
This is a dark style strategy game that combines Wargame and Rogulike. Everyone received a mysterious invitation after destroying the conspiracy of the cult. You will lead a group of undead warriors on an adventure journey to defeat invincible enemies one by one.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体挺好玩的。 但是装备和天赋的多样性还有待丰富。
战棋类游戏中值得一玩的 只是反复不同英雄搭配打通关几次后没什么意思相对这价格没玩过入手玩玩还是不错的
游戏字体太小,看起来非常累,游戏中没有提供更改字体大小的设置
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肉鸽战棋,底子很不错,但是出的时间早了,没有借鉴到其他优秀肉鸽的东西。 这游戏的内容其实蛮多的,英雄十几个,武器装备也不少,其实玩的还行。 最大的问题是每次游玩的时间太长了,打通要30关,到20关左右其实成长的差不多了,后面玩着很重复感强,角色进化能力也有限。 如果还有下一部游戏,可以学习怪物火车、杀戮尖塔等肉鸽的节奏,一把通关控制在2-3小时内。其实5*6的关卡改成3*4,成长速度优化一下,把肉鸽的爽度弄上去。 然后增加一些全部影响的宝物机制提高肉鸽度。
还可以,可开发方不觉得这英雄模型跟立绘完全不一样?要是模型能优化就好了,动力少就是立绘没啥代入感,感觉开局选角色选了寂寞,立绘好看模型丑得一批
很不错的战旗游戏
This game is excellent and you should play it.
很上头,出乎我意料的好玩儿。最开始以为是尼罗河勇士那种,没想到是玩装备和职业还有天赋的BD构筑。感觉算是质量上乘的战旗小精品,不知道为什么没看到这游戏的宣发
I have an odd problem, The golden cois, whats's the purpouse of,, I have an big amount of te-hem, and noe,
玩起来比较慢啊,但是已经感觉职业的不平衡有点严重了,除了战士反击我基本看不到其他手段。 因为基本上每个大关卡,敌人都在主打一个召唤流,一旦你的清怪速度不够快,就是一回合上十个的召唤,而且你描述中最血低的召唤物,也是两刀才死,众所周知召唤流就是对攻击频率的消耗很大,那么基本就只有战士反击这种打法可以玩了,而且一般战棋反击都有次数限制,这个倒好,主动攻击耗ap,反击居然啥都不需要??远程被围住gg,而且基本不反击,攻击频率上不去,一点用没有,你说距离优势定点清后排脆皮?不好意思,对面的脆皮绝对在地图的最远处,你绝对不可能绕过茫茫的召唤物前排去打他,甚至哪怕战士能一路杀过去,由于移动严重消耗ap,也不如让他随便召唤随便放技能,战士留在前排节约移动力,总而言之设定就没准备让你什么先清后排。地图设计的太大太恶心了。 我的建议是增加一个鞋子装备,主要功能是加移速和瞬移(现有首饰功能,硬实力提升更重要,有瞬移性价比也太低了),让远程能移动射击放风筝起来,现在的情况,大家移速差不多,怪物人多,远程/功能怪能边打边退,有时候追个灵魂都要两回合。但我方远程一下子就被包了,而且战士也缺乏机动能力,全是阵地战。战术限制严重。 类比下太古之火,优点是单个英雄变的更有特色了,培养起来很稳定,缺点是配合,站位,地形,优先击破等等基本忽略不计,可选站位少,地图又大,部分章节还故意让一个出生点和大部队分离,你不走单英雄无双流就会很难受。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $213.7K | 1K | 85% | $9.99 | |
| $158 | 2 | 50% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — | |
| $32.1K | 393 | 74% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 139 | 100% | $4.99 | |
| $19.4K | 226 | 86% | $3.99 | |
| $19.4K | 56 | 98% | $19.99 | |
| $19.4K | 50 | 82% | $9.99 | |
| $19.4K | 96 | 36% | $7.99 | |
| $19.4K | 65 | 77% | $10.99 |