索一个的独立按钮,亦或者给线索设置一个快捷键,让人能方便即时地查看更新的线索。另外游戏内线索更新的UI及音效也弹出地有些频繁了,微妙的是这个线索更新的演出不能快进跳过。 如果说及格分里四分是推理部分,那剧情部分就只有两分了,实际上也确实如此。剧情太短又太碎,加上死亡回溯的多线分支展开,使得本就无力吐槽的剧情更让人无法连贯理解,即便我把全结局打齐了也没有太多满足、收获、恍然大悟感。 于我个人而言,剧情唯一的亮点是每次结局补足的后日谈或前言部分,这块的阅读体验最连贯,并且也仅有这个环节绘制了一张完整的cg,作为剧情上仅有的加分项也是理所应当。 虽然吐槽了一些,但毕竟是史低18块钱入的,并且游玩流程也不算折磨,还算物有所值吧。
[h1]Chinese drama roguelike detective VN where you're courting death[/h1] Ahead of its time n rather unique in the VN genre seeing how rare roguelike VNs are. Probably the only other neat roguelike VN I know of aside from this one is Slay the Princess. And just like Slay the Princess, Soulslayer is one of the VNs I'd recommend to even those who are not into VNs because, Soulslayer is full of intrigue, interesting characters as well as a relatable MC n most importantly, lots of drama n juicy gossip. It has got to be something with the VNs having Slay in their name that they end up being so slay, yea? This one is very repeatable with lots of endings and routes. Minor spoilers: You're probably going to die more than you do in Elden Ring in this one at least by Visual Novel standards but dying is part of the fun n the experience n also part of what makes this a unique gem in the rough. The art is distinct n spectacular. It brings the characters to life alongside the sweet Chinese va. Strong recommend from me specially if you like ancient Chinese media n drama. My only wish is if it was longer like Slay the Princess but its quite enjoyable as is with a fair share of hilarious situations here n there as well so that's an easy 10/10 rom me.
制作组很用心,依旧是全配音。纯为支持开水组而来,天作之合做的太好了很喜欢。
嗷嗷嗷 太多開放式劇情了吧 Q口Q 好像講了些甚麼,又好似沒講 好像玩了一個寂寞 希望製作組能補完劇情和伏筆RR
[h1]游戏前瞻[/h1] 《灭魂~误佳期》是一款国风推理解谜题材的游戏,以女主“姚秀”视角游玩。女主母亲倾尽家产为姚宏远捐官,姚宏远接受委托将青龙寨的悍匪剿灭。在京城娶妻生子,最后将女主接到府中。当女主跟竹马“甄成”大婚前一天,被人设计毒发身亡。神秘人看女主当了糊涂蛋,给予女主三次复活机会抓住凶手。 [h1]游戏流程[/h1] 游戏玩法则是玩家根据手中仅有的线索,将真正的凶手抓出来。本作选择颇为重要,不同的选择会触发不同的角色剧情。选择上有很多剧情分支点,每次剧情触发都会获得新线索。玩家可以通过质询问题,让线索获得更新与不同的线索进行关联。玩家需要多周目的剧情积累,方可选出真正的结局。 本作一共有三次复活的机会,如果三次机会没将凶手绳之以法。当女主再次死亡,游戏将直接结束。推荐玩家在每个选择前去存档一次,有利于后面读档重新选择。 [h1]角色塑造[/h1] 游戏中每个角色塑造都很立体,每个人都有着不为女主所知的一面。玩家需要主动去调查每一个人,才能挖掘出隐藏的信息。比如朱霞的两面性。明面保护女主,但私下里收下徐氏的金裸子。当女主与徐氏对峙时,则偏向徐氏。姚君月单相思“甄成”,想跟女主在柴房一起同归于尽。姚宏远却为女儿怒撕生死簿,体现了父爱的伟大。 [h1]剧情结构[/h1] 游戏真结局则为欧亨利式结尾,即出人意料又在情理之中。游戏中埋藏着各种伏笔,比如姚宏远每次古怪的做法、开局意味深长的背景等等。当玩家将真结局打通,在回头看剧情之前一些怪异之处就会恍然大悟。同时对毒药的运用,让开头与结局互相照样。当药师吃下自己的毒药,何尝不是一种宿命论 [h1]小结[/h1] 游戏背景音乐挺好听的,比如箫声悠长。游戏场景物品皆为素描,而角色的衣服有着鲜艳的颜色。有着强烈的视觉冲突对比,角色说话时会显示各自的名字。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
对照攻略两三个小时可以打完,短小精悍之作,配音出色,尤其是女主cv,英气沉稳,冷静自持。 推理性比较弱,文本很古韵,回味隽永。人人各有苦衷,寥寥数语就把形象立住了。 用语克制而浓烈,情感很阴湿,很美味。怀疑是为了那碟醋包的饺子。醋好啊。嗯,开水组独特的疯味。小开水魂兮归来~ 以下包含剧透 慎点 。 。 。 关于竹马:佳期将至,明朝良辰安在?小竹马千里求亲的赤忱之心,真相线的秀秀再也不知了。阅尽天涯离别苦,不道归来,零落花如许。仙凡两忘,鸳盟不续,或许是最好的结果。 关于徐氏:至高至明日月,至亲至疏夫妻。日月尚悬,尽管天倾海覆,夫人也能继续下去吧。 关于那个不可说:不疯魔不成活。过去留白了很多,大抵很痛苦吧。舍弃的太多,就不成人形了。旁人见其青松之姿,皓月之心,皮面只是名姓勾勒的枷锁,底下疮痍谁人知。 正如游戏中所说:“人生之种种烦恼,世事之纷纷扰扰,必由痴故。”灭魂误佳期,亦斩情痴。
很有意思的游戏,特别是真结局。和姚秀cv老师同感了,好喜欢主角,特别内容里的各cv老师的感想音频也很有意思,最后很喜欢支线结局里的姊妹母亲互动,很有潜力的制作组!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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