
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game with friends, rpg questing and crafting / gathering / upgrading elements with roguelite autocast combat. its the price of a McDonalds meal
First off addressing the elephant in the room, yes the game was once full of NFT's and all the ♥♥♥♥♥ that came with the whole WEB3 crap circa 2021ish time. When the whole thing fell apart the devs had a decent game on their hands that only a handful of people experienced so they pivoted to a normal game/release. If that bothers you then yeah probably not the best game for you. however if you like anything from Stardew valley to vampire survivors with a decent skilling/crafting systems then check it out. The servers are on fire at the moment even with a small playerbase so they did completely underestimate server capacity that's been compounded by a bug in the achievement system (I think at the time of writing this its just come back so might be fixed now not 100%) Once the launch teething issues have been fixed then this will 100% be a recommendation, until then its still yes but with a buyer beware that there are the usual online game launch server issues.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 393 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game needs some serious work in terms of controls and stability. Frequent crashes , crashing UI , quests getting stuck and non-working controls make a good idea a bad implementation.
As a day 1 WoW player that has been searching for that new MMO to take up my daily life, I have( for me at least) found it! All those reviews saying dont buy it because A) they gonna wipe the servers and B) Crafting times suck. A) Wipe has been cancelled...fixed B) Though the crafting of mats still takes sometime(which I ejoy, more realistic and keeps players from butt rushing) To now craft the wep/gear you want after finally gathering the mats only takes 5 seconds for everything...fixed So for the low price and no sub fee giving you access to a whole new world with an amazing growing community, come say hello! Playing on USA central 1
진짜네 평가 씹창난이유가있었네 환불은더이상안되지만 NFT 돈가지고 장난치다 유저 통수치고 여기로 넘어왔다고?? 미친건가 고객이 좆으로 보이는건가 4시간 날렸네 씹새끼들
Do not waste your hard earned money on this game like I did, unless you like looking at a load screen that never comes to completion. Best game I never played.
True early access. still far from playable. Although currently patched on a daily basis, after each patch something else is broken. Workstations are bugged, pathways are bugged, dungeon bosses and portals are bugged, quests are bugged, the inventory is bugged. The lagfest at launch aside, finishing any dungeon currently is pure luck. All dungeons start lagging more and more with each stage, to the point where it is either unplayable or the dungeon breaks and resets to stage 1. Healing items you set on your one and only quickheal slot are switched automatically to some different item, from healing potion to a buff item f.e. after each stage (seemingly random). Bank inventory management is just bad. Going into all details what is broken and bad and why, would take several pages. Wait a year or two before u grab this game, right now there is almost no content and the existing content is constantly not working as intended or the design is just bad. For an MMO released in 2026 this is currently only a 1/10
The game is cool and there is some promise of a good game here, but I have no hope that this is ever fully realized. The game is a mess with bugs, sync issues, lag during busy times, and core features that just don't work properly. It seems that the code is full of spaghetti and vibes and I imagine it'll be hell trying to work out all of the kinks. Check back in 3-6 months from now to see if the game is even still alive. If so, maybe it's worth jumping into.
Ignore the negative review bombinb. Game is surprisingly well made and actually fun elements. Try it yourself, its very cheap and easy to get in.
Yeah the gameplay within dungeons is bullet-hell + level progression fun but waiting 3+ hours for your workbench, furniture, and resources in the game. It was fun at the start and this game has been in 'early access' for like 5 years adn they never fixed that/ or it's on purpose? Yes you can just build more furnaces/work benches but it ultimately killed the game for me when I have to wait 3 hours to get a sword that does +3 more damage..
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.2M | 1.4K | 62% | $39.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $174.4K | 436 | 78% | $11.99 | |
| $43.4K | 160 | 66% | $7.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $198.3K | 252 | 88% | $19.99 | |
| $198.4K | 1.3K | 79% | $7.99 | |
| $198.5K | 498 | 92% | $14.99 | |
| $198.2K | 313 | 80% | $17.99 | |
| $198.2K | 626 | 94% | $14.99 | |
| $198.1K | 680 | 98% | $14.99 |