
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谁家类幸存者里边塞这么多陷阱啊???陷阱又不明显伤害又高,窄路上放的到处都是,纯来恶心人的
局外成长挺丰富啊,有属性加点,还有天赋可以选
rogue是老英雄,越缝越奋勇。又到了每周开 Roguelike 盲盒,看看都缝合什么玩法的时间了,本期嘉宾《铸魂迷途》,是一款融合了背包管理+类幸存者+武器打造+搜打撤的缝合怪,在人均2+玩法的时代依旧做到缝得遥遥领先,也算是一种天赋。 过往的缝合习惯在既有范式下做加法,但是本作之所以能做到四合一,就是它可以剥离成型品类的部分特征,再进行二次缝合。比如说背包管理元素,在背包英雄被创造出来之后,基本就和自动融合以及自走棋式异步对战形成完全的绑定关系。我在市面上找到的绝大部分背包管理游戏,都没有脱开这个固定组合,这是因为背包管理本身就需要比较多的搭配和组合,而玩家的精力是有限的,所以才将剩余的部分都做了自动化。 而《铸魂迷途》缝合的幸存者玩法,虽然也相对无脑自动化,但是在武器融合方面做的加法可不少,你需要在武器基底上添加至多 5 个材料来对它进行打造。按照图纸可以产出目标武器,而自己搭配也不会导致失败,而是在几种可能的产物之间按概率产出。每个材料会依照自身的属性,为你的最终武器产物附加属性,这允许你将武器的数值叠到极高的状态,但是留用哪些材料在背包中生效,哪些材料被附着到武器上,绝对是背包管理以外的额外密集决策。 这个改动导致的直观结果就是,游戏确实没有一般的类幸存者或者背包管理游戏那样无脑爽了。你的非战阶时间更长,需要的思考更多。而这些反馈在你的战阶却不是显著的,尤其本作非常依赖局外提供的通用数值加成。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这海滩地图怪跑太快,直接不推荐玩了
音乐很加分,配合场景能很好地烘托出那种孤寂和紧张感。难度曲线在前期稍微有一点陡,可能对新手不太友好,不过等中期装备和技能稍微成型后,体验就会顺畅很多。整体而言是个值得一试的诚意之作,推荐打折时入手或者直接支持一下
2D肉鸽游戏画风十分对味,糅合了哈迪斯经典战斗内核、肉鸽随机玩法、背包乱斗趣味机制,同时兼顾刷宝割草爽感,跳出了市面多数同质化抄袭套路,多元玩法融合得格外出彩。整体兼具养成深度与经典搜打撤体验,技能搭配体系丰富繁多,前期游玩自由度拉满,越往后游玩强度越高、爽感层层递进,可玩性充足,重复游玩不易腻
游戏的养成系统比我预想的要稍微深一些,通过搭配不同的“魂魄”和技能可以尝试不同的过关思路,重复游玩的价值还是有的。这游戏不是那种一味追求爽快的无脑割草,而是需要一点耐心的节奏感。如果能对上电波,会玩得比较沉浸
游戏的整体氛围营造得挺到位的,带有一点暗黑和神秘感。动作打击感还可以,虽然部分判定偶尔有点微妙,但熟悉节奏后见招拆招还是挺有成就感的。作为一款独立游戏,目前的完成度比较符合预期,推荐给喜欢微硬核动作或探索类玩家。
可玩性不错,挺耐玩,就是升级素材收集太慢了
主要是被独特的美术风格吸引进来的,实际玩进去之后发现剧情设定也还过得去。“铸魂”这个概念和世界观结合得比较自然,碎片化的叙事需要玩家自己去拼凑和联想。地图设计上有一些心思,虽然偶尔会让人迷路,但探索的过程还算有动力。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $973.7K | 3K | 77% | $10.49 | |
| — | 0 | — | — | |
| $966 | 5 | 80% | $7.99 | |
| $4M | 21.8K | 90% | $6.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $486.8K | 1.8K | 85% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.8K | 801 | 79% | $4.99 | |
| $110.8K | 233 | 67% | $12.99 | |
| $110.8K | 218 | 71% | $19.99 | |
| $110.7K | 701 | 90% | $9.99 | |
| $110.8K | 175 | 57% | $19.99 | |
| $110.7K | 350 | 92% | $7.99 |