
Soul Scathe is a procedurally generated VR Dungeon Crawler RPG. Utilize many spells, weapons, and even the environment to fight against deadly foes as you explore the secrets of the Mistchamber Dungeons to reclaim lost fragments of your soul.
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About
Soul Scathe is a VR Dungeon Crawler RPG with procedurally generated dungeons focused on reactive melee and magic combat. Embark on a journey as the Valiant Returner, a principal battlemage that died during battle in the past. Losing all sense of your past self, you are revived and guided by the Asapal Deity whom witnessed your last moments. They seek to restore your lost memories of the past by guiding you to collect the scattered fragments of your soul.
Procedurally generated dungeons - Venture through the depths of dangerous dungeons, combating against deadly foes and traps along the way. Discover secrets, loot, and climb and explore a path through in order to survive long enough to find the Hallway Of Elusion and get back to the safehaven of Mistchamber.
Spell Fusion System - Utilize 14 different base spells, many of which can be fused together by physically gesturing and combining the spells to create a brand new spell. In total there are 9 spell fusions, giving you 23 unique spells to cast.
Reactive Melee Combat - Deliver hard blows to foes with responsive auditory, haptic, and visual feedback that can extend into decapitations and satisfying hits.
Use The Environment Against Foes - Use everything at your disposal by turning deadly traps into equally deadly weapons. Bring down heavy chandeliers, lead enemies into hidden switches, and use telekinesis to control the mechanisms, delivering nearby devastation.
Level Up and Personalize Your Style - As expected from RPGs, you can level up and assign stat points to give you the choice of how you want to evolve.
bHaptics Support - Immerse yourself further with official support for bHaptics peripherals.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Пока не рекомендую. эффекты понравились, графика оптимизированная, но в раннем доступе - а пол года нет обновлений, хотя игра явно требует исправлений, тем более цена не малая. например появляющийся меч третьим оружием хотя рук две и нельзя выбросить, приходится чередовать. или паданье вниз в начало, когда карабкаешься хотя снизу был пол наступить и т.д. Желаю сил разработчику и завершить интересный продукт.
Its a game thats fun thats all I can say also its very creative with the spells I love it
Игруха Бомба, на VIVE Cosmos Работает четко ! Боевка и Анимации на Уровне ! Есть Недочеты, но я думаю Исправят в Будущем, так как патчи с Фиксами выходят часто. Вот Видосик https://youtu.be/uxu81i_xl8E
Very cool game that I just picked up. Probably going to be one of my favourite VR dungeon crawlers for a while. Though it lacks some of the polish that VR dungeon knight and similar games, the RPG system is what I'm really here for. There are some small issues that pop up here and there, but I wouldn't call them game-breaking. Losing your one weapon sucks, because you have to attempt the rest of the crawl with only the spells you have on you. Also the "lie" for the sword is awkward, for the Vive controller, at least.
There aren't many RPGs in the VR world right now, and if that's what you're looking for, this will definitely scratch that itch. It's got a leveling system, and gold to upgrade gear, and magic. The dungeons are procedurally generated with a good mix of different enemies to fight. I would give it a try if you're on the fence about it.
It's like that rpg with the swords and ♥♥♥♥.
Wish I could do a neutral rating. Soul Scathe is... Well it's a game. I don't see a lot of attention coming to this game, but for what it's worth, it can be fun. Weapons have no weight to them, which makes blocking and attacking a bit awkward. It also means you can just flail your arms at the enemy and usually come out without a scratch. Not really a lot to explore in the dungeons, either. Usually you can find a mana potion or the occasional coin bag, but I found a lack of healing potions, making early game learning curve rather difficult, but that's more on the game's random generation. Having played other sword fighting titles, such as Blade and Sorcery as well as Legendary Tales first, I was a bit taken aback by the physics. You drop like a rock when not standing or climbing on a surface, and you can't grab anything but the intended bricks for climbing, and your weapon just phases through walls, which is awkward. The magic system feels okay, though it's much faster and easier to just swing with reckless abandon with two weapons. Even golems drop fairly quickly with this lack of strategy. Overall, pretty solid, enjoyable gameplay, despite some shortcomings. If you're planning to pick it up, don't expect it to be like other titles, or you'll be disappointed.
Игра имеет хорошую атмосферу и неплохую механику каста и применения заклинаний. Всё. Для меня плюсы закончились. Игра имеет слишком кривые механики по меркам VR игр. Неудобное взаимодействие с миром, по типу открытия сундуков или дверей(вместо нормального действия с какого-то перепуга мне в руки ТПшился меч, хотя я руки даже близко к спине не держал). Убрать меч - надо ещё догадаться. Оказывается надо держать триггер, чтобы прошла вибрация и только потом убирать за спину(ещё догадайся, блин). Иногда, при зачистке этажа выскакивают сообщения, что появился "проклятый жук". Так вот - вас в этот момент игра останавливает принудительно, то есть двигаться вы не можете. Так вот, когда эта штука исчезает, вас точно также остановит. Но в моей ситуации, я открыл свой первый сундук и сразу напоролся на "мимика"(живой сундук-ловушка), а после сразу выскочило сообщение о том, что "жук" исчез и меня насильно остановила игра, мешая уклоняться от атак мимика, который в свою очередь остолбеневшего меня просто загрыз. Про боёвку. ПРОСТО УЖАСНО. Вот ты видишь открытое место у моба, куда можно ударить своим клинком, но нет - игра считает, что моб блокирует удар, искры исходят прямо от модели моба, вместо меча или щита. Опрокидываешь моба магией(каст с двух рук, неплохая механика) - вроде он лежит и защищаться не способен, а нет, способен. Как и способен нанести тебе урон БЕЗ анимации. Также, забыл упомянуть, что вплотную к мобам вы не подойдёте, вас ограничивает "невидимая стена", что для VR просто позорно. Про туториал. ВСЁ. СДЕЛАНО. НА. АНГЛИЙСКОЙ. ОЗВУЧКЕ. БЕЗ. СУБТИТРОВ. Понять, что мямлит нам начальный НИП, очень трудно. Как только меня пустило в начальное лобби, я сразу пошёл в данж и оказался без меча, только с магией. Оказалось, ЧТО В ЛОББИ НУЖНО ЗАРАНЕЕ ВЗЯТЬ СЕБЕ МЕЧ, НИП туда даже не подлетел. Просто показал, что можно качать статы у сферы, которая находится по центру лобби. После таких выкрутасов от игры, я понял, что не стоить тратить на неё время и оформил рефанд.
played for an hour not massively impressed, but it is early access etc, First off let me say I play this with quest 2 + Virtual desktop, as some issues could be attributed to setups in VR Bad points - 1. Grip to SHEATH a weapon . . . why? I was in combat in last room of the run, and I sheathed my weapon mid fight . . . . cause I grip something when I hold it I don't let go to hold something and reverse, my god this annoyed me so much 2. the dungeons seem very plain, definitely considering the long loading times and how little is loaded per load screen, takes you out of the experience 3. TOO. MANY. MIMICS. I could tell the chest was a mimic but you can't do any thing but attempt to open it til it attacks, I tried casting spells and hitting it preemptively, doesn't work. I had 5 mimics in my single run. Mimics should be used sparely and effectively, placing them so commonly diminishes the effect of such a wonderful creature (This message is brought to you by the Mimics appreciation society) 4. having to kill all enemies before you can continue, why MUST I fight? surely I should be able to avoid a fight if I feel the enemy is too powerful, but the rooms are locked with either death or kill all the only completion scenarios. 5. Melee combat feels a bit wagglely, the enemy strikes very quickly bit this is offset by the fact they can barely hit, a better ramp up would be good, with more clear parrying results Now what does the game do right? The good: 1. Traps work fairly well, that said a skeleton walked through a wire and it didn't activate so might not be perfect, but they are reasonable enough to spot that it's not just a random HP reduction 2. the atmosphere, the dungeons, whilst bare, do feel like lost dungeons, the music plays well and the overall graphics are fairly nice 3. gold upgrade system per run, works again, pretty well, the descriptions are clear enough that I can tell what swords I would want to buy eventually etc overall I have more bad points than good, but of the dungeon crawler games I have tried this is one of the better ones so far, some just don't play well at all, and others are just garish, I look forward to seeing updates to this game and will be keeping my eye on it TLDR: the current price reflects it's early access polish, but is worthwhile if you want a dungeon crawler that could possibly last you a while, but it won't haunt you til your dying days if you give it a miss
The combat is meh, enemies have all the same boring recycled attacks which in the beginning look cool but become boring very quickly.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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