
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
肉鸽幸存者类里算很有新意的,不是无脑堆强度,背包资源的取舍和撤离机制增加不少的乐趣,值得一试。
作为搜打撤类型的肉鸽游戏,它在关卡内加入了矿车机制来缓解背包压力。配合右上角的地图引导,玩家可以有目的地去探索地图、收集材料,而不是漫无目的地乱走,节奏感把握得还不错。
背包管理加搜打撤,加上非常肝的局外养成,一点都爽不起来
背包管理和幸存者玩法的结合,玩这种游戏总是想着能不能再塞一个,塞着塞着发现自己看什么都想塞,流派熟悉之后打起来非常爽,真的有割草的感觉
一款搜打撤为主的肉鸽类,前期比较折磨人,一局15分钟倒计时,但初始背包格子太少,局内素材可暂存备战区栏,但通关前需取回,另外局内可通过3趟矿车将材料运回安全屋,但其实前期每局能带回安全屋的材料太少。 关卡可以调整选项难度,提高局内素材品质和掉率。 关卡内小怪太脆,精怪、Boss的血量就偏厚,局内成长性偏低,造成打精怪或者Boss刮痧,需要持续走位拉扯。 15分钟倒计时结束后,全怪进入狂暴模式,需要撤离,后期看看神装后,能在狂暴下坚持多久!
孩子们太对味儿了,肉鸽莱特,搜打撤,还带背包管理,这些元素拉一起纯猛攻我的兴趣点,游戏画风也不错,ui给的挺清晰明了的,可以玩一玩蛮爽的
肉割遊戲強調爽感,介於爽跟不太爽之間 新奇度退了之後只剩農資源 還有給個全地圖吧開迷霧也沒關係, 好歹讓我知道在哪裡 至少比巴別塔好一點
資源太濃,第二階段除非品階上去不然也是垃圾,空窗期非常大
不推荐,难度太高了,想要提升只能强化难度到自己打不过的程度,然后想办法弄点材料死回去,反复多次以后在尝试制造更好的武器;天赋点数的场外加强效果非常弱;基础难度以后直接卡关,刷怪也不爽,非常单调,已经玩不下去了
现阶段的数值平衡还是不太行,法术与主武器的差距不是一点半点,几种材料的供需比不太合理,部分道具的数值和BD差距太大。 几双鞋子加闪避斗篷随便凑够100%闪避,简单跑跑图刷刷材料和剑胚莫名其妙就通关了,根本不需要打造更强的武器,甚至boss我武器没怎么打造直接挂后台吃个饭回来就打完了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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