
You becomes the knight who notices the disaster that's coming. A knight who has decided that his own power cannot prevent it wants to gain the power of other knights. You can use the portal to get directly to where the knights are, but the other knights won't be obedient.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
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The difficulty in this game is that it plays horrendous your stamina takes too long to recharge your roll is the most clunky motion in the world and you can't even do it reliably to react to things in it's current state avoid it. This is a case of the worst kind of difficulty that can be added in the game where the game feels terrible to play soulslikes aren't hard because they play awfully they're hard because of mechanics damage and etc. Hard pass as is.
This game is very underrated. All we needed in a souls game is a boss rush and "Soul Sader" does just that but better somehow. This game keeps me coming back for more and I hope there is large support and content in the future.
쓰레기게임. 거지같은 조작감에 정작 피해야할때 잘 굴러지지도 않음. 괴랄한 난이도에 고통받는거 좋아하는 변태들만 사라. + 나는 피의기사 얘 하나말고는 못깨겠더라. 뿔의기사 다 잡아놨더니 갑자기 맵밖으로 나가버렸어..
우잠마형 하늘이 안가져요
마지막 기사까지는 왔는데 너무 어렵네요 근데 재밌어서 계속 하게됨
너무너무 재미있어요. 꼭 해보세요 ^^
rolling is your only way of avoiding enemy attacks. there is no jumping, or running, just rolling. unfortunately, rather than mapping roll to a button like a good developer might, they decided to map it to either left or right, and down at the same time. and it has to be EXACTLY the same time. if your timing is even half a second off, it won't work. it's not frame perfect, but it's close enough that it becomes functionally useless. it quickly devolves into spamming both buttons at the same time, hoping that your character decides to roll at the perfect time. this is kind of a huge problem, since the entire challenge of the game is timing your rolls to avoid damage. bosses have huge, repetitive combos (almost exclusively) and you have to roll several times in a row with perfect timing. this would be fine if it were mapped to a button, but the roll is completely unusable, and so the game becomes unplayable. don't waste your time.
황무지와 성에서 거리 조절로 패턴을 일원화해서 겨우 잡았내요.. 나름 성취감이 들었습니다. 컨트롤 할 때 필요한 버튼의 수가 좌우, 구르기, 공격, 스킬로 5가지 밖에 없어서 빠르게 익숙해질 수 있었습니다. 하지만 보스들이 정말.. 어렵더군요.. 뿔, 피, 태양기사는 그래도 정직하게 다가와서 공격해줘서 망정이지, 회전기사는 거리를 두면 공격 타이밍 없는 전범위기를 갈겨 니가와를 시전하니 어지럽내요.. 으어
할만해요! 개인이 가진 기량에 따라 난이도가 천차만별이겠지만 소울류 게임을 어느정도 해본 사람으로써는 별로 어렵진 않았어요.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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