
Soul Scathe is a procedurally generated VR Dungeon Crawler RPG. Utilize many spells, weapons, and even the environment to fight against deadly foes as you explore the secrets of the Mistchamber Dungeons to reclaim lost fragments of your soul.
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About
Soul Scathe is a VR Dungeon Crawler RPG with procedurally generated dungeons focused on reactive melee and magic combat. Embark on a journey as the Valiant Returner, a principal battlemage that died during battle in the past. Losing all sense of your past self, you are revived and guided by the Asapal Deity whom witnessed your last moments. They seek to restore your lost memories of the past by guiding you to collect the scattered fragments of your soul.
Procedurally generated dungeons - Venture through the depths of dangerous dungeons, combating against deadly foes and traps along the way. Discover secrets, loot, and climb and explore a path through in order to survive long enough to find the Hallway Of Elusion and get back to the safehaven of Mistchamber.
Spell Fusion System - Utilize 14 different base spells, many of which can be fused together by physically gesturing and combining the spells to create a brand new spell. In total there are 9 spell fusions, giving you 23 unique spells to cast.
Reactive Melee Combat - Deliver hard blows to foes with responsive auditory, haptic, and visual feedback that can extend into decapitations and satisfying hits.
Use The Environment Against Foes - Use everything at your disposal by turning deadly traps into equally deadly weapons. Bring down heavy chandeliers, lead enemies into hidden switches, and use telekinesis to control the mechanisms, delivering nearby devastation.
Level Up and Personalize Your Style - As expected from RPGs, you can level up and assign stat points to give you the choice of how you want to evolve.
bHaptics Support - Immerse yourself further with official support for bHaptics peripherals.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is quite a bit of fun. I'm surprised it hasn't gotten more attention. You can tell by the reviews that it is a good game but for whatever reason it isn't all that popular. It deserves more. That said there are some clunky things about it. There's very little physics. It kinda feels like you're playing a flatscreen game that was ported to VR (think Skyrim). It really just comes down in most cases to bashing enemies it the head as fast as you can. Blocking also seems hit or miss (there aren't shields as far as I can tell) and it's hard to figure what works and what went wrong when it fails. It's still a lot of fun to play, though. If you're looking for realistic combat this isn't for you, but if you just want a fun romp through a dungeon this fits the bill nicely. I would give it a 7.5/10.
Index user: This game has not aged well. It has a weird belt inventory system. No shoulder storage for swords. You cannot pick up weapons off enemy bodies which felt really insulting after losing my rusty sword in a cutscene. The game is technically playable... but I was not having fun. From a design standpoint... my hands felt tiny, and the world felt massive... and not in a realistic way. The enemies have nice models tho.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tolles Spiel !
that was a great game! i loved the mechanics and how the world feels. that was my best souls VR experience yet! i might have over leveled since the game became very easy by the end and i killed the last boss in 1 try with 2 health flasks. so maybe don't level everything to 40.
I'm only about 3 hours in, but enjoying it overall. It's a bit like a more gritty-looking Dungeon Knight -- procedural pieces that load at the end of each. Lot of flexibility in builds. Not much as far as story, from what I can tell -- but if you're wanting a lot of combat, it has that. Not too many enemy types I'm seeing, but still might scratch that dungeon-crawler itch.
It's hard to recommend this game, but I did have fun with it, so I'm marking this review as positive. This game does a lot of good things, the atmosphere is on point, I love the hub world you can chill and upgrade your character in, and the game has a few little things like potions you can break after drinking which is quite satisfying. I think however the biggest drawback of the game is the gameplay, the combat is not physics based so your weapons have no weight, there's no damage bonus for swinging harder, enemies don't have pressure points you can attack (So for example you can't attack their legs or arms to cripple them). Furthermore, your movement in this game is very slow, you don't have a dash, this is fine for the earlier enemies since you can just parry their attacks, but later on in the game you will encounter harder enemies with attacks you cannot parry, and it seems there's no way to dodge other than to just get really close and go around them lol. The bosses are kinda underwhelming too, they're just giant meat sticks you swing your sword at, their attacks also seem very hard to dodge, you can't really parry them or do anything cool in the fights. Funny enough, all of the bosses can be cheesed by just going really close to them to the point where you're practically inside them or directly under their legs. There's also a few bugs that can ruin the experience, I've had a few bugs that forced me to restart the game, such as the second boss's minions not spawning properly, or the game not letting me proceed through the dungeon despite killing all of the enemies. Despite all this, it is fun getting stronger and levelling up your character to the point of creaming the enemies and eventually overpowering the bosses, the spells are also quirky and fun, however I only used like two of them hehe. And hey, releasing a proper singleplayer VR game (Not a wave shooter, not a sandbox and not endless) is always a plus in my book. Overall, soul scathe is an alright game that you can have some fun with, def get it on a sale or discount. I think the developer is on the right track and I have no doubt the next game that comes out will be better. P.S, for the first boss, the giant enemy, when it gets to it's invulnerable phase, you're supposed to have it throw the boulder at the gates and then you can proceed to the rest of the fight. I really think the developer should've made it so that any attack from the giant would break the gate cause I feel like there's no way to tell you're supposed to let it throw a boulder at the gate without looking it up or have it happen by accident lol
Не стоит вашего времени... даже если вы поклонник соулс серии, особенно если вы поклонник соулс серии. Никакая боевка, никакое окружение, все сделано на рекордно низком уровне, это скорее мем обманка чем реальная игра.
So far the game has some rough patches but from what i played it was really fun. Hope to see more from this Dev and hope it doesn't get lost in the sea of bad games on steam. From what I played the magic feels awesome really like that part. Sword play is okay. game is nice and hard " that's what she said" and the difficulty isn't my issue with this title. Just get it support the dev's see if its for you. Sadly the game is not for me I will wish list & Check back later.
second boss, when start flying phase, i dont know how to damage him, there are two enemies stuck on the walls too. i think its bugged and i can advance
I think this game has potential to be the best VR rougelite dungeon crawler out there if the dev continues to be dedicated to adding content and polish.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $918 | 7 | 43% | $6.99 | |
| $3.8M | 5.9K | 94% | $24.99 | |
| $49.4K | 782 | 77% | $3.99 | |
| $1.3K | 5 | 80% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33K | 127 | 74% | $9.99 | |
| $33K | 283 | 70% | $5.99 | |
| $33K | 97 | 66% | $6.99 | |
| $33K | 127 | 83% | $19.99 | |
| $33.1K | 97 | 23% | $8.99 | |
| $33K | 147 | 94% | $5.99 |