
"Soulestination" is a magic tower (fixed-value strategy RPG) game that incorporates meta elements. Players need to control Rovia as the savior, fight the enemy in the process of exploring the world, and gradually see the essence of the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
最好的魔塔
基于魔塔的rpg,我向来很不喜欢玩rm的游戏,不过这个没问题,因为不用战斗,走来走去刷就很爽,反倒有种上瘾的感觉。 钥匙基本上不缺,但是战斗和养成难度较高,因为灵魂系统,得相当仔细地规划路线,然而即使是简单难度,对我来说还是太难了,装备系统也有点太过复杂,还是新手模式爽比较好。这两天就光过了一遍剧情,大概花了7h,对我来说已经可以了()。 地图非常大,可以说是相当漫长的旅程,结尾往回走的时候真是很有感觉。 很显然倾注了大量的心血,且不提大量的素材,就程序而言可以说把引擎玩透了,有好几处让人惊艳的玩法?反正我都不知道是怎么做到的,一个人做这些难以想象花了多少时间。剧情一开始就是普通的勇者剧情,后面meta也就这样吧,无功无过,虽然有点新意,不过也谈不上非常新奇和好玩。meta本来就很难写得很有趣,反正剧情总体或许可以不用太在意,没有非常印象深刻的角色,“你”也是读的系统名。 一开始玩确实很沉迷,如果深入的话,数值和路线规划也很有深度,不过我相信对大多数人来说都太难了。成就也很难,懒得做了。
This is an exceptional fixed value, magic tower, tower of the sorcerer puzzler RPG clone that is complex, creative and long. One of the best I've played. If you like puzzles and rpg's its fantastic. It's undervalued and the price is a bargain at least worth double the current price tag. Kudo's to the creative minds of the developers. You can tell a lot of thought and passion has been put into this game and not another blatantly rushed Tower of the Sorcerer/Magic Tower rip off. There is nothing like progressing through the tough challenges and the satisfaction you feel when once you thought how in carnation hell you will get through these enemies only to later wipe the floor of them. It's also more addictive than i initially thought. Well worth the incredibly cheap purchase.
Simplement excellent. De tous les jeux de cette catégorie (que j'adore) auxquels j'ai joué, c'est sans aucun doute mon préféré. Les puzzle sont excellents et les mécaniques de jeu uniques ajoutées rendent l'expérience extrêmement fraîche
很好玩
灵魂的机制非常有意思,改变了拆塔的底层逻辑,但不是很喜欢装备系统,出错装备造成的损失过大 每个BOSS战都是独立玩法,和魔塔本身关联不大,也没有难度梯度设计,如果降低一些难度感觉体验会更好 我魔塔玩的不多,选的简单难度一直打到第二章最后感觉都挺轻松的,但是从窥秘者开始打的很吃力,到了第三章也是自行降低了难度,考虑到steam上的玩家大多也就玩过三原塔,简单难度可以再调低一点。 7/10
Boss戰花樣百出,絕對值得遊玩體驗。
Bought this game for 1.5 bucks expecting cute girl RPG shiz. Got a graph theory optimization problem instead. 10/10
意外的不错
好玩(就是脑子不够用,全程低难,boss解谜全靠攻略),喜欢这个结局
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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